mirror of
https://github.com/ZDoom/gzdoom-gles.git
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160 lines
4.9 KiB
C++
160 lines
4.9 KiB
C++
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/*
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** Handling drawing a decal
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** Copyright (c) 2016 Magnus Norddahl
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**
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** This software is provided 'as-is', without any express or implied
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** warranty. In no event will the authors be held liable for any damages
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** arising from the use of this software.
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**
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** Permission is granted to anyone to use this software for any purpose,
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** including commercial applications, and to alter it and redistribute it
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** freely, subject to the following restrictions:
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**
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** 1. The origin of this software must not be misrepresented; you must not
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** claim that you wrote the original software. If you use this software
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** in a product, an acknowledgment in the product documentation would be
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** appreciated but is not required.
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** 2. Altered source versions must be plainly marked as such, and must not be
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** misrepresented as being the original software.
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** 3. This notice may not be removed or altered from any source distribution.
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**
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*/
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#include <stdlib.h>
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#include "templates.h"
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#include "doomdef.h"
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#include "sbar.h"
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#include "r_data/r_translate.h"
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#include "r_poly_decal.h"
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#include "r_poly.h"
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#include "a_sharedglobal.h"
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void RenderPolyDecal::RenderWallDecals(const TriMatrix &worldToClip, const seg_t *line, uint32_t subsectorDepth)
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{
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for (DBaseDecal *decal = line->sidedef->AttachedDecals; decal != nullptr; decal = decal->WallNext)
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{
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RenderPolyDecal render;
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render.Render(worldToClip, decal, line, subsectorDepth);
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}
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}
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void RenderPolyDecal::Render(const TriMatrix &worldToClip, DBaseDecal *decal, const seg_t *line, uint32_t subsectorDepth)
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{
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if (decal->RenderFlags & RF_INVISIBLE || !viewactive || !decal->PicNum.isValid())
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return;
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FTexture *tex = TexMan(decal->PicNum, true);
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if (tex == nullptr || tex->UseType == FTexture::TEX_Null)
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return;
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double edge_right = tex->GetWidth();
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double edge_left = tex->LeftOffset;
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edge_right = (edge_right - edge_left) * decal->ScaleX;
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edge_left *= decal->ScaleX;
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double dcx, dcy;
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decal->GetXY(line->sidedef, dcx, dcy);
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DVector2 decal_pos = { dcx, dcy };
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DVector2 angvec = (line->v2->fPos() - line->v1->fPos()).Unit();
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DVector2 decal_left = decal_pos - edge_left * angvec;
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DVector2 decal_right = decal_pos + edge_right * angvec;
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// Determine actor z
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double zpos = decal->Z;
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sector_t *front = line->frontsector;
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sector_t *back = (line->backsector != nullptr) ? line->backsector : line->frontsector;
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switch (decal->RenderFlags & RF_RELMASK)
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{
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default:
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zpos = decal->Z;
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break;
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case RF_RELUPPER:
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if (line->linedef->flags & ML_DONTPEGTOP)
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zpos = decal->Z + front->GetPlaneTexZ(sector_t::ceiling);
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else
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zpos = decal->Z + back->GetPlaneTexZ(sector_t::ceiling);
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break;
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case RF_RELLOWER:
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if (line->linedef->flags & ML_DONTPEGBOTTOM)
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zpos = decal->Z + front->GetPlaneTexZ(sector_t::ceiling);
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else
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zpos = decal->Z + back->GetPlaneTexZ(sector_t::floor);
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break;
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case RF_RELMID:
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if (line->linedef->flags & ML_DONTPEGBOTTOM)
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zpos = decal->Z + front->GetPlaneTexZ(sector_t::floor);
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else
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zpos = decal->Z + front->GetPlaneTexZ(sector_t::ceiling);
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}
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DVector2 spriteScale = { decal->ScaleX, decal->ScaleY };
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double thingxscalemul = spriteScale.X / tex->Scale.X;
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double thingyscalemul = spriteScale.Y / tex->Scale.Y;
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double spriteHeight = thingyscalemul * tex->GetHeight();
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bool flipTextureX = (decal->RenderFlags & RF_XFLIP) == RF_XFLIP;
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DVector2 points[2] = { decal_left, decal_right };
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TriVertex *vertices = PolyVertexBuffer::GetVertices(4);
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if (!vertices)
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return;
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bool foggy = false;
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int actualextralight = foggy ? 0 : extralight << 4;
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std::pair<float, float> offsets[4] =
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{
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{ 0.0f, 1.0f },
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{ 1.0f, 1.0f },
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{ 1.0f, 0.0f },
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{ 0.0f, 0.0f },
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};
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for (int i = 0; i < 4; i++)
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{
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auto &p = (i == 0 || i == 3) ? points[0] : points[1];
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vertices[i].x = (float)p.X;
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vertices[i].y = (float)p.Y;
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vertices[i].z = (float)(zpos + spriteHeight * offsets[i].second);
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vertices[i].w = 1.0f;
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vertices[i].varying[0] = (float)(offsets[i].first * tex->Scale.X);
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vertices[i].varying[1] = (float)((1.0f - offsets[i].second) * tex->Scale.Y);
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if (flipTextureX)
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vertices[i].varying[0] = 1.0f - vertices[i].varying[0];
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}
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bool fullbrightSprite = (decal->RenderFlags & RF_FULLBRIGHT) == RF_FULLBRIGHT;
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TriUniforms uniforms;
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uniforms.objectToClip = worldToClip;
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if (fullbrightSprite || fixedlightlev >= 0 || fixedcolormap)
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{
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uniforms.light = 256;
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uniforms.flags = TriUniforms::fixed_light;
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}
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else
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{
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uniforms.light = (uint32_t)((front->lightlevel + actualextralight) / 255.0f * 256.0f);
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uniforms.flags = 0;
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}
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uniforms.subsectorDepth = subsectorDepth;
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PolyDrawArgs args;
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args.uniforms = uniforms;
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args.vinput = vertices;
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args.vcount = 4;
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args.mode = TriangleDrawMode::Fan;
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args.ccw = true;
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args.clipleft = 0;
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args.cliptop = 0;
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args.clipright = viewwidth;
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args.clipbottom = viewheight;
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args.stenciltestvalue = 0;
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args.stencilwritevalue = 1;
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args.SetTexture(tex);
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PolyTriangleDrawer::draw(args, TriDrawVariant::DrawSubsector);
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}
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