gzdoom-gles/wadsrc/static/shaders/glsl/bloomcombine.fp

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layout(location=0) in vec2 TexCoord;
layout(location=0) out vec4 FragColor;
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layout(binding=0) uniform sampler2D Bloom;
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void main()
{
FragColor = vec4(texture(Bloom, TexCoord).rgb, 0.0);
}