gzdoom-gles/src/sound/music_gme.cpp

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/*
** music_gme.cpp
** General game music player, using Game Music Emu for decoding.
**
**---------------------------------------------------------------------------
** Copyright 2009 Randy Heit
** All rights reserved.
**
** Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions
** are met:
**
** 1. Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** 2. Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in the
** documentation and/or other materials provided with the distribution.
** 3. The name of the author may not be used to endorse or promote products
** derived from this software without specific prior written permission.
**
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
**---------------------------------------------------------------------------
**
*/
// HEADER FILES ------------------------------------------------------------
// Uncomment if you are using the DLL version of GME.
//#define GME_DLL
#include "i_musicinterns.h"
#include "c_cvars.h"
#include "critsec.h"
#include <gme/gme.h>
#include "v_text.h"
#include "files.h"
// MACROS ------------------------------------------------------------------
// TYPES -------------------------------------------------------------------
class GMESong : public StreamSong
{
public:
GMESong(Music_Emu *emu, int sample_rate);
~GMESong();
bool SetSubsong(int subsong);
void Play(bool looping, int subsong);
FString GetStats();
protected:
FCriticalSection CritSec;
Music_Emu *Emu;
gme_info_t *TrackInfo;
int SampleRate;
int CurrTrack;
bool StartTrack(int track, bool getcritsec=true);
bool GetTrackInfo();
int CalcSongLength();
static bool Read(SoundStream *stream, void *buff, int len, void *userdata);
};
// EXTERNAL FUNCTION PROTOTYPES --------------------------------------------
// PUBLIC FUNCTION PROTOTYPES ----------------------------------------------
// PRIVATE FUNCTION PROTOTYPES ---------------------------------------------
// EXTERNAL DATA DECLARATIONS ----------------------------------------------
// PUBLIC DATA DEFINITIONS -------------------------------------------------
// Currently not used.
CVAR (Float, spc_amp, 1.875f, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
// PRIVATE DATA DEFINITIONS ------------------------------------------------
// CODE --------------------------------------------------------------------
//==========================================================================
//
// GME_CheckFormat
//
//==========================================================================
const char *GME_CheckFormat(uint32 id)
{
return gme_identify_header(&id);
}
//==========================================================================
//
// GME_OpenSong
//
//==========================================================================
MusInfo *GME_OpenSong(FileReader &reader, const char *fmt)
{
gme_type_t type;
gme_err_t err;
BYTE *song;
Music_Emu *emu;
int sample_rate;
type = gme_identify_extension(fmt);
if (type == NULL)
{
return NULL;
}
sample_rate = (int)GSnd->GetOutputRate();
emu = gme_new_emu(type, sample_rate);
if (emu == NULL)
{
return NULL;
}
int fpos = reader.Tell();
int len = reader.GetLength();
song = new BYTE[len];
if (reader.Read(song, len) != len)
{
delete[] song;
gme_delete(emu);
reader.Seek(fpos, SEEK_SET);
return NULL;
}
err = gme_load_data(emu, song, len);
delete[] song;
if (err != NULL)
{
Printf("Failed loading song: %s\n", err);
gme_delete(emu);
reader.Seek(fpos, SEEK_SET);
return NULL;
}
return new GMESong(emu, sample_rate);
}
//==========================================================================
//
// GMESong - Constructor
//
//==========================================================================
GMESong::GMESong(Music_Emu *emu, int sample_rate)
{
Emu = emu;
SampleRate = sample_rate;
CurrTrack = 0;
TrackInfo = NULL;
m_Stream = GSnd->CreateStream(Read, 32*1024, 0, sample_rate, this);
}
//==========================================================================
//
// GMESong - Destructor
//
//==========================================================================
GMESong::~GMESong()
{
Stop();
if (m_Stream != NULL)
{
delete m_Stream;
m_Stream = NULL;
}
if (TrackInfo != NULL)
{
gme_free_info(TrackInfo);
}
if (Emu != NULL)
{
gme_delete(Emu);
}
}
//==========================================================================
//
// GMESong :: Play
//
//==========================================================================
void GMESong::Play(bool looping, int track)
{
m_Status = STATE_Stopped;
m_Looping = looping;
if (StartTrack(track) && m_Stream->Play(looping, 1))
{
m_Status = STATE_Playing;
}
}
//==========================================================================
//
// GMESong :: SetSubsong
//
//==========================================================================
bool GMESong::SetSubsong(int track)
{
if (CurrTrack == track)
{
return false;
}
return StartTrack(track);
}
//==========================================================================
//
// GMESong :: StartTrack
//
//==========================================================================
bool GMESong::StartTrack(int track, bool getcritsec)
{
gme_err_t err;
if (getcritsec)
{
CritSec.Enter();
}
err = gme_start_track(Emu, track);
if (getcritsec)
{
CritSec.Leave();
}
if (err != NULL)
{
Printf("Could not start track %d: %s\n", track, err);
return false;
}
CurrTrack = track;
GetTrackInfo();
if (!m_Looping)
{
gme_set_fade(Emu, CalcSongLength());
}
return true;
}
//==========================================================================
//
// GMESong :: GetStats
//
//==========================================================================
FString GMESong::GetStats()
{
FString out;
if (TrackInfo != NULL)
{
int time = gme_tell(Emu);
out.Format(
"Track: " TEXTCOLOR_YELLOW "%d" TEXTCOLOR_NORMAL
" Time:" TEXTCOLOR_YELLOW "%3d:%02d:%03d" TEXTCOLOR_NORMAL
" System: " TEXTCOLOR_YELLOW "%s" TEXTCOLOR_NORMAL,
CurrTrack,
time/60000,
(time/1000) % 60,
time % 1000,
TrackInfo->system);
}
return out;
}
//==========================================================================
//
// GMESong :: GetTrackInfo
//
//==========================================================================
bool GMESong::GetTrackInfo()
{
gme_err_t err;
if (TrackInfo != NULL)
{
gme_free_info(TrackInfo);
TrackInfo = NULL;
}
err = gme_track_info(Emu, &TrackInfo, CurrTrack);
if (err != NULL)
{
Printf("Could not get track %d info: %s\n", CurrTrack, err);
return false;
}
return true;
}
//==========================================================================
//
// GMESong :: CalcSongLength
//
//==========================================================================
int GMESong::CalcSongLength()
{
if (TrackInfo == NULL)
{
return 150000;
}
if (TrackInfo->length > 0)
{
return TrackInfo->length;
}
if (TrackInfo->loop_length > 0)
{
return TrackInfo->intro_length + TrackInfo->loop_length * 2;
}
return 150000;
}
//==========================================================================
//
// GMESong :: Read STATIC
//
//==========================================================================
bool GMESong::Read(SoundStream *stream, void *buff, int len, void *userdata)
{
gme_err_t err;
GMESong *song = (GMESong *)userdata;
song->CritSec.Enter();
if (gme_track_ended(song->Emu))
{
if (song->m_Looping)
{
song->StartTrack(song->CurrTrack, false);
}
else
{
memset(buff, 0, len);
song->CritSec.Leave();
return false;
}
}
err = gme_play(song->Emu, len >> 1, (short *)buff);
song->CritSec.Leave();
return (err == NULL);
}