2016-10-16 22:21:52 +00:00
|
|
|
|
|
|
|
|
|
|
|
// Wind ---------------------------------------------------------------------
|
|
|
|
|
|
|
|
class SoundWind : Actor
|
|
|
|
{
|
|
|
|
Default
|
|
|
|
{
|
|
|
|
+NOBLOCKMAP
|
|
|
|
+NOSECTOR
|
|
|
|
+DONTSPLASH
|
|
|
|
}
|
|
|
|
States
|
|
|
|
{
|
|
|
|
Spawn:
|
2016-11-30 18:08:58 +00:00
|
|
|
TNT1 A 2 A_PlaySound("world/wind", CHAN_6, 1, true);
|
2016-10-16 22:21:52 +00:00
|
|
|
Loop;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
class SoundWindHexen : SoundWind
|
|
|
|
{
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
// Waterfall ----------------------------------------------------------------
|
|
|
|
|
|
|
|
class SoundWaterfall : Actor
|
|
|
|
{
|
|
|
|
Default
|
|
|
|
{
|
|
|
|
+NOBLOCKMAP
|
|
|
|
+NOSECTOR
|
|
|
|
+DONTSPLASH
|
|
|
|
}
|
|
|
|
States
|
|
|
|
{
|
|
|
|
Spawn:
|
2016-11-30 18:08:58 +00:00
|
|
|
TNT1 A 2 A_PlaySound("world/waterfall", CHAN_6, 1, true);
|
2016-10-16 22:21:52 +00:00
|
|
|
Loop;
|
|
|
|
}
|
|
|
|
}
|