mirror of
https://github.com/ZDoom/gzdoom-gles.git
synced 2024-11-28 23:11:58 +00:00
388 lines
8.1 KiB
C++
388 lines
8.1 KiB
C++
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#ifdef _WIN32
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#include "i_musicinterns.h"
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#include "templates.h"
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#include "doomdef.h"
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#include "m_swap.h"
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extern DWORD midivolume;
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extern UINT mididevice;
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EXTERN_CVAR (Float, snd_midivolume)
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static const BYTE CtrlTranslate[15] =
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{
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0, // program change
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0, // bank select
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1, // modulation pot
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7, // volume
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10, // pan pot
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11, // expression pot
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91, // reverb depth
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93, // chorus depth
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64, // sustain pedal
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67, // soft pedal
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120, // all sounds off
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123, // all notes off
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126, // mono
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127, // poly
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121, // reset all controllers
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};
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MUSSong2::MUSSong2 (FILE *file, int len)
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: MidiOut (0), PlayerThread (0),
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PauseEvent (0), ExitEvent (0), VolumeChangeEvent (0),
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MusBuffer (0), MusHeader (0)
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{
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MusHeader = (MUSHeader *)new BYTE[len];
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if (fread (MusHeader, 1, len, file) != (size_t)len)
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return;
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// Do some validation of the MUS file
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if (MusHeader->Magic != MAKE_ID('M','U','S','\x1a'))
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return;
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if (LittleShort(MusHeader->NumChans) > 15)
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return;
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ExitEvent = CreateEvent (NULL, FALSE, FALSE, NULL);
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if (ExitEvent == NULL)
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{
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Printf (PRINT_BOLD, "Could not create exit event for MIDI playback\n");
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return;
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}
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VolumeChangeEvent = CreateEvent (NULL, FALSE, FALSE, NULL);
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if (VolumeChangeEvent == NULL)
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{
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Printf (PRINT_BOLD, "Could not create volume event for MIDI playback\n");
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return;
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}
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PauseEvent = CreateEvent (NULL, FALSE, FALSE, NULL);
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if (PauseEvent == NULL)
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{
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Printf (PRINT_BOLD, "Could not create pause event for MIDI playback\n");
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}
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MusBuffer = (BYTE *)MusHeader + LittleShort(MusHeader->SongStart);
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MaxMusP = MIN<int> (LittleShort(MusHeader->SongLen), len - LittleShort(MusHeader->SongStart));
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MusP = 0;
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}
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MUSSong2::~MUSSong2 ()
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{
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Stop ();
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if (PauseEvent != NULL)
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{
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CloseHandle (PauseEvent);
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}
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if (ExitEvent != NULL)
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{
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CloseHandle (ExitEvent);
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}
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if (VolumeChangeEvent != NULL)
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{
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CloseHandle (VolumeChangeEvent);
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}
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if (MusHeader != 0)
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{
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delete[] ((BYTE *)MusHeader);
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}
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}
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bool MUSSong2::IsMIDI () const
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{
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return true;
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}
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bool MUSSong2::IsValid () const
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{
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return MusBuffer != 0;
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}
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void MUSSong2::Play (bool looping)
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{
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DWORD tid;
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m_Status = STATE_Stopped;
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m_Looping = looping;
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if (MMSYSERR_NOERROR != midiOutOpen (&MidiOut, mididevice, 0, 0, CALLBACK_NULL))
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{
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Printf (PRINT_BOLD, "Could not open MIDI out device\n");
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return;
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}
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// Try two different methods for setting the stream to full volume.
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// Unfortunately, this isn't as reliable as it once was, which is a pity.
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// The real volume selection is done by setting the volume controller for
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// each channel. Because every General MIDI-compliant device must support
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// this controller, it is the most reliable means of setting the volume.
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VolumeWorks = (MMSYSERR_NOERROR == midiOutGetVolume (MidiOut, &SavedVolume));
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if (VolumeWorks)
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{
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VolumeWorks &= (MMSYSERR_NOERROR == midiOutSetVolume (MidiOut, 0xffffffff));
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}
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else
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{
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// Send the standard SysEx message for full master volume
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BYTE volmess[] = { 0xf0, 0x7f, 0x7f, 0x04, 0x01, 0x7f, 0x7f, 0xf7 };
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MIDIHDR hdr = { (LPSTR)volmess, sizeof(volmess), };
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if (MMSYSERR_NOERROR == midiOutPrepareHeader (MidiOut, &hdr, sizeof(hdr)))
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{
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midiOutLongMsg (MidiOut, &hdr, sizeof(hdr));
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while (MIDIERR_STILLPLAYING == midiOutUnprepareHeader (MidiOut, &hdr, sizeof(hdr)))
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{
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Sleep (10);
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}
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}
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}
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snd_midivolume.Callback(); // set volume to current music's properties
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PlayerThread = CreateThread (NULL, 0, PlayerProc, this, 0, &tid);
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if (PlayerThread == NULL)
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{
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if (VolumeWorks)
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{
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midiOutSetVolume (MidiOut, SavedVolume);
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}
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midiOutClose (MidiOut);
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MidiOut = NULL;
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}
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m_Status = STATE_Playing;
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}
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void MUSSong2::Pause ()
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{
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if (m_Status == STATE_Playing)
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{
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SetEvent (PauseEvent);
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m_Status = STATE_Paused;
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}
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}
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void MUSSong2::Resume ()
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{
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if (m_Status == STATE_Paused)
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{
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SetEvent (PauseEvent);
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m_Status = STATE_Playing;
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}
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}
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void MUSSong2::Stop ()
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{
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if (PlayerThread)
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{
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SetEvent (ExitEvent);
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WaitForSingleObject (PlayerThread, INFINITE);
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CloseHandle (PlayerThread);
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PlayerThread = NULL;
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}
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if (MidiOut)
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{
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midiOutReset (MidiOut);
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if (VolumeWorks)
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{
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midiOutSetVolume (MidiOut, SavedVolume);
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}
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midiOutClose (MidiOut);
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MidiOut = NULL;
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}
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}
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bool MUSSong2::IsPlaying ()
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{
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return m_Status != STATE_Stopped;
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}
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void MUSSong2::SetVolume (float volume)
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{
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SetEvent (VolumeChangeEvent);
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}
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DWORD WINAPI MUSSong2::PlayerProc (LPVOID lpParameter)
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{
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MUSSong2 *song = (MUSSong2 *)lpParameter;
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HANDLE events[2] = { song->ExitEvent, song->PauseEvent };
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bool waited;
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int i;
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SetThreadPriority (GetCurrentThread (), THREAD_PRIORITY_TIME_CRITICAL);
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for (i = 0; i < 16; ++i)
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{
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song->LastVelocity[i] = 64;
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song->ChannelVolumes[i] = 127;
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}
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song->OutputVolume (midivolume & 0xffff);
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do
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{
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waited = false;
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song->MusP = 0;
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while (song->SendCommand () == SEND_WAIT)
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{
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DWORD time = 0;
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BYTE t;
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do
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{
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t = song->MusBuffer[song->MusP++];
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time = (time << 7) | (t & 127);
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}
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while (t & 128);
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waited = true;
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// Wait for the exit or pause event or the next note
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switch (WaitForMultipleObjects (2, events, FALSE, time * 1000 / 140))
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{
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case WAIT_OBJECT_0:
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song->m_Status = STATE_Stopped;
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return 0;
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case WAIT_OBJECT_0+1:
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// Go paused
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song->OutputVolume (0);
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// Wait for the exit or pause event
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if (WAIT_OBJECT_0 == WaitForMultipleObjects (2, events, FALSE, INFINITE))
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{
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song->m_Status = STATE_Stopped;
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return 0;
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}
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song->OutputVolume (midivolume & 0xffff);
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}
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// Check if the volume needs changing
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if (WAIT_OBJECT_0 == WaitForSingleObject (song->VolumeChangeEvent, 0))
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{
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song->OutputVolume (midivolume & 0xffff);
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}
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}
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}
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while (waited && song->m_Looping);
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song->m_Status = STATE_Stopped;
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return 0;
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}
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void MUSSong2::OutputVolume (DWORD volume)
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{
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for (int i = 0; i < 16; ++i)
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{
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BYTE courseVol = (BYTE)(((ChannelVolumes[i]+1) * volume) >> 16);
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midiOutShortMsg (MidiOut, i | MIDI_CTRLCHANGE | (7<<8) | (courseVol<<16));
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}
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}
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int MUSSong2::SendCommand ()
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{
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BYTE event = 0;
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if (MusP >= MaxMusP)
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return SEND_DONE;
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while (MusP < MaxMusP && (event & 0x70) != MUS_SCOREEND)
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{
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BYTE mid1, mid2;
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BYTE channel;
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BYTE t = 0, status;
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event = MusBuffer[MusP++];
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if ((event & 0x70) != MUS_SCOREEND)
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{
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t = MusBuffer[MusP++];
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}
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channel = event & 15;
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// Map MUS channels to MIDI channels
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if (channel == 15)
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{
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channel = 9;
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}
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else if (channel >= 9)
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{
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channel = channel + 1;
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}
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status = channel;
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switch (event & 0x70)
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{
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case MUS_NOTEOFF:
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status |= MIDI_NOTEOFF;
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mid1 = t;
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mid2 = 64;
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break;
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case MUS_NOTEON:
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status |= MIDI_NOTEON;
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mid1 = t & 127;
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if (t & 128)
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{
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LastVelocity[channel] = MusBuffer[MusP++];;
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}
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mid2 = LastVelocity[channel];
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break;
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case MUS_PITCHBEND:
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status |= MIDI_PITCHBEND;
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mid1 = (t & 1) << 6;
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mid2 = (t >> 1) & 127;
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break;
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case MUS_SYSEVENT:
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status |= MIDI_CTRLCHANGE;
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mid1 = CtrlTranslate[t];
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mid2 = t == 12 ? LittleShort(MusHeader->NumChans) : 0;
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break;
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case MUS_CTRLCHANGE:
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if (t == 0)
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{ // program change
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status |= MIDI_PRGMCHANGE;
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mid1 = MusBuffer[MusP++];
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mid2 = 0;
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}
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else
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{
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status |= MIDI_CTRLCHANGE;
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mid1 = CtrlTranslate[t];
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mid2 = MusBuffer[MusP++];
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// Some devices don't support master volume
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// (e.g. the Audigy's software MIDI synth--but not its two hardware ones),
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// so assume none of them do and scale channel volumes manually.
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if (mid1 == 7)
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{
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ChannelVolumes[channel] = mid2;
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mid2 = (BYTE)(((mid2 + 1) * (midivolume & 0xffff)) >> 16);
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}
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}
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break;
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case MUS_SCOREEND:
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default:
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return SEND_DONE;
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break;
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}
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if (MMSYSERR_NOERROR != midiOutShortMsg (MidiOut, status | (mid1 << 8) | (mid2 << 16)))
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{
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return SEND_DONE;
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}
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if (event & 128)
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{
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return SEND_WAIT;
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}
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}
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return SEND_DONE;
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}
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#endif
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