mirror of
https://github.com/ZDoom/gzdoom-gles.git
synced 2024-11-25 13:41:05 +00:00
303 lines
2.4 KiB
Text
303 lines
2.4 KiB
Text
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Class SkullHang70 : Actor
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{
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Default
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{
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Radius 20;
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Height 70;
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+SPAWNCEILING
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+NOGRAVITY
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}
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States
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{
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Spawn:
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SKH1 A -1;
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Stop;
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}
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}
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Class SkullHang60 : Actor
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{
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Default
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{
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Radius 20;
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Height 60;
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+SPAWNCEILING
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+NOGRAVITY
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}
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States
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{
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Spawn:
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SKH2 A -1;
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Stop;
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}
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}
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Class SkullHang45 : Actor
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{
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Default
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{
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Radius 20;
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Height 45;
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+SPAWNCEILING
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+NOGRAVITY
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}
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States
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{
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Spawn:
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SKH3 A -1;
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Stop;
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}
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}
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Class SkullHang35 : Actor
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{
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Default
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{
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Radius 20;
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Height 35;
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+SPAWNCEILING
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+NOGRAVITY
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}
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States
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{
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Spawn:
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SKH4 A -1;
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Stop;
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}
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}
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Class Chandelier : Actor
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{
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Default
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{
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Radius 20;
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Height 60;
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+SPAWNCEILING
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+NOGRAVITY
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}
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States
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{
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Spawn:
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CHDL ABC 4;
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Loop;
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}
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}
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Class SerpentTorch : Actor
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{
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Default
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{
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Radius 12;
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Height 54;
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+SOLID
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}
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States
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{
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Spawn:
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SRTC ABC 4;
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Loop;
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}
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}
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Class SmallPillar : Actor
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{
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Default
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{
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Radius 16;
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Height 34;
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+SOLID
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}
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States
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{
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Spawn:
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SMPL A -1;
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Stop;
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}
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}
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Class StalagmiteSmall : Actor
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{
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Default
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{
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Radius 8;
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Height 32;
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+SOLID
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}
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States
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{
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Spawn:
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STGS A -1;
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Stop;
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}
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}
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Class StalagmiteLarge : Actor
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{
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Default
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{
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Radius 12;
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Height 64;
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+SOLID
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}
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States
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{
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Spawn:
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STGL A -1;
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Stop;
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}
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}
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Class StalactiteSmall : Actor
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{
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Default
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{
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Radius 8;
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Height 36;
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+SOLID
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+SPAWNCEILING
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+NOGRAVITY
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}
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States
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{
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Spawn:
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STCS A -1;
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Stop;
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}
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}
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Class StalactiteLarge : Actor
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{
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Default
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{
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Radius 12;
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Height 68;
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+SOLID
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+SPAWNCEILING
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+NOGRAVITY
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}
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States
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{
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Spawn:
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STCL A -1;
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Stop;
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}
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}
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Class FireBrazier : Actor
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{
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Default
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{
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Radius 16;
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Height 44;
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+SOLID
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}
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States
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{
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Spawn:
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KFR1 ABCDEFGH 3 Bright;
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Loop;
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}
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}
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Class Barrel : Actor
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{
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Default
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{
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Radius 12;
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Height 32;
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+SOLID
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}
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States
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{
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Spawn:
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BARL A -1;
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Stop;
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}
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}
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Class BrownPillar : Actor
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{
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Default
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{
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Radius 14;
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Height 128;
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+SOLID
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}
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States
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{
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Spawn:
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BRPL A -1;
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Stop;
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}
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}
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Class Moss1 : Actor
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{
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Default
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{
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Radius 20;
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Height 23;
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+SPAWNCEILING
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+NOGRAVITY
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}
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States
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{
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Spawn:
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MOS1 A -1;
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Stop;
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}
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}
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Class Moss2 : Actor
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{
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Default
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{
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Radius 20;
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Height 27;
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+SPAWNCEILING
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+NOGRAVITY
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}
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States
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{
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Spawn:
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MOS2 A -1;
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Stop;
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}
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}
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Class WallTorch : Actor
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{
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Default
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{
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Radius 6;
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Height 16;
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+NOGRAVITY
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+FIXMAPTHINGPOS
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}
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States
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{
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Spawn:
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WTRH ABC 6 Bright;
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Loop;
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}
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}
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Class HangingCorpse : Actor
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{
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Default
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{
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Radius 8;
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Height 104;
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+SOLID
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+SPAWNCEILING
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+NOGRAVITY
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}
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States
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{
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Spawn:
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HCOR A -1;
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Stop;
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}
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}
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