mirror of
https://github.com/ZDoom/gzdoom-gles.git
synced 2024-11-11 07:12:16 +00:00
63 lines
1.1 KiB
Text
63 lines
1.1 KiB
Text
|
|
||
|
// Fist (first weapon) ------------------------------------------------------
|
||
|
|
||
|
ACTOR FWeapFist : FighterWeapon
|
||
|
{
|
||
|
+BLOODSPLATTER
|
||
|
Weapon.SelectionOrder 3400
|
||
|
+WEAPON.MELEEWEAPON
|
||
|
Weapon.KickBack 150
|
||
|
|
||
|
action native A_FPunchAttack();
|
||
|
|
||
|
States
|
||
|
{
|
||
|
Select:
|
||
|
FPCH A 1 A_Raise
|
||
|
Loop
|
||
|
Deselect:
|
||
|
FPCH A 1 A_Lower
|
||
|
Loop
|
||
|
Ready:
|
||
|
FPCH A 1 A_WeaponReady
|
||
|
Loop
|
||
|
Fire:
|
||
|
FPCH B 5 Offset (5, 40)
|
||
|
FPCH C 4 Offset (5, 40)
|
||
|
FPCH D 4 Offset (5, 40) A_FPunchAttack
|
||
|
FPCH C 4 Offset (5, 40)
|
||
|
FPCH B 5 Offset (5, 40) A_ReFire
|
||
|
Goto Ready
|
||
|
Fire2:
|
||
|
FPCH DE 4 Offset (5, 40)
|
||
|
FPCH E 1 Offset (15, 50)
|
||
|
FPCH E 1 Offset (25, 60)
|
||
|
FPCH E 1 Offset (35, 70)
|
||
|
FPCH E 1 Offset (45, 80)
|
||
|
FPCH E 1 Offset (55, 90)
|
||
|
FPCH E 1 Offset (65, 90)
|
||
|
FPCH E 10 Offset (0, 150)
|
||
|
Goto Ready
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// Punch puff ---------------------------------------------------------------
|
||
|
|
||
|
ACTOR PunchPuff
|
||
|
{
|
||
|
+NOBLOCKMAP +NOGRAVITY
|
||
|
+PUFFONACTORS
|
||
|
RenderStyle Translucent
|
||
|
Alpha 0.6
|
||
|
SeeSound "FighterPunchHitThing"
|
||
|
AttackSound "FighterPunchHitWall"
|
||
|
ActiveSound "FighterPunchMiss"
|
||
|
VSpeed 1
|
||
|
States
|
||
|
{
|
||
|
Spawn:
|
||
|
FHFX STUVW 4
|
||
|
Stop
|
||
|
}
|
||
|
}
|