gzdoom-gles/src/r_renderer.h

50 lines
1 KiB
C
Raw Normal View History

2016-03-01 15:47:10 +00:00
#ifndef __R_RENDERER_H
#define __R_RENDERER_H
#include <stdio.h>
struct FRenderer;
extern FRenderer *Renderer;
class FSerializer;
2016-03-01 15:47:10 +00:00
class FTexture;
class AActor;
class player_t;
struct sector_t;
class FCanvasTexture;
class FileWriter;
2016-03-01 15:47:10 +00:00
struct FRenderer
{
FRenderer()
{
Renderer = this;
}
virtual ~FRenderer()
{
Renderer = NULL;
}
// precache one texture
virtual void Precache(uint8_t *texhitlist, TMap<PClassActor*, bool> &actorhitlist) = 0;
2016-03-01 15:47:10 +00:00
// render 3D view
virtual void RenderView(player_t *player) = 0;
// renders view to a savegame picture
virtual void WriteSavePic (player_t *player, FileWriter *file, int width, int height) = 0;
2016-03-01 15:47:10 +00:00
// draws player sprites with hardware acceleration (only useful for software rendering)
virtual void DrawRemainingPlayerSprites() {}
virtual void OnModeSet () {}
virtual void SetClearColor(int color) = 0;
2017-08-31 20:37:29 +00:00
virtual void RenderTextureView (FCanvasTexture *tex, AActor *viewpoint, double fov) = 0;
2016-03-01 15:47:10 +00:00
virtual void PreprocessLevel() {}
virtual uint32_t GetCaps() { return 0; }
2016-03-01 15:47:10 +00:00
};
#endif