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https://github.com/ZDoom/gzdoom-gles.git
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97 lines
2.1 KiB
C++
97 lines
2.1 KiB
C++
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/*
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* libADLMIDI is a free Software MIDI synthesizer library with OPL3 emulation
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*
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* Original ADLMIDI code: Copyright (c) 2010-2014 Joel Yliluoma <bisqwit@iki.fi>
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* ADLMIDI Library API: Copyright (c) 2015-2020 Vitaly Novichkov <admin@wohlnet.ru>
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*
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* Library is based on the ADLMIDI, a MIDI player for Linux and Windows with OPL3 emulation:
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* http://iki.fi/bisqwit/source/adlmidi.html
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#if !defined(_WIN32)
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#include <pthread.h>
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typedef pthread_mutex_t MutexNativeObject;
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#else
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#include <windows.h>
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typedef CRITICAL_SECTION MutexNativeObject;
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#endif
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class Mutex
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{
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public:
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Mutex();
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~Mutex();
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void lock();
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void unlock();
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private:
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MutexNativeObject m;
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Mutex(const Mutex &);
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Mutex &operator=(const Mutex &);
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};
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class MutexHolder
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{
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public:
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explicit MutexHolder(Mutex &m) : m(m) { m.lock(); }
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~MutexHolder() { m.unlock(); }
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private:
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Mutex &m;
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MutexHolder(const MutexHolder &);
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MutexHolder &operator=(const MutexHolder &);
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};
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#if !defined(_WIN32)
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inline Mutex::Mutex()
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{
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pthread_mutex_init(&m, NULL);
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}
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inline Mutex::~Mutex()
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{
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pthread_mutex_destroy(&m);
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}
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inline void Mutex::lock()
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{
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pthread_mutex_lock(&m);
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}
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inline void Mutex::unlock()
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{
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pthread_mutex_unlock(&m);
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}
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#else
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inline Mutex::Mutex()
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{
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InitializeCriticalSection(&m);
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}
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inline Mutex::~Mutex()
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{
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DeleteCriticalSection(&m);
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}
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inline void Mutex::lock()
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{
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EnterCriticalSection(&m);
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}
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inline void Mutex::unlock()
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{
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LeaveCriticalSection(&m);
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}
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#endif
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