gzdoom-gles/src/timidity/timidity.h

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/*
TiMidity -- Experimental MIDI to WAVE converter
Copyright (C) 1995 Tuukka Toivonen <toivonen@clinet.fi>
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef TIMIDITY_H
#define TIMIDITY_H
#include "doomtype.h"
#include "zstring.h"
namespace Timidity
{
/*
config.h
*/
/* Acoustic Grand Piano seems to be the usual default instrument. */
#define DEFAULT_PROGRAM 0
/* 9 here is MIDI channel 10, which is the standard percussion channel.
Some files (notably C:\WINDOWS\CANYON.MID) think that 16 is one too.
On the other hand, some files know that 16 is not a drum channel and
try to play music on it. This is now a runtime option, so this isn't
a critical choice anymore. */
#define DEFAULT_DRUMCHANNELS (1<<9)
/*#define DEFAULT_DRUMCHANNELS ((1<<9) | (1<<15))*/
/* Default sampling rate, default polyphony, and maximum polyphony.
All but the last can be overridden from the command line. */
#define DEFAULT_RATE 32000
#define DEFAULT_VOICES 32
#define MAX_VOICES 256
#define MAXCHAN 16
#define MAXNOTE 128
/* 1000 here will give a control ratio of 22:1 with 22 kHz output.
Higher CONTROLS_PER_SECOND values allow more accurate rendering
of envelopes and tremolo. The cost is CPU time. */
#define CONTROLS_PER_SECOND 1000
/* Make envelopes twice as fast. Saves ~20% CPU time (notes decay
faster) and sounds more like a GUS. There is now a command line
option to toggle this as well. */
//#define FAST_DECAY
/* How many bits to use for the fractional part of sample positions.
This affects tonal accuracy. The entire position counter must fit
in 32 bits, so with FRACTION_BITS equal to 12, the maximum size of
a sample is 1048576 samples (2 megabytes in memory). The GUS gets
by with just 9 bits and a little help from its friends...
"The GUS does not SUCK!!!" -- a happy user :) */
#define FRACTION_BITS 12
/* For some reason the sample volume is always set to maximum in all
patch files. Define this for a crude adjustment that may help
equalize instrument volumes. */
#define ADJUST_SAMPLE_VOLUMES
/* The number of samples to use for ramping out a dying note. Affects
click removal. */
#define MAX_DIE_TIME 20
/**************************************************************************/
/* Anything below this shouldn't need to be changed unless you're porting
to a new machine with other than 32-bit, big-endian words. */
/**************************************************************************/
/* change FRACTION_BITS above, not these */
#define INTEGER_BITS (32 - FRACTION_BITS)
#define INTEGER_MASK (0xFFFFFFFF << FRACTION_BITS)
#define FRACTION_MASK (~ INTEGER_MASK)
#define MAX_SAMPLE_SIZE (1 << INTEGER_BITS)
/* This is enforced by some computations that must fit in an int */
#define MAX_CONTROL_RATIO 255
#define MAX_AMPLIFICATION 800
/* The TiMiditiy configuration file */
#define CONFIG_FILE "timidity.cfg"
typedef float sample_t;
typedef float final_volume_t;
#define FINAL_VOLUME(v) (v)
#define FSCALE(a,b) ((a) * (float)(1<<(b)))
#define FSCALENEG(a,b) ((a) * (1.0L / (float)(1<<(b))))
/* Vibrato and tremolo Choices of the Day */
#define SWEEP_TUNING 38
#define VIBRATO_AMPLITUDE_TUNING 1.0L
#define VIBRATO_RATE_TUNING 38
#define TREMOLO_AMPLITUDE_TUNING 1.0L
#define TREMOLO_RATE_TUNING 38
#define SWEEP_SHIFT 16
#define RATE_SHIFT 5
#define VIBRATO_SAMPLE_INCREMENTS 32
#ifndef PI
#define PI 3.14159265358979323846
#endif
#if defined(__GNUC__) && (defined(__i386__) || defined(__x86_64__))
// [RH] MinGW's pow() function is terribly slow compared to VC8's
// (I suppose because it's using an old version from MSVCRT.DLL).
// On an Opteron running x86-64 Linux, this also ended up being about
// 100 cycles faster than libm's pow(), which is why I'm using this
// for GCC in general and not just for MinGW.
extern __inline__ double pow_x87_inline(double x,double y)
{
double result;
if (y == 0)
{
return 1;
}
if (x == 0)
{
if (y > 0)
{
return 0;
}
else
{
union { double fp; long long ip; } infinity;
infinity.ip = 0x7FF0000000000000ll;
return infinity.fp;
}
}
__asm__ (
"fyl2x\n\t"
"fld %%st(0)\n\t"
"frndint\n\t"
"fxch\n\t"
"fsub %%st(1),%%st(0)\n\t"
"f2xm1\n\t"
"fld1\n\t"
"faddp\n\t"
"fxch\n\t"
"fld1\n\t"
"fscale\n\t"
"fstp %%st(1)\n\t"
"fmulp\n\t"
: "=t" (result)
: "0" (x), "u" (y)
: "st(1)", "st(7)", "%3", "%4" );
return result;
}
#define pow pow_x87_inline
#endif
/*
common.h
*/
extern FString current_filename;
/* Noise modes for open_file */
#define OF_SILENT 0
#define OF_NORMAL 1
#define OF_VERBOSE 2
extern FILE *open_file(const char *name, int decompress, int noise_mode);
extern void add_to_pathlist(const char *s);
extern void close_file(FILE *fp);
extern void skip(FILE *fp, size_t len);
extern void *safe_malloc(size_t count);
/*
controls.h
*/
#define CMSG_INFO 0
#define CMSG_WARNING 1
#define CMSG_ERROR 2
#define CMSG_FATAL 3
#define CMSG_TRACE 4
#define CMSG_TIME 5
#define CMSG_TOTAL 6
#define CMSG_FILE 7
#define CMSG_TEXT 8
#define VERB_NORMAL 0
#define VERB_VERBOSE 1
#define VERB_NOISY 2
#define VERB_DEBUG 3
#define VERB_DEBUG_SILLY 4
void cmsg(int type, int verbosity_level, const char *fmt, ...);
/*
instrum.h
*/
struct Sample
{
SDWORD
loop_start, loop_end, data_length,
sample_rate, low_vel, high_vel, low_freq, high_freq, root_freq;
SDWORD
envelope_rate[7], envelope_offset[7];
float
modulation_rate[7], modulation_offset[7];
float
volume, resonance,
modEnvToFilterFc, modEnvToPitch, modLfoToFilterFc;
sample_t *data;
SDWORD
tremolo_sweep_increment, tremolo_phase_increment,
lfo_sweep_increment, lfo_phase_increment,
vibrato_sweep_increment, vibrato_control_ratio,
cutoff_freq;
BYTE
reverberation, chorusdepth,
tremolo_depth, vibrato_depth,
modes,
attenuation;
WORD
freq_center, panning;
SBYTE
note_to_use, exclusiveClass;
SWORD
keyToModEnvHold, keyToModEnvDecay,
keyToVolEnvHold, keyToVolEnvDecay;
SDWORD
freq_scale;
};
void convert_sample_data(Sample *sample, const void *data);
void free_instruments();
/* Bits in modes: */
#define MODES_16BIT (1<<0)
#define MODES_UNSIGNED (1<<1)
#define MODES_LOOPING (1<<2)
#define MODES_PINGPONG (1<<3)
#define MODES_REVERSE (1<<4)
#define MODES_SUSTAIN (1<<5)
#define MODES_ENVELOPE (1<<6)
#define MODES_FAST_RELEASE (1<<7)
#define INST_GUS 0
#define INST_SF2 1
#define INST_DLS 2
struct Instrument
{
int type;
int samples;
Sample *sample;
int left_samples;
Sample *left_sample;
int right_samples;
Sample *right_sample;
};
struct InstrumentLayer
{
BYTE lo, hi;
Instrument *instrument;
InstrumentLayer *next;
};
struct cfg_type
{
int font_code;
int num;
const char *name;
};
#define FONT_NORMAL 0
#define FONT_FFF 1
#define FONT_SBK 2
#define FONT_TONESET 3
#define FONT_DRUMSET 4
#define FONT_PRESET 5
struct ToneBankElement
{
ToneBankElement() : layer(NULL), font_type(0), sf_ix(0), tuning(0),
note(0), amp(0), pan(0), strip_loop(0), strip_envelope(0), strip_tail(0)
{}
FString name;
InstrumentLayer *layer;
int font_type, sf_ix, tuning;
int note, amp, pan, strip_loop, strip_envelope, strip_tail;
};
/* A hack to delay instrument loading until after reading the
entire MIDI file. */
#define MAGIC_LOAD_INSTRUMENT ((InstrumentLayer *)(-1))
#define MAXPROG 128
#define MAXBANK 130
#define SFXBANK (MAXBANK-1)
#define SFXDRUM1 (MAXBANK-2)
#define SFXDRUM2 (MAXBANK-1)
#define XGDRUM 1
struct ToneBank
{
FString name;
ToneBankElement tone[MAXPROG];
};
#define SPECIAL_PROGRAM -1
extern void pcmap(int *b, int *v, int *p, int *drums);
/*
mix.h
*/
extern void mix_voice(struct Renderer *song, float *buf, struct Voice *v, int c);
extern int recompute_envelope(struct Voice *v);
extern void apply_envelope_to_amp(struct Voice *v);
/*
playmidi.h
*/
/* Midi events */
#define ME_NOTEOFF 0x80
#define ME_NOTEON 0x90
#define ME_KEYPRESSURE 0xA0
#define ME_CONTROLCHANGE 0xB0
#define ME_PROGRAM 0xC0
#define ME_CHANNELPRESSURE 0xD0
#define ME_PITCHWHEEL 0xE0
/* Controllers */
#define CTRL_BANK_SELECT 0
#define CTRL_DATA_ENTRY 6
#define CTRL_VOLUME 7
#define CTRL_PAN 10
#define CTRL_EXPRESSION 11
#define CTRL_SUSTAIN 64
#define CTRL_HARMONICCONTENT 71
#define CTRL_RELEASETIME 72
#define CTRL_ATTACKTIME 73
#define CTRL_BRIGHTNESS 74
#define CTRL_REVERBERATION 91
#define CTRL_CHORUSDEPTH 93
#define CTRL_NRPN_LSB 98
#define CTRL_NRPN_MSB 99
#define CTRL_RPN_LSB 100
#define CTRL_RPN_MSB 101
#define CTRL_ALL_SOUNDS_OFF 120
#define CTRL_RESET_CONTROLLERS 121
#define CTRL_ALL_NOTES_OFF 123
/* NRPNs */
#define NRPN_BRIGHTNESS 0x00A0
#define NRPN_HARMONICCONTENT 0x00A1
#define NRPN_DRUMVOLUME (26<<7) // drum number in low 7 bits
#define NRPN_DRUMPANPOT (28<<7) // "
#define NRPN_DRUMREVERBERATION (29<<7) // "
#define NRPN_DRUMCHORUSDEPTH (30<<7) // "
/* RPNs */
#define RPN_PITCH_SENS 0x0000
#define RPN_FINE_TUNING 0x0001
#define RPN_COARSE_TUNING 0x0002
#define RPN_RESET 0x3fff
#define SFX_BANKTYPE 64
struct Channel
{
int
bank, program, sustain, pitchbend,
mono, /* one note only on this channel -- not implemented yet */
/* new stuff */
variationbank, reverberation, chorusdepth, harmoniccontent,
releasetime, attacktime, brightness, kit, sfx,
/* end new */
pitchsens;
WORD
volume, expression;
SWORD
panning;
WORD
rpn, nrpn;
bool
nrpn_mode;
char
transpose;
float
pitchfactor; /* precomputed pitch bend factor to save some fdiv's */
};
/* Causes the instrument's default panning to be used. */
#define NO_PANNING -1
/* envelope points */
#define MAXPOINT 7
struct Voice
{
BYTE
status, channel, note, velocity, clone_type;
Sample *sample;
Sample *left_sample;
Sample *right_sample;
int clone_voice;
float
orig_frequency, frequency;
int
sample_offset, loop_start, loop_end;
int
envelope_volume, modulation_volume;
int
envelope_target, modulation_target;
int
tremolo_sweep, tremolo_sweep_position, tremolo_phase,
lfo_sweep, lfo_sweep_position, lfo_phase,
vibrato_sweep, vibrato_sweep_position, vibrato_depth,
echo_delay_count;
int
echo_delay,
sample_increment,
envelope_increment,
modulation_increment,
tremolo_phase_increment,
lfo_phase_increment;
final_volume_t left_mix, right_mix;
float
left_amp, right_amp,
volume, tremolo_volume, lfo_volume;
int
vibrato_sample_increment[VIBRATO_SAMPLE_INCREMENTS];
int
envelope_rate[MAXPOINT], envelope_offset[MAXPOINT];
int
vibrato_phase, vibrato_control_ratio, vibrato_control_counter,
envelope_stage, modulation_stage, control_counter,
modulation_delay, modulation_counter, panning, panned;
};
/* Voice status options: */
#define VOICE_FREE 0
#define VOICE_ON 1
#define VOICE_SUSTAINED 2
#define VOICE_OFF 3
#define VOICE_DIE 4
/* Voice panned options: */
#define PANNED_MYSTERY 0
#define PANNED_LEFT 1
#define PANNED_RIGHT 2
#define PANNED_CENTER 3
/* Anything but PANNED_MYSTERY only uses the left volume */
/* Envelope stages: */
#define ATTACK 0
#define HOLD 1
#define DECAY 2
#define RELEASE 3
#define RELEASEB 4
#define RELEASEC 5
#define DELAY 6
#define ISDRUMCHANNEL(c) ((drumchannels & (1<<(c))))
/*
resample.h
*/
extern sample_t *resample_voice(struct Renderer *song, Voice *v, int *countptr);
extern void pre_resample(struct Renderer *song, Sample *sp);
/*
tables.h
*/
#define sine(x) (sin((2*PI/1024.0) * (x)))
#define note_to_freq(x) (float(8175.7989473096690661233836992789 * pow(2.0, (x) / 12.0)))
// Use TiMidity++'s volume equation rather than TiMidity's, since it's louder.
//#define calc_vol(x) (pow(2.0,((x)*6.0 - 6.0)))
#define calc_vol(x) (pow((double)(x), (double)1.66096404744))
#define XMAPMAX 800
/*
timidity.h
*/
struct DLS_Data;
extern int LoadConfig();
extern void FreeAll();
extern ToneBank *tonebank[MAXBANK];
extern ToneBank *drumset[MAXBANK];
struct Renderer
{
float rate;
DLS_Data *patches;
InstrumentLayer *default_instrument;
int default_program;
bool fast_decay;
int resample_buffer_size;
sample_t *resample_buffer;
Channel channel[16];
Voice voice[MAX_VOICES];
signed char drumvolume[MAXCHAN][MAXNOTE];
signed char drumpanpot[MAXCHAN][MAXNOTE];
signed char drumreverberation[MAXCHAN][MAXNOTE];
signed char drumchorusdepth[MAXCHAN][MAXNOTE];
int control_ratio, amp_with_poly;
int drumchannels;
int adjust_panning_immediately;
int voices;
int GM_System_On;
int XG_System_On;
int GS_System_On;
int XG_System_reverb_type;
int XG_System_chorus_type;
int XG_System_variation_type;
int lost_notes, cut_notes;
Renderer(float sample_rate);
~Renderer();
void HandleEvent(int status, int parm1, int parm2);
void HandleLongMessage(const BYTE *data, int len);
void HandleController(int chan, int ctrl, int val);
void ComputeOutput(float *buffer, int num_samples);
void MarkInstrument(int bank, int percussion, int instr);
void Reset();
int load_missing_instruments();
int set_default_instrument(const char *name);
int convert_tremolo_sweep(BYTE sweep);
int convert_vibrato_sweep(BYTE sweep, int vib_control_ratio);
int convert_tremolo_rate(BYTE rate);
int convert_vibrato_rate(BYTE rate);
void recompute_amp(Voice *v);
int vc_alloc(int not_this_voice);
void kill_others(int voice);
void clone_voice(Instrument *ip, int v, int note, int vel, int clone_type, int variationbank);
void xremap(int *banknumpt, int *this_notept, int this_kit);
void start_note(int chan, int note, int vel, int voice);
void note_on(int chan, int note, int vel);
void note_off(int chan, int note, int vel);
void all_notes_off(int chan);
void all_sounds_off(int chan);
void adjust_pressure(int chan, int note, int amount);
void adjust_panning(int chan);
void drop_sustain(int chan);
void adjust_pitchbend(int chan);
void adjust_volume(int chan);
void reset_voices();
void reset_controllers(int chan);
void reset_midi();
void select_sample(int voice, Instrument *instr);
void select_stereo_samples(int voice, InstrumentLayer *layer);
void recompute_freq(int voice);
void kill_note(int voice);
void finish_note(int voice);
void DataEntryCoarseRPN(int chan, int rpn, int val);
void DataEntryFineRPN(int chan, int rpn, int val);
void DataEntryCoarseNRPN(int chan, int nrpn, int val);
void DataEntryFineNRPN(int chan, int nrpn, int val);
};
}
#endif