gzdoom-gles/wadsrc/wadsrc.vcproj

376 lines
8.7 KiB
Text
Raw Normal View History

<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="7.10"
Name="wadsrc"
ProjectGUID="{1D179D4B-F008-431B-8C72-111F8372584F}"
Keyword="MakeFileProj">
<Platforms>
<Platform
Name="Win32"/>
</Platforms>
<Configurations>
<Configuration
Name="Debug|Win32"
OutputDirectory="Debug"
IntermediateDirectory="Debug"
ConfigurationType="0">
<Tool
Name="VCNMakeTool"
BuildCommandLine="nmake /nologo MAKEWAD=..\tools\makewad\makewad XLATCC=..\tools\xlatcc\xlatcc DEHSUPP=..\tools\dehsupp\dehsupp NOLOGO=/nologo andcopy"
ReBuildCommandLine="nmake /nologo MAKEWAD=..\tools\makewad\makewad NOLOGO=/nologo XLATCC=..\tools\xlatcc\xlatcc DEHSUPP=..\tools\dehsupp\dehsupp nrebuild"
CleanCommandLine="del wadmake zdoom.pk3"
Output="zdoom.pk3"/>
</Configuration>
<Configuration
Name="Release|Win32"
OutputDirectory="Release"
IntermediateDirectory="Release"
ConfigurationType="0">
<Tool
Name="VCNMakeTool"
BuildCommandLine="nmake /nologo MAKEWAD=..\tools\makewad\makewad XLATCC=..\tools\xlatcc\xlatcc DEHSUPP=..\tools\dehsupp\dehsupp NOLOGO=/nologo"
ReBuildCommandLine="nmake /nologo MAKEWAD=..\tools\makewad\makewad NOLOGO=/nologo XLATCC=..\tools\xlatcc\xlatcc DEHSUPP=..\tools\dehsupp\dehsupp nrebuild"
CleanCommandLine="del wadmake zdoom.pk3"
Output="zdoom.pk3"/>
</Configuration>
</Configurations>
<References>
</References>
<Files>
<Filter
Name="Lumps"
Filter="">
<File
RelativePath=".\animdefs.txt">
</File>
2006-04-10 21:54:50 +00:00
<File
RelativePath=".\In_epi1.txt">
</File>
<File
RelativePath=".\In_epi2.txt">
</File>
<File
RelativePath=".\In_epi3.txt">
</File>
<File
RelativePath=".\In_htc1.txt">
</File>
<File
RelativePath=".\In_htc2.txt">
</File>
<File
RelativePath=".\In_htc3.txt">
</File>
<File
RelativePath=".\Lockdefs.txt">
</File>
<File
RelativePath=".\sndeax.txt">
</File>
<File
RelativePath=".\sndinfo.txt">
</File>
<File
RelativePath=".\sndseq.txt">
</File>
<File
RelativePath=".\terrain.txt">
</File>
<File
RelativePath=".\x11r6rgb.txt">
</File>
<Filter
Name="Map Translators"
Filter="">
<File
RelativePath=".\xlat\doomxlat.txt">
</File>
<File
RelativePath=".\xlat\hereticxlat.txt">
</File>
<File
RelativePath=".\xlat\strifexlat.txt">
</File>
<Filter
Name="Includes"
Filter="">
<File
RelativePath=".\xlat\defines.i">
</File>
<File
RelativePath=".\xlat\specials.i">
</File>
</Filter>
</Filter>
<Filter
Name="Decals"
Filter="">
<File
RelativePath=".\decals\bal7scr1.png">
</File>
<File
RelativePath=".\decals\bal7scr2.png">
</File>
<File
RelativePath=".\decals\bfglite1.png">
</File>
<File
RelativePath=".\decals\bfglite2.png">
</File>
<File
RelativePath=".\decals\bfgscrc1.png">
</File>
<File
RelativePath=".\decals\bfgscrc2.png">
</File>
<File
RelativePath=".\decals\blast1.png">
</File>
<File
RelativePath=".\decals\bsmear1.png">
</File>
<File
RelativePath=".\decals\bsmear2.png">
</File>
<File
RelativePath=".\decals\bsplat1.png">
</File>
<File
RelativePath=".\decals\bsplat2.png">
</File>
<File
RelativePath=".\decals\bsplat3.png">
</File>
<File
RelativePath=".\decals\bsplat4.png">
</File>
<File
RelativePath=".\decals\bsplat5.png">
</File>
<File
RelativePath=".\decals\bsplat6.png">
</File>
<File
RelativePath=".\decals\bsplat7.png">
</File>
<File
RelativePath=".\decals\cbalscr1.png">
</File>
<File
RelativePath=".\decals\cbalscr2.png">
</File>
<File
RelativePath=".\decals\cbowmark.png">
</File>
<File
RelativePath=".\decals\chip1.png">
</File>
<File
RelativePath=".\decals\chip2.png">
</File>
<File
RelativePath=".\decals\chip3.png">
</File>
<File
RelativePath=".\decals\chip4.png">
</File>
<File
RelativePath=".\decals\chip5.png">
</File>
<File
RelativePath=".\decals\decaldef.txt">
</File>
<File
RelativePath=".\decals\plasma1.png">
</File>
<File
RelativePath=".\decals\plasma2.png">
</File>
<File
RelativePath=".\decals\scorch1.png">
</File>
</Filter>
<Filter
Name="MapInfos"
Filter="">
<File
RelativePath=".\mapinfo\doom1.txt">
</File>
<File
RelativePath=".\mapinfo\doom2.txt">
</File>
<File
RelativePath=".\mapinfo\heretic.txt">
</File>
<File
RelativePath=".\mapinfo\hexen.txt">
</File>
<File
RelativePath=".\mapinfo\plutonia.txt">
</File>
<File
RelativePath=".\mapinfo\strife.txt">
</File>
<File
RelativePath=".\mapinfo\tnt.txt">
</File>
</Filter>
<Filter
Name="Languages"
Filter="">
<File
RelativePath=".\languages\english-us.txt">
</File>
<File
RelativePath=".\languages\french.txt">
</File>
<File
RelativePath=".\languages\italian.txt">
</File>
</Filter>
2006-04-30 21:49:18 +00:00
<Filter
Name="Decorate"
Filter="">
<File
RelativePath=".\decorate\decorate.txt">
</File>
<Filter
Name="Doom"
Filter="">
2006-05-06 03:25:12 +00:00
<File
RelativePath=".\decorate\doom\deadthings.txt">
</File>
2006-04-30 21:49:18 +00:00
<File
RelativePath=".\decorate\doom\doomarmor.txt">
</File>
May 3, 2006 (Changes by Graf Zahl) - Removed doom.x, heretic.x and strife.x from the SVN repository. These are generated files. - Fixed: A_PainDie has to check whether a valid target exists before calling IsFriend. - Fixed: FDecalLib::FindAnimator needs a signed counter to work properly. May 1, 2006 (Changes by Graf Zahl) - Added support for game specific pickup messages, if only to be able to define Raven's invulnerability item in DECORATE. - Removed A_TreeDeath because it is no longer used. - Fixed: When picking up a PowerupGiver for an active powerup the blend color and the duration were transferred to a temorary item and never took effect. They have to be trnasferred to the newly created powerup item before trying to give it to the player, not afterward. - Made the colormap of the InvulnerabilitySphere item specific. The base power class still needs to have its color adjusted per game though and since Raven's invulnerability item is used in both Hexen and Heretic it can't define its own colormap/blend. - Separated the invulnerability colormaps from the game being played and made them item specific. They can also be specified as regular blend colors in DECORATE now. - Converted a_hereticarmor.cpp and most of a_doomartifacts.cpp, a_hereticartifacts.cpp and a_heretickeys.cpp to DECORATE. - Changed the Soulsphere to be a real health item with the Dehacked modifications made in d_dehacked.cpp as for most other items which need to be adjusted. - Added IF_BIGPOWERUP flag to AInventory to expose the RESPAWN_SUPER dmflag to DECORATE. Also removed the now obsolete ShouldRespawn methods from AInvulnerabilitySphere and ABlurSphere. - Converted a_splashes.cpp to DECORATE. - Converted most of a_debris.cpp to DECORATE. SVN r73 (trunk)
2006-05-03 14:54:48 +00:00
<File
RelativePath=".\decorate\doom\doomartifacts.txt">
</File>
2006-04-30 21:49:18 +00:00
<File
RelativePath=".\decorate\doom\doomdecorations.txt">
</File>
<File
RelativePath=".\decorate\doom\doomkeys.txt">
</File>
</Filter>
May 3, 2006 (Changes by Graf Zahl) - Removed doom.x, heretic.x and strife.x from the SVN repository. These are generated files. - Fixed: A_PainDie has to check whether a valid target exists before calling IsFriend. - Fixed: FDecalLib::FindAnimator needs a signed counter to work properly. May 1, 2006 (Changes by Graf Zahl) - Added support for game specific pickup messages, if only to be able to define Raven's invulnerability item in DECORATE. - Removed A_TreeDeath because it is no longer used. - Fixed: When picking up a PowerupGiver for an active powerup the blend color and the duration were transferred to a temorary item and never took effect. They have to be trnasferred to the newly created powerup item before trying to give it to the player, not afterward. - Made the colormap of the InvulnerabilitySphere item specific. The base power class still needs to have its color adjusted per game though and since Raven's invulnerability item is used in both Hexen and Heretic it can't define its own colormap/blend. - Separated the invulnerability colormaps from the game being played and made them item specific. They can also be specified as regular blend colors in DECORATE now. - Converted a_hereticarmor.cpp and most of a_doomartifacts.cpp, a_hereticartifacts.cpp and a_heretickeys.cpp to DECORATE. - Changed the Soulsphere to be a real health item with the Dehacked modifications made in d_dehacked.cpp as for most other items which need to be adjusted. - Added IF_BIGPOWERUP flag to AInventory to expose the RESPAWN_SUPER dmflag to DECORATE. Also removed the now obsolete ShouldRespawn methods from AInvulnerabilitySphere and ABlurSphere. - Converted a_splashes.cpp to DECORATE. - Converted most of a_debris.cpp to DECORATE. SVN r73 (trunk)
2006-05-03 14:54:48 +00:00
<Filter
Name="Heretic"
Filter="">
<File
RelativePath=".\decorate\heretic\hereticarmor.txt">
</File>
<File
RelativePath=".\decorate\heretic\hereticartifacts.txt">
</File>
<File
RelativePath=".\decorate\heretic\hereticdecorations.txt">
</File>
<File
RelativePath=".\decorate\heretic\heretickeys.txt">
</File>
</Filter>
<Filter
Name="Hexen"
Filter="">
<File
RelativePath=".\decorate\hexen\flame.txt">
</File>
<File
RelativePath=".\decorate\hexen\hexenarmor.txt">
</File>
<File
RelativePath=".\decorate\hexen\hexendecorations.txt">
</File>
<File
RelativePath=".\decorate\hexen\hexenkeys.txt">
</File>
<File
RelativePath=".\decorate\hexen\hexenspecialdecs.txt">
</File>
<File
RelativePath=".\decorate\hexen\puzzleitems.txt">
</File>
<File
RelativePath=".\decorate\hexen\scriptprojectiles.txt">
</File>
<File
RelativePath=".\decorate\hexen\speedboots.txt">
</File>
</Filter>
<Filter
Name="Strife"
Filter="">
May 6, 2006 (Changes by Graf Zahl) - Converted a_zombie.cpp and most of a_strifestuff.cpp to DECORATE. - Converted a_strifekeys.cpp to DECORATE and moved the pickup messages to the string table. - Removed the WIF_HITS_GHOSTS weapon flag and replaced it with MF2_THRUGHOST. There is no need to keep two flags around with virtually the same meaning. - Changed the ShadowArmor to use the VISIBILITYPULSE flag to change its translucency. It looks much better now than the cheap code pointer based blinking it used before. - Converted most of a_strifeitems.cpp to DECORATE and moved the pickup messages to the string table. - Converted a_strifearmor.cpp to DECORATE and moved the pickup messages to the string table. - Moved the messages for killing spectres to the string table. - Converted the quest items to DECORATE. Also changed A_GiveQuestItem to get the messages it prints from the string table instead of the quest item's tag string. May 5, 2006 (Changes by Graf Zahl) - Removed the hopelessly outdated thingdef_doc.txt file from the repository. - Converted a_peasant.cpp and a_ratbuddy.cpp to DECORATE. - Fixed: C_DoKey didn't treat an empty string as 'no binding' when checking for valid double bindings. - Converted a_merchants.cpp to DECORATE. - Added MF5_NODAMAGE flag to generalize the behavior of Strife's merchants which can be shot but take no damage from getting hurt. - Converted a_beggars.cpp to DECORATE. - Added an Inventory.GiveQuest property. This makes it possible to define all of Strife's original items that also give a quest item in DECORATE but it is also useful to define items like the ones in Day of the Acolyte without ugly workarounds. - Added a Tag property and Strife teaser conversation IDs to DECORATE so now it is possible to define many of Strife's items. - Added a FastSpeed property to DECORATE so that projectiles can finally be assigned a higher speed for fast mode. - Added a ACS_LockedExecuteDoor special. It is basically the same as the existing ACS_LockedExecute but it uses the 'door' message instead of 'remote'. This cannot be integrated into ACS_LockedExecute because all its arguments are already in use. - Added a fully customizable A_CustomMeleeAttack function for DECORATE. SVN r83 (trunk)
2006-05-07 00:27:22 +00:00
<File
RelativePath=".\decorate\strife\beggars.txt">
</File>
<File
RelativePath=".\decorate\strife\merchants.txt">
</File>
<File
RelativePath=".\decorate\strife\peasants.txt">
</File>
<File
RelativePath=".\decorate\strife\questitems.txt">
</File>
<File
RelativePath=".\decorate\strife\ratbuddy.txt">
</File>
<File
RelativePath=".\decorate\strife\rebels.txt">
</File>
<File
RelativePath=".\decorate\strife\strifearmor.txt">
</File>
<File
RelativePath=".\decorate\strife\strifeitems.txt">
</File>
<File
RelativePath=".\decorate\strife\strifekeys.txt">
</File>
<File
RelativePath=".\decorate\strife\strifestuff.txt">
</File>
<File
RelativePath=".\decorate\strife\zombie.txt">
</File>
May 3, 2006 (Changes by Graf Zahl) - Removed doom.x, heretic.x and strife.x from the SVN repository. These are generated files. - Fixed: A_PainDie has to check whether a valid target exists before calling IsFriend. - Fixed: FDecalLib::FindAnimator needs a signed counter to work properly. May 1, 2006 (Changes by Graf Zahl) - Added support for game specific pickup messages, if only to be able to define Raven's invulnerability item in DECORATE. - Removed A_TreeDeath because it is no longer used. - Fixed: When picking up a PowerupGiver for an active powerup the blend color and the duration were transferred to a temorary item and never took effect. They have to be trnasferred to the newly created powerup item before trying to give it to the player, not afterward. - Made the colormap of the InvulnerabilitySphere item specific. The base power class still needs to have its color adjusted per game though and since Raven's invulnerability item is used in both Hexen and Heretic it can't define its own colormap/blend. - Separated the invulnerability colormaps from the game being played and made them item specific. They can also be specified as regular blend colors in DECORATE now. - Converted a_hereticarmor.cpp and most of a_doomartifacts.cpp, a_hereticartifacts.cpp and a_heretickeys.cpp to DECORATE. - Changed the Soulsphere to be a real health item with the Dehacked modifications made in d_dehacked.cpp as for most other items which need to be adjusted. - Added IF_BIGPOWERUP flag to AInventory to expose the RESPAWN_SUPER dmflag to DECORATE. Also removed the now obsolete ShouldRespawn methods from AInvulnerabilitySphere and ABlurSphere. - Converted a_splashes.cpp to DECORATE. - Converted most of a_debris.cpp to DECORATE. SVN r73 (trunk)
2006-05-03 14:54:48 +00:00
</Filter>
<Filter
Name="Raven"
Filter="">
<File
RelativePath=".\decorate\raven\ravenartifacts.txt">
</File>
<File
RelativePath=".\decorate\raven\ravenhealth.txt">
</File>
</Filter>
<Filter
Name="Shared"
Filter="">
<File
RelativePath=".\shared\debris.txt">
</File>
<File
RelativePath=".\decorate\shared\splashes.txt">
</File>
</Filter>
2006-04-30 21:49:18 +00:00
</Filter>
</Filter>
<File
RelativePath=".\Makefile">
</File>
<File
RelativePath=".\Makefile.mgw">
</File>
<File
RelativePath=".\Makefile2">
</File>
<File
RelativePath=".\zdoom.lst">
</File>
</Files>
<Globals>
</Globals>
</VisualStudioProject>