mirror of
https://github.com/ZDoom/gzdoom-gles.git
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584 lines
14 KiB
C
584 lines
14 KiB
C
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#ifndef THINGDEF_EXP_H
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#define THINGDEF_EXP_H
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/*
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** thingdef_exp.h
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**
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** Expression evaluation
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**
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**---------------------------------------------------------------------------
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** Copyright 2008 Christoph Oelckers
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** All rights reserved.
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**
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** Redistribution and use in source and binary forms, with or without
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** modification, are permitted provided that the following conditions
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** are met:
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**
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** 1. Redistributions of source code must retain the above copyright
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** notice, this list of conditions and the following disclaimer.
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** 2. Redistributions in binary form must reproduce the above copyright
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** notice, this list of conditions and the following disclaimer in the
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** documentation and/or other materials provided with the distribution.
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** 3. The name of the author may not be used to endorse or promote products
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** derived from this software without specific prior written permission.
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** 4. When not used as part of ZDoom or a ZDoom derivative, this code will be
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** covered by the terms of the GNU General Public License as published by
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** the Free Software Foundation; either version 2 of the License, or (at
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** your option) any later version.
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**
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** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
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** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
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** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
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** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
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** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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**---------------------------------------------------------------------------
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**
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*/
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#include "m_random.h"
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#define CHECKRESOLVED() if (isresolved) return this; isresolved=true;
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#define SAFE_DELETE(p) if (p!=NULL) { delete p; p=NULL; }
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#define RESOLVE(p,c) if (p!=NULL) p = p->Resolve(c)
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#define ABORT(p) if (!(p)) { delete this; return NULL; }
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#define SAFE_RESOLVE(p,c) RESOLVE(p,c); ABORT(p)
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//==========================================================================
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//
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//
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//
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//==========================================================================
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/*
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class FxType
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{
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EBaseType type;
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public:
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FxType(EBaseType t) { type = t; }
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FxType(const FxType & t) { type = t.type; }
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FxType &operator =(const FxType &t) { type = t.type; return *this; }
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EBaseType GetBaseType() const { return type; }
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};
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*/
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//==========================================================================
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//
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//
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//
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//==========================================================================
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enum
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{
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MSG_WARNING,
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MSG_ERROR,
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MSG_DEBUG,
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MSG_LOG,
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MSG_DEBUGLOG
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};
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//==========================================================================
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//
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//
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//
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//==========================================================================
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struct FScriptPosition
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{
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FString FileName;
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int ScriptLine;
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FScriptPosition()
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{
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ScriptLine=0;
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}
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FScriptPosition(const FScriptPosition &other)
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{
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FileName = other.FileName;
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ScriptLine = other.ScriptLine;
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}
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FScriptPosition(FString fname, int line)
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{
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FileName = fname;
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ScriptLine = line;
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}
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FScriptPosition(FScanner &sc)
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{
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FileName = sc.ScriptName;
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ScriptLine = sc.GetMessageLine();
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}
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FScriptPosition &operator=(const FScriptPosition &other)
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{
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FileName = other.FileName;
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ScriptLine = other.ScriptLine;
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return *this;
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}
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void Message(int severity, const char *message,...);
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};
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//==========================================================================
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//
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//
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//
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//==========================================================================
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struct FCompileContext
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{
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const PClass *cls;
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};
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//==========================================================================
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//
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//
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//
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//==========================================================================
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enum ExpOp
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{
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EX_NOP,
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EX_Var,
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EX_Sin, // sin (angle)
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EX_Cos, // cos (angle)
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EX_ActionSpecial,
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EX_Right,
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};
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//==========================================================================
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//
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//
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//
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//==========================================================================
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enum ExpValType
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{
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VAL_Int,
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VAL_Float,
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VAL_Unknown,
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// only used for accessing class member fields to ensure proper conversion
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VAL_Fixed,
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VAL_Angle,
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};
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//==========================================================================
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//
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//
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//
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//==========================================================================
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struct ExpVal
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{
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ExpValType Type;
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union
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{
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int Int;
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double Float;
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};
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int GetInt()
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{
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return Type == VAL_Int? Int : Type == VAL_Float? int(Float) : 0;
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}
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double GetFloat()
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{
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return Type == VAL_Int? double(Int) : Type == VAL_Float? Float : 0;
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}
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bool GetBool()
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{
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return Type == VAL_Int? !!Int : Type == VAL_Float? Float!=0. : false;
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}
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};
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//==========================================================================
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//
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//
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//
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//==========================================================================
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struct FxExpression
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{
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FxExpression ()
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{
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isresolved = false;
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ValueType = VAL_Unknown;
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Type = EX_NOP;
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Value.Type = VAL_Int;
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Value.Int = 0;
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for (int i = 0; i < 2; i++)
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Children[i] = NULL;
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}
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virtual ~FxExpression ()
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{
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for (int i = 0; i < 2; i++)
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{
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if (Children[i])
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{
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delete Children[i];
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}
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}
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}
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protected:
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FxExpression(const FScriptPosition &pos)
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{
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isresolved = false;
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ScriptPosition = pos;
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for (int i = 0; i < 2; i++)
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Children[i] = NULL;
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}
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public:
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virtual FxExpression *Resolve(FCompileContext &ctx);
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FxExpression *ResolveAsBoolean(FCompileContext &ctx)
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{
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// This will need more handling if other types than Int and Float are added
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return Resolve(ctx);
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}
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virtual ExpVal EvalExpression (AActor *self, const PClass *cls);
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virtual bool isConstant() const;
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int Type;
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ExpVal Value;
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FxExpression *Children[2];
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FScriptPosition ScriptPosition;
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int ValueType;
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protected:
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bool isresolved;
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};
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//==========================================================================
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//
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// ZxConstant
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//
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//==========================================================================
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class FxConstant : public FxExpression
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{
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ExpVal value;
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public:
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FxConstant(int val, const FScriptPosition &pos) : FxExpression(pos)
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{
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ValueType = value.Type = VAL_Int;
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value.Int = val;
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}
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FxConstant(double val, const FScriptPosition &pos) : FxExpression(pos)
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{
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ValueType = value.Type = VAL_Float;
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value.Float = val;
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}
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FxConstant(ExpVal cv, const FScriptPosition &pos) : FxExpression(pos)
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{
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value = cv;
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ValueType = cv.Type;
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}
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bool isConstant() const
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{
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return true;
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}
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ExpVal EvalExpression (AActor *self, const PClass *cls);
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};
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//==========================================================================
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//
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//
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//
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//==========================================================================
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class FxIntCast : public FxExpression
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{
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FxExpression *basex;
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public:
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FxIntCast(FxExpression *x);
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~FxIntCast();
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FxExpression *Resolve(FCompileContext&);
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ExpVal EvalExpression (AActor *self, const PClass *cls);
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};
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//==========================================================================
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//
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// FxSign
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//
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//==========================================================================
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class FxPlusSign : public FxExpression
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{
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FxExpression *Operand;
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public:
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FxPlusSign(FxExpression*);
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~FxPlusSign();
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FxExpression *Resolve(FCompileContext&);
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};
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//==========================================================================
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//
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// FxSign
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//
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//==========================================================================
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class FxMinusSign : public FxExpression
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{
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FxExpression *Operand;
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public:
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FxMinusSign(FxExpression*);
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~FxMinusSign();
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FxExpression *Resolve(FCompileContext&);
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ExpVal EvalExpression (AActor *self, const PClass *cls);
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};
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//==========================================================================
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//
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// FxUnaryNot
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//
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//==========================================================================
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class FxUnaryNotBitwise : public FxExpression
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{
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FxExpression *Operand;
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public:
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FxUnaryNotBitwise(FxExpression*);
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~FxUnaryNotBitwise();
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FxExpression *Resolve(FCompileContext&);
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ExpVal EvalExpression (AActor *self, const PClass *cls);
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};
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//==========================================================================
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//
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// FxUnaryNot
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//
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//==========================================================================
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class FxUnaryNotBoolean : public FxExpression
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{
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FxExpression *Operand;
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public:
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FxUnaryNotBoolean(FxExpression*);
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~FxUnaryNotBoolean();
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FxExpression *Resolve(FCompileContext&);
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ExpVal EvalExpression (AActor *self, const PClass *cls);
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};
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//==========================================================================
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//
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// FxBinary
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//
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//==========================================================================
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class FxBinary : public FxExpression
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{
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public:
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int Operator;
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FxExpression *left;
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FxExpression *right;
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FxBinary(int, FxExpression*, FxExpression*);
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~FxBinary();
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bool ResolveLR(FCompileContext& ctx, bool castnumeric);
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};
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//==========================================================================
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//
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// FxBinary
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//
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//==========================================================================
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class FxAddSub : public FxBinary
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{
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public:
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|
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FxAddSub(int, FxExpression*, FxExpression*);
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FxExpression *Resolve(FCompileContext&);
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ExpVal EvalExpression (AActor *self, const PClass *cls);
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};
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//==========================================================================
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//
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// FxBinary
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//
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//==========================================================================
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|
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class FxMulDiv : public FxBinary
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{
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public:
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|
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FxMulDiv(int, FxExpression*, FxExpression*);
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FxExpression *Resolve(FCompileContext&);
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ExpVal EvalExpression (AActor *self, const PClass *cls);
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};
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||
|
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//==========================================================================
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|
//
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||
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// FxBinary
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||
|
//
|
||
|
//==========================================================================
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||
|
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||
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class FxCompareRel : public FxBinary
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{
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|
public:
|
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|
|
||
|
FxCompareRel(int, FxExpression*, FxExpression*);
|
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|
FxExpression *Resolve(FCompileContext&);
|
||
|
ExpVal EvalExpression (AActor *self, const PClass *cls);
|
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|
};
|
||
|
|
||
|
//==========================================================================
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||
|
//
|
||
|
// FxBinary
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||
|
//
|
||
|
//==========================================================================
|
||
|
|
||
|
class FxCompareEq : public FxBinary
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|
{
|
||
|
public:
|
||
|
|
||
|
FxCompareEq(int, FxExpression*, FxExpression*);
|
||
|
FxExpression *Resolve(FCompileContext&);
|
||
|
ExpVal EvalExpression (AActor *self, const PClass *cls);
|
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|
};
|
||
|
|
||
|
//==========================================================================
|
||
|
//
|
||
|
// FxBinary
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||
|
//
|
||
|
//==========================================================================
|
||
|
|
||
|
class FxBinaryInt : public FxBinary
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||
|
{
|
||
|
public:
|
||
|
|
||
|
FxBinaryInt(int, FxExpression*, FxExpression*);
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||
|
FxExpression *Resolve(FCompileContext&);
|
||
|
ExpVal EvalExpression (AActor *self, const PClass *cls);
|
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|
};
|
||
|
|
||
|
//==========================================================================
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||
|
//
|
||
|
// FxBinaryLogical
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||
|
//
|
||
|
//==========================================================================
|
||
|
|
||
|
class FxBinaryLogical : public FxExpression
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||
|
{
|
||
|
public:
|
||
|
int Operator;
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||
|
FxExpression *left;
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|
FxExpression *right;
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||
|
|
||
|
FxBinaryLogical(int, FxExpression*, FxExpression*);
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||
|
~FxBinaryLogical();
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||
|
FxExpression *Resolve(FCompileContext&);
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||
|
|
||
|
ExpVal EvalExpression (AActor *self, const PClass *cls);
|
||
|
};
|
||
|
|
||
|
//==========================================================================
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||
|
//
|
||
|
// FxConditional
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||
|
//
|
||
|
//==========================================================================
|
||
|
|
||
|
class FxConditional : public FxExpression
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||
|
{
|
||
|
public:
|
||
|
FxExpression *condition;
|
||
|
FxExpression *truex;
|
||
|
FxExpression *falsex;
|
||
|
|
||
|
FxConditional(FxExpression*, FxExpression*, FxExpression*);
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||
|
~FxConditional();
|
||
|
FxExpression *Resolve(FCompileContext&);
|
||
|
|
||
|
ExpVal EvalExpression (AActor *self, const PClass *cls);
|
||
|
};
|
||
|
|
||
|
//==========================================================================
|
||
|
//
|
||
|
//
|
||
|
//
|
||
|
//==========================================================================
|
||
|
|
||
|
class FxAbs : public FxExpression
|
||
|
{
|
||
|
FxExpression *val;
|
||
|
|
||
|
public:
|
||
|
|
||
|
FxAbs(FxExpression *v);
|
||
|
~FxAbs();
|
||
|
FxExpression *Resolve(FCompileContext&);
|
||
|
|
||
|
ExpVal EvalExpression (AActor *self, const PClass *cls);
|
||
|
};
|
||
|
|
||
|
//==========================================================================
|
||
|
//
|
||
|
//
|
||
|
//
|
||
|
//==========================================================================
|
||
|
|
||
|
class FxRandom : public FxExpression
|
||
|
{
|
||
|
FRandom * rng;
|
||
|
FxExpression *min, *max;
|
||
|
|
||
|
public:
|
||
|
|
||
|
FxRandom(FRandom *, FxExpression *mi, FxExpression *ma, const FScriptPosition &pos);
|
||
|
~FxRandom();
|
||
|
FxExpression *Resolve(FCompileContext&);
|
||
|
|
||
|
ExpVal EvalExpression (AActor *self, const PClass *cls);
|
||
|
};
|
||
|
|
||
|
|
||
|
|
||
|
//==========================================================================
|
||
|
//
|
||
|
//
|
||
|
//
|
||
|
//==========================================================================
|
||
|
|
||
|
class FxRandom2 : public FxExpression
|
||
|
{
|
||
|
FRandom * rng;
|
||
|
FxExpression *mask;
|
||
|
|
||
|
public:
|
||
|
|
||
|
FxRandom2(FRandom *, FxExpression *m, const FScriptPosition &pos);
|
||
|
~FxRandom2();
|
||
|
FxExpression *Resolve(FCompileContext&);
|
||
|
|
||
|
ExpVal EvalExpression (AActor *self, const PClass *cls);
|
||
|
};
|
||
|
|
||
|
|
||
|
FxExpression *ParseExpression (FScanner &sc, PClass *cls);
|
||
|
|
||
|
|
||
|
#endif
|