2007-04-28 09:06:32 +00:00
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// --------------------------------------------------------------------------
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//
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// Doom weapon base class
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//
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// --------------------------------------------------------------------------
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ACTOR DoomWeapon : Weapon
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{
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Weapon.Kickback 100
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States
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{
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LightDone:
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SHTG E 0 A_Light0
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Stop
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}
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}
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// --------------------------------------------------------------------------
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//
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// Fist
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//
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// --------------------------------------------------------------------------
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ACTOR Fist : Weapon
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{
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Weapon.SelectionOrder 3700
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Weapon.Kickback 100
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Obituary "$OB_MPFIST"
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+WEAPON.WIMPY_WEAPON
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+WEAPON.MELEEWEAPON
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States
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{
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Ready:
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PUNG A 1 A_WeaponReady
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Loop
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Deselect:
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PUNG A 1 A_Lower
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Loop
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Select:
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PUNG A 1 A_Raise
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Loop
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Fire:
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PUNG B 4
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PUNG C 4 A_Punch
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PUNG D 5
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PUNG C 4
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PUNG B 5 A_ReFire
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Goto Ready
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}
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}
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// --------------------------------------------------------------------------
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//
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// Fist
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//
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// --------------------------------------------------------------------------
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ACTOR Pistol : DoomWeapon
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{
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Weapon.SelectionOrder 1900
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Weapon.AmmoUse 1
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Weapon.AmmoGive 20
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Weapon.AmmoType "Clip"
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Obituary "$OB_MPPISTOL"
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+WEAPON.WIMPY_WEAPON
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States
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{
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Ready:
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PISG A 1 A_WeaponReady
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Loop
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Deselect:
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PISG A 1 A_Lower
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Loop
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Select:
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PISG A 1 A_Raise
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Loop
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Fire:
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PISG A 4
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PISG B 6 A_FirePistol
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PISG C 4
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PISG B 5 A_ReFire
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Goto Ready
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Flash:
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PISF A 7 Bright A_Light1
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Goto LightDone
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PISF A 7 Bright A_Light1
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Goto LightDone
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}
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}
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// --------------------------------------------------------------------------
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//
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// Chainsaw
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//
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// --------------------------------------------------------------------------
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ACTOR Chainsaw : Weapon 2005
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{
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Game Doom
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SpawnID 32
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Weapon.SelectionOrder 2200
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Weapon.UpSound "weapons/sawup"
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Weapon.ReadySound "weapons/sawidle"
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Inventory.PickupMessage "$GOTCHAINSAW"
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Obituary "$OB_MPCHAINSAW"
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+WEAPON.MELEEWEAPON
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States
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{
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Ready:
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SAWG CD 4 A_WeaponReady
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Loop
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Deselect:
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SAWG C 1 A_Lower
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Loop
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Select:
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SAWG C 1 A_Raise
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Loop
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Fire:
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SAWG AB 4 A_Saw
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SAWG B 0 A_ReFire
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Goto Ready
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Spawn:
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CSAW A -1
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Stop
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}
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}
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// --------------------------------------------------------------------------
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//
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// Shotgun
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//
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// --------------------------------------------------------------------------
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ACTOR Shotgun : DoomWeapon 2001
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{
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Game Doom
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SpawnID 21
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Weapon.SelectionOrder 1300
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Weapon.AmmoUse 1
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Weapon.AmmoGive 8
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Weapon.AmmoType "Shell"
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Inventory.PickupMessage "$GOTSHOTGUN"
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2007-04-30 08:09:51 +00:00
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Obituary "$OB_MPSHOTGUN"
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2007-04-28 09:06:32 +00:00
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States
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{
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Ready:
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SHTG A 1 A_WeaponReady
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Loop
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Deselect:
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SHTG A 1 A_Lower
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Loop
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Select:
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SHTG A 1 A_Raise
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Loop
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Fire:
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SHTG A 3
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SHTG A 7 A_FireShotgun
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SHTG BC 5
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SHTG D 4
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SHTG CB 5
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SHTG A 3
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SHTG A 7 A_ReFire
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Goto Ready
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Flash:
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SHTF A 4 Bright A_Light1
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SHTF B 3 Bright A_Light2
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Goto LightDone
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Spawn:
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SHOT A -1
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Stop
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}
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}
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// --------------------------------------------------------------------------
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//
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// Shotgun
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//
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// --------------------------------------------------------------------------
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ACTOR SuperShotgun : DoomWeapon 82
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{
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Game Doom
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SpawnID 33
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Weapon.SelectionOrder 400
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Weapon.AmmoUse 2
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Weapon.AmmoGive 8
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Weapon.AmmoType "Shell"
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Inventory.PickupMessage "$GOTSHOTGUN2"
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2007-04-30 08:09:51 +00:00
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Obituary "$OB_MPSSHOTGUN"
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2007-04-28 09:06:32 +00:00
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States
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{
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Ready:
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SHT2 A 1 A_WeaponReady
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Loop
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Deselect:
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SHT2 A 1 A_Lower
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Loop
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Select:
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SHT2 A 1 A_Raise
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Loop
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Fire:
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SHT2 A 3
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SHT2 A 7 A_FireShotgun2
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SHT2 B 7
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SHT2 C 7 A_CheckReload
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SHT2 D 7 A_OpenShotgun2
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SHT2 E 7
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SHT2 F 7 A_LoadShotgun2
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SHT2 G 6
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SHT2 H 6 A_CloseShotgun2
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SHT2 A 5 A_ReFire
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Goto Ready
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// unused states
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SHT2 B 7
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SHT2 A 3
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Goto Deselect
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Flash:
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SHT2 I 4 Bright A_Light1
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SHT2 J 3 Bright A_Light2
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Goto LightDone
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Spawn:
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SGN2 A -1
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Stop
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}
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}
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// --------------------------------------------------------------------------
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//
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// Chaingun
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//
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// --------------------------------------------------------------------------
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ACTOR Chaingun : DoomWeapon 2002
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{
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Game Doom
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SpawnID 28
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Weapon.SelectionOrder 700
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Weapon.AmmoUse 1
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Weapon.AmmoGive 20
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Weapon.AmmoType "Clip"
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Inventory.PickupMessage "$GOTCHAINGUN"
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2007-04-30 08:09:51 +00:00
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Obituary "$OB_MPCHAINGUN"
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2007-04-28 09:06:32 +00:00
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States
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{
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Ready:
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CHGG A 1 A_WeaponReady
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Loop
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Deselect:
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CHGG A 1 A_Lower
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Loop
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Select:
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CHGG A 1 A_Raise
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Loop
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Fire:
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CHGG AB 4 A_FireCGun
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CHGG B 0 A_ReFire
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Goto Ready
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Flash:
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CHGF A 5 Bright A_Light1
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Goto LightDone
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CHGF B 5 Bright A_Light1
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Goto LightDone
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Spawn:
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MGUN A -1
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Stop
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}
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}
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// --------------------------------------------------------------------------
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//
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// Rocket launcher
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//
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// --------------------------------------------------------------------------
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ACTOR RocketLauncher : DoomWeapon 2003
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{
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Game Doom
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SpawnID 29
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Weapon.SelectionOrder 2500
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Weapon.AmmoUse 1
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Weapon.AmmoGive 2
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Weapon.AmmoType "RocketAmmo"
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+WEAPON.NOAUTOFIRE
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Inventory.PickupMessage "$GOTLAUNCHER"
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States
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{
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Ready:
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MISG A 1 A_WeaponReady
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Loop
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Deselect:
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MISG A 1 A_Lower
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Loop
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Select:
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MISG A 1 A_Raise
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Loop
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Fire:
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MISG B 8 A_GunFlash
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MISG B 12 A_FireMissile
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MISG B 0 A_ReFire
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Goto Ready
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Flash:
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MISF A 3 Bright A_Light1
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MISF B 4 Bright
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MISF CD 4 Bright A_Light2
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Goto LightDone
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Spawn:
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LAUN A -1
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Stop
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}
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}
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ACTOR Rocket
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{
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Game Doom
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SpawnID 127
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Radius 11
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Height 8
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Speed 20
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Damage 20
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Projectile
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+RANDOMIZE
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+DEHEXPLOSION
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+ROCKETTRAIL
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SeeSound "weapons/rocklf"
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DeathSound "weapons/rocklx"
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Obituary "$OB_MPROCKET"
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States
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{
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Spawn:
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MISL A 1 Bright
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Loop
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Death:
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MISL B 8 Bright A_Explode
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MISL C 6 Bright
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MISL D 4 Bright
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Stop
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}
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}
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// --------------------------------------------------------------------------
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//
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// Plasma rifle
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//
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// --------------------------------------------------------------------------
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ACTOR PlasmaRifle : DoomWeapon 2004
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{
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Game Doom
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SpawnID 30
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Weapon.SelectionOrder 100
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Weapon.AmmoUse 1
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Weapon.AmmoGive 40
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Weapon.AmmoType "Cell"
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Inventory.PickupMessage "$GOTPLASMA"
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States
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{
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Ready:
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PLSG A 1 A_WeaponReady
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Loop
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Deselect:
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PLSG A 1 A_Lower
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Loop
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Select:
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PLSG A 1 A_Raise
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Loop
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Fire:
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PLSG A 3 A_FirePlasma
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PLSG B 20 A_ReFire
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Goto Ready
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Flash:
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PLSF A 4 Bright A_Light1
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Goto LightDone
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PLSF B 4 Bright A_Light1
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Goto LightDone
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Spawn:
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PLAS A -1
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Stop
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}
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}
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ACTOR PlasmaBall
|
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{
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Radius 13
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|
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Height 8
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Speed 25
|
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Damage 5
|
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|
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Projectile
|
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|
|
+RANDOMIZE
|
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RenderStyle Add
|
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|
Alpha 0.75
|
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|
|
SeeSound "weapons/plasmaf"
|
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|
|
DeathSound "weapons/plasmax"
|
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|
Obituary "$OB_MPPLASMARIFLE"
|
|
|
|
States
|
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|
{
|
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Spawn:
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|
PLSS AB 6 Bright
|
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Loop
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|
Death:
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|
PLSE ABCDE 4 Bright
|
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|
Stop
|
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|
|
}
|
|
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|
}
|
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|
// --------------------------------------------------------------------------
|
|
|
|
//
|
|
|
|
// BFG 9000
|
|
|
|
//
|
|
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|
// --------------------------------------------------------------------------
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|
ACTOR BFG9000 : DoomWeapon 2006
|
|
|
|
{
|
|
|
|
Game Doom
|
|
|
|
Height 20
|
|
|
|
SpawnID 31
|
|
|
|
Weapon.SelectionOrder 2800
|
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|
Weapon.AmmoUse 40
|
|
|
|
Weapon.AmmoGive 40
|
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|
|
Weapon.AmmoType "Cell"
|
|
|
|
+WEAPON.NOAUTOFIRE
|
|
|
|
Inventory.PickupMessage "$GOTBFG9000"
|
|
|
|
States
|
|
|
|
{
|
|
|
|
Ready:
|
|
|
|
BFGG A 1 A_WeaponReady
|
|
|
|
Loop
|
|
|
|
Deselect:
|
|
|
|
BFGG A 1 A_Lower
|
|
|
|
Loop
|
|
|
|
Select:
|
|
|
|
BFGG A 1 A_Raise
|
|
|
|
Loop
|
|
|
|
Fire:
|
|
|
|
BFGG A 20 A_BFGsound
|
|
|
|
BFGG B 10 A_GunFlash
|
|
|
|
BFGG B 10 A_FireBFG
|
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BFGG B 20 A_ReFire
|
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|
|
Goto Ready
|
|
|
|
Flash:
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|
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BFGF A 11 Bright A_Light1
|
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|
|
BFGF B 6 Bright A_Light2
|
|
|
|
Goto LightDone
|
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Spawn:
|
|
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|
BFUG A -1
|
|
|
|
Stop
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
ACTOR BFGBall
|
|
|
|
{
|
|
|
|
Game Doom
|
|
|
|
SpawnID 128
|
|
|
|
Radius 13
|
|
|
|
Height 8
|
|
|
|
Speed 25
|
|
|
|
Damage 100
|
|
|
|
Projectile
|
|
|
|
+RANDOMIZE
|
|
|
|
RenderStyle Add
|
|
|
|
Alpha 0.75
|
|
|
|
DeathSound "weapons/bfgx"
|
|
|
|
Obituary "$OB_MPBFG_BOOM"
|
|
|
|
States
|
|
|
|
{
|
|
|
|
Spawn:
|
|
|
|
BFS1 AB 4 Bright
|
|
|
|
Loop
|
|
|
|
Death:
|
|
|
|
BFE1 AB 8 Bright
|
|
|
|
BFE1 C 8 Bright A_BFGSpray
|
|
|
|
BFE1 EF 8 Bright
|
|
|
|
Stop
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
ACTOR BFGExtra
|
|
|
|
{
|
|
|
|
+NOBLOCKMAP
|
|
|
|
+NOGRAVITY
|
|
|
|
RenderStyle Add
|
|
|
|
Alpha 0.75
|
|
|
|
States
|
|
|
|
{
|
|
|
|
Spawn:
|
|
|
|
BFE2 ABCD 8 Bright
|
|
|
|
Stop
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|