2016-06-13 21:10:54 +00:00
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// Emacs style mode select -*- C++ -*-
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//-----------------------------------------------------------------------------
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//
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// $Id:$
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//
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// Copyright (C) 1993-1996 by id Software, Inc.
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//
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// This source is available for distribution and/or modification
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// only under the terms of the DOOM Source Code License as
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// published by id Software. All rights reserved.
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//
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// The source is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License
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// for more details.
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//
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// DESCRIPTION:
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// System specific interface stuff.
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//
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//-----------------------------------------------------------------------------
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#ifndef __R_DRAW_RGBA__
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#define __R_DRAW_RGBA__
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#include "r_draw.h"
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2016-06-14 21:05:20 +00:00
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#include "v_palette.h"
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2016-06-13 21:10:54 +00:00
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#include <vector>
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#include <memory>
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#include <thread>
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#include <mutex>
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#include <condition_variable>
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/////////////////////////////////////////////////////////////////////////////
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// Drawer functions:
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void rt_initcols_rgba(BYTE *buffer);
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void rt_span_coverage_rgba(int x, int start, int stop);
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2016-06-13 21:33:52 +00:00
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void rt_copy1col_rgba(int hx, int sx, int yl, int yh);
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void rt_copy4cols_rgba(int sx, int yl, int yh);
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void rt_shaded1col_rgba(int hx, int sx, int yl, int yh);
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void rt_shaded4cols_rgba(int sx, int yl, int yh);
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void rt_map1col_rgba(int hx, int sx, int yl, int yh);
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void rt_add1col_rgba(int hx, int sx, int yl, int yh);
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void rt_addclamp1col_rgba(int hx, int sx, int yl, int yh);
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void rt_subclamp1col_rgba(int hx, int sx, int yl, int yh);
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void rt_revsubclamp1col_rgba(int hx, int sx, int yl, int yh);
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void rt_tlate1col_rgba(int hx, int sx, int yl, int yh);
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void rt_tlateadd1col_rgba(int hx, int sx, int yl, int yh);
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void rt_tlateaddclamp1col_rgba(int hx, int sx, int yl, int yh);
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void rt_tlatesubclamp1col_rgba(int hx, int sx, int yl, int yh);
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void rt_tlaterevsubclamp1col_rgba(int hx, int sx, int yl, int yh);
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void rt_map4cols_rgba(int sx, int yl, int yh);
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void rt_add4cols_rgba(int sx, int yl, int yh);
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void rt_addclamp4cols_rgba(int sx, int yl, int yh);
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void rt_subclamp4cols_rgba(int sx, int yl, int yh);
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void rt_revsubclamp4cols_rgba(int sx, int yl, int yh);
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void rt_tlate4cols_rgba(int sx, int yl, int yh);
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void rt_tlateadd4cols_rgba(int sx, int yl, int yh);
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void rt_tlateaddclamp4cols_rgba(int sx, int yl, int yh);
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void rt_tlatesubclamp4cols_rgba(int sx, int yl, int yh);
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void rt_tlaterevsubclamp4cols_rgba(int sx, int yl, int yh);
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2016-06-13 21:33:52 +00:00
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void R_DrawColumnHoriz_rgba();
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void R_DrawColumn_rgba();
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void R_DrawFuzzColumn_rgba();
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void R_DrawTranslatedColumn_rgba();
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void R_DrawShadedColumn_rgba();
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void R_FillColumn_rgba();
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void R_FillAddColumn_rgba();
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void R_FillAddClampColumn_rgba();
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void R_FillSubClampColumn_rgba();
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void R_FillRevSubClampColumn_rgba();
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void R_DrawAddColumn_rgba();
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void R_DrawTlatedAddColumn_rgba();
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void R_DrawAddClampColumn_rgba();
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void R_DrawAddClampTranslatedColumn_rgba();
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void R_DrawSubClampColumn_rgba();
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void R_DrawSubClampTranslatedColumn_rgba();
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void R_DrawRevSubClampColumn_rgba();
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void R_DrawRevSubClampTranslatedColumn_rgba();
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2016-06-13 21:10:54 +00:00
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2016-06-13 21:33:52 +00:00
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void R_DrawSpan_rgba(void);
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void R_DrawSpanMasked_rgba(void);
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void R_DrawSpanTranslucent_rgba();
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void R_DrawSpanMaskedTranslucent_rgba();
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void R_DrawSpanAddClamp_rgba();
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void R_DrawSpanMaskedAddClamp_rgba();
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void R_FillSpan_rgba();
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2016-06-13 21:33:52 +00:00
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void R_DrawFogBoundary_rgba(int x1, int x2, short *uclip, short *dclip);
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2016-06-13 21:33:52 +00:00
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DWORD vlinec1_rgba();
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void vlinec4_rgba();
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DWORD mvlinec1_rgba();
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void mvlinec4_rgba();
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fixed_t tmvline1_add_rgba();
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void tmvline4_add_rgba();
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fixed_t tmvline1_addclamp_rgba();
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void tmvline4_addclamp_rgba();
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fixed_t tmvline1_subclamp_rgba();
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void tmvline4_subclamp_rgba();
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fixed_t tmvline1_revsubclamp_rgba();
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void tmvline4_revsubclamp_rgba();
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2016-06-13 21:10:54 +00:00
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2016-06-13 21:33:52 +00:00
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void R_FillColumnHoriz_rgba();
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void R_FillSpan_rgba();
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2016-06-13 21:10:54 +00:00
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/////////////////////////////////////////////////////////////////////////////
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// Multithreaded rendering infrastructure:
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// Redirect drawer commands to worker threads
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void R_BeginDrawerCommands();
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// Wait until all drawers finished executing
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void R_EndDrawerCommands();
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struct FSpecialColormap;
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class DrawerCommandQueue;
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// Worker data for each thread executing drawer commands
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class DrawerThread
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{
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public:
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std::thread thread;
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// Thread line index of this thread
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int core = 0;
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// Number of active threads
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int num_cores = 1;
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// Range of rows processed this pass
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int pass_start_y = 0;
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int pass_end_y = MAXHEIGHT;
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uint32_t dc_temp_rgbabuff_rgba[MAXHEIGHT * 4];
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uint32_t *dc_temp_rgba;
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// Checks if a line is rendered by this thread
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bool line_skipped_by_thread(int line)
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{
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return line < pass_start_y || line >= pass_end_y || line % num_cores != core;
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}
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// The number of lines to skip to reach the first line to be rendered by this thread
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int skipped_by_thread(int first_line)
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{
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int pass_skip = MAX(pass_start_y - first_line, 0);
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int core_skip = (num_cores - (first_line + pass_skip - core) % num_cores) % num_cores;
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return pass_skip + core_skip;
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}
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// The number of lines to be rendered by this thread
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int count_for_thread(int first_line, int count)
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{
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int lines_until_pass_end = MAX(pass_end_y - first_line, 0);
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count = MIN(count, lines_until_pass_end);
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int c = (count - skipped_by_thread(first_line) + num_cores - 1) / num_cores;
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return MAX(c, 0);
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}
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// Calculate the dest address for the first line to be rendered by this thread
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uint32_t *dest_for_thread(int first_line, int pitch, uint32_t *dest)
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{
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return dest + skipped_by_thread(first_line) * pitch;
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}
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};
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// Task to be executed by each worker thread
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class DrawerCommand
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{
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protected:
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int _dest_y;
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public:
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DrawerCommand()
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{
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2016-06-17 06:28:30 +00:00
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_dest_y = static_cast<int>((dc_dest - dc_destorg) / (dc_pitch * 4));
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}
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virtual void Execute(DrawerThread *thread) = 0;
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};
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2016-06-17 06:02:41 +00:00
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EXTERN_CVAR(Bool, r_multithreaded)
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2016-06-13 21:10:54 +00:00
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// Manages queueing up commands and executing them on worker threads
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class DrawerCommandQueue
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{
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enum { memorypool_size = 4 * 1024 * 1024 };
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char memorypool[memorypool_size];
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size_t memorypool_pos = 0;
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std::vector<DrawerCommand *> commands;
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std::vector<DrawerThread> threads;
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std::mutex start_mutex;
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std::condition_variable start_condition;
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std::vector<DrawerCommand *> active_commands;
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bool shutdown_flag = false;
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int run_id = 0;
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std::mutex end_mutex;
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std::condition_variable end_condition;
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size_t finished_threads = 0;
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int threaded_render = 0;
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DrawerThread single_core_thread;
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int num_passes = 2;
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int rows_in_pass = 540;
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void StartThreads();
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void StopThreads();
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void Finish();
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static DrawerCommandQueue *Instance();
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~DrawerCommandQueue();
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public:
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// Allocate memory valid for the duration of a command execution
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static void* AllocMemory(size_t size);
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// Queue command to be executed by drawer worker threads
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template<typename T, typename... Types>
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static void QueueCommand(Types &&... args)
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{
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auto queue = Instance();
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if (queue->threaded_render == 0 || !r_multithreaded)
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{
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T command(std::forward<Types>(args)...);
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command.Execute(&queue->single_core_thread);
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}
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else
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{
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void *ptr = AllocMemory(sizeof(T));
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if (!ptr)
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return;
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T *command = new (ptr)T(std::forward<Types>(args)...);
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queue->commands.push_back(command);
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}
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}
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// Redirects all drawing commands to worker threads until End is called
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// Begin/End blocks can be nested.
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static void Begin();
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// End redirection and wait until all worker threads finished executing
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static void End();
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// Waits until all worker threads finished executing
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static void WaitForWorkers();
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};
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/////////////////////////////////////////////////////////////////////////////
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// Drawer commands:
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class ApplySpecialColormapRGBACommand : public DrawerCommand
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{
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BYTE *buffer;
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int pitch;
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int width;
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int height;
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int start_red;
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int start_green;
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int start_blue;
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int end_red;
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int end_green;
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int end_blue;
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public:
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ApplySpecialColormapRGBACommand(FSpecialColormap *colormap, DFrameBuffer *screen);
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void Execute(DrawerThread *thread) override;
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};
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2016-06-14 21:05:20 +00:00
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/////////////////////////////////////////////////////////////////////////////
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// Pixel shading macros and inline functions:
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// Give the compiler a strong hint we want these functions inlined:
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#ifndef FORCEINLINE
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#if defined(_MSC_VER)
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#define FORCEINLINE __forceinline
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#elif defined(__GNUC__)
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#define FORCEINLINE __attribute__((always_inline)) inline
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#else
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#define FORCEINLINE inline
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#endif
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#endif
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// calculates the light constant passed to the shade_pal_index function
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FORCEINLINE uint32_t calc_light_multiplier(dsfixed_t light)
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{
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return 256 - (light >> (FRACBITS - 8));
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}
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// Calculates a ARGB8 color for the given palette index and light multiplier
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FORCEINLINE uint32_t shade_pal_index_simple(uint32_t index, uint32_t light)
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{
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const PalEntry &color = GPalette.BaseColors[index];
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uint32_t red = color.r;
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uint32_t green = color.g;
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uint32_t blue = color.b;
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red = red * light / 256;
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green = green * light / 256;
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blue = blue * light / 256;
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return 0xff000000 | (red << 16) | (green << 8) | blue;
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}
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FORCEINLINE uint32_t shade_bgra_simple(uint32_t color, uint32_t light)
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{
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uint32_t red = (color >> 16) & 0xff;
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uint32_t green = (color >> 8) & 0xff;
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uint32_t blue = color & 0xff;
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red = red * light / 256;
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green = green * light / 256;
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blue = blue * light / 256;
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return 0xff000000 | (red << 16) | (green << 8) | blue;
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}
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// Calculates a ARGB8 color for the given palette index, light multiplier and dynamic colormap
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FORCEINLINE uint32_t shade_pal_index(uint32_t index, uint32_t light, const ShadeConstants &constants)
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{
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const PalEntry &color = GPalette.BaseColors[index];
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uint32_t red = color.r;
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uint32_t green = color.g;
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uint32_t blue = color.b;
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if (constants.simple_shade)
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{
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red = red * light / 256;
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green = green * light / 256;
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blue = blue * light / 256;
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}
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else
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{
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uint32_t inv_light = 256 - light;
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uint32_t inv_desaturate = 256 - constants.desaturate;
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uint32_t intensity = ((red * 77 + green * 143 + blue * 37) >> 8) * constants.desaturate;
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red = (red * inv_desaturate + intensity) / 256;
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green = (green * inv_desaturate + intensity) / 256;
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blue = (blue * inv_desaturate + intensity) / 256;
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red = (constants.fade_red * inv_light + red * light) / 256;
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green = (constants.fade_green * inv_light + green * light) / 256;
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blue = (constants.fade_blue * inv_light + blue * light) / 256;
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red = (red * constants.light_red) / 256;
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green = (green * constants.light_green) / 256;
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blue = (blue * constants.light_blue) / 256;
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}
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return 0xff000000 | (red << 16) | (green << 8) | blue;
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}
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FORCEINLINE uint32_t shade_bgra(uint32_t color, uint32_t light, const ShadeConstants &constants)
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{
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uint32_t red = (color >> 16) & 0xff;
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uint32_t green = (color >> 8) & 0xff;
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uint32_t blue = color & 0xff;
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if (constants.simple_shade)
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{
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red = red * light / 256;
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green = green * light / 256;
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blue = blue * light / 256;
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}
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else
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{
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uint32_t inv_light = 256 - light;
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uint32_t inv_desaturate = 256 - constants.desaturate;
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uint32_t intensity = ((red * 77 + green * 143 + blue * 37) >> 8) * constants.desaturate;
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red = (red * inv_desaturate + intensity) / 256;
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green = (green * inv_desaturate + intensity) / 256;
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blue = (blue * inv_desaturate + intensity) / 256;
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red = (constants.fade_red * inv_light + red * light) / 256;
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green = (constants.fade_green * inv_light + green * light) / 256;
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blue = (constants.fade_blue * inv_light + blue * light) / 256;
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red = (red * constants.light_red) / 256;
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green = (green * constants.light_green) / 256;
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blue = (blue * constants.light_blue) / 256;
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}
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return 0xff000000 | (red << 16) | (green << 8) | blue;
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}
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FORCEINLINE uint32_t alpha_blend(uint32_t fg, uint32_t bg)
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{
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uint32_t fg_alpha = (fg >> 24) & 0xff;
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uint32_t fg_red = (fg >> 16) & 0xff;
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uint32_t fg_green = (fg >> 8) & 0xff;
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uint32_t fg_blue = fg & 0xff;
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uint32_t alpha = fg_alpha + (fg_alpha >> 7); // 255 -> 256
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uint32_t inv_alpha = 256 - alpha;
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uint32_t bg_red = (bg >> 16) & 0xff;
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uint32_t bg_green = (bg >> 8) & 0xff;
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uint32_t bg_blue = bg & 0xff;
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uint32_t red = ((fg_red * alpha) + (bg_red * inv_alpha)) / 256;
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uint32_t green = ((fg_green * alpha) + (bg_green * inv_alpha)) / 256;
|
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uint32_t blue = ((fg_blue * alpha) + (bg_blue * inv_alpha)) / 256;
|
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|
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|
return 0xff000000 | (red << 16) | (green << 8) | blue;
|
|
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}
|
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|
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|
|
// Calculate constants for a simple shade
|
|
|
|
#define SSE_SHADE_SIMPLE_INIT(light) \
|
|
|
|
__m128i mlight_hi = _mm_set_epi16(256, light, light, light, 256, light, light, light); \
|
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|
|
__m128i mlight_lo = mlight_hi;
|
|
|
|
|
|
|
|
// Calculate constants for a simple shade with different light levels for each pixel
|
|
|
|
#define SSE_SHADE_SIMPLE_INIT4(light3, light2, light1, light0) \
|
|
|
|
__m128i mlight_hi = _mm_set_epi16(256, light1, light1, light1, 256, light0, light0, light0); \
|
|
|
|
__m128i mlight_lo = _mm_set_epi16(256, light3, light3, light3, 256, light2, light2, light2);
|
|
|
|
|
|
|
|
// Simple shade 4 pixels
|
|
|
|
#define SSE_SHADE_SIMPLE(fg) { \
|
|
|
|
__m128i fg_hi = _mm_unpackhi_epi8(fg, _mm_setzero_si128()); \
|
|
|
|
__m128i fg_lo = _mm_unpacklo_epi8(fg, _mm_setzero_si128()); \
|
|
|
|
fg_hi = _mm_mullo_epi16(fg_hi, mlight_hi); \
|
|
|
|
fg_hi = _mm_srli_epi16(fg_hi, 8); \
|
|
|
|
fg_lo = _mm_mullo_epi16(fg_lo, mlight_lo); \
|
|
|
|
fg_lo = _mm_srli_epi16(fg_lo, 8); \
|
|
|
|
fg = _mm_packus_epi16(fg_lo, fg_hi); \
|
|
|
|
}
|
|
|
|
|
|
|
|
// Calculate constants for a complex shade
|
|
|
|
#define SSE_SHADE_INIT(light, shade_constants) \
|
|
|
|
__m128i mlight_hi = _mm_set_epi16(256, light, light, light, 256, light, light, light); \
|
|
|
|
__m128i mlight_lo = mlight_hi; \
|
|
|
|
__m128i color = _mm_set_epi16( \
|
|
|
|
shade_constants.light_alpha, shade_constants.light_red, shade_constants.light_green, shade_constants.light_blue, \
|
|
|
|
shade_constants.light_alpha, shade_constants.light_red, shade_constants.light_green, shade_constants.light_blue); \
|
|
|
|
__m128i fade = _mm_set_epi16( \
|
|
|
|
shade_constants.fade_alpha, shade_constants.fade_red, shade_constants.fade_green, shade_constants.fade_blue, \
|
|
|
|
shade_constants.fade_alpha, shade_constants.fade_red, shade_constants.fade_green, shade_constants.fade_blue); \
|
|
|
|
__m128i fade_amount_hi = _mm_mullo_epi16(fade, _mm_subs_epu16(_mm_set1_epi16(256), mlight_hi)); \
|
|
|
|
__m128i fade_amount_lo = fade_amount_hi; \
|
|
|
|
__m128i inv_desaturate = _mm_set1_epi16(256 - shade_constants.desaturate); \
|
|
|
|
|
|
|
|
// Calculate constants for a complex shade with different light levels for each pixel
|
|
|
|
#define SSE_SHADE_INIT4(light3, light2, light1, light0, shade_constants) \
|
|
|
|
__m128i mlight_hi = _mm_set_epi16(256, light1, light1, light1, 256, light0, light0, light0); \
|
|
|
|
__m128i mlight_lo = _mm_set_epi16(256, light3, light3, light3, 256, light2, light2, light2); \
|
|
|
|
__m128i color = _mm_set_epi16( \
|
|
|
|
shade_constants.light_alpha, shade_constants.light_red, shade_constants.light_green, shade_constants.light_blue, \
|
|
|
|
shade_constants.light_alpha, shade_constants.light_red, shade_constants.light_green, shade_constants.light_blue); \
|
|
|
|
__m128i fade = _mm_set_epi16( \
|
|
|
|
shade_constants.fade_alpha, shade_constants.fade_red, shade_constants.fade_green, shade_constants.fade_blue, \
|
|
|
|
shade_constants.fade_alpha, shade_constants.fade_red, shade_constants.fade_green, shade_constants.fade_blue); \
|
|
|
|
__m128i fade_amount_hi = _mm_mullo_epi16(fade, _mm_subs_epu16(_mm_set1_epi16(256), mlight_hi)); \
|
|
|
|
__m128i fade_amount_lo = _mm_mullo_epi16(fade, _mm_subs_epu16(_mm_set1_epi16(256), mlight_lo)); \
|
|
|
|
__m128i inv_desaturate = _mm_set1_epi16(256 - shade_constants.desaturate); \
|
|
|
|
|
|
|
|
// Complex shade 4 pixels
|
|
|
|
#define SSE_SHADE(fg, shade_constants) { \
|
|
|
|
__m128i fg_hi = _mm_unpackhi_epi8(fg, _mm_setzero_si128()); \
|
|
|
|
__m128i fg_lo = _mm_unpacklo_epi8(fg, _mm_setzero_si128()); \
|
|
|
|
\
|
|
|
|
__m128i intensity_hi = _mm_mullo_epi16(fg_hi, _mm_set_epi16(0, 77, 143, 37, 0, 77, 143, 37)); \
|
|
|
|
uint16_t intensity_hi0 = ((_mm_extract_epi16(intensity_hi, 2) + _mm_extract_epi16(intensity_hi, 1) + _mm_extract_epi16(intensity_hi, 0)) >> 8) * shade_constants.desaturate; \
|
|
|
|
uint16_t intensity_hi1 = ((_mm_extract_epi16(intensity_hi, 6) + _mm_extract_epi16(intensity_hi, 5) + _mm_extract_epi16(intensity_hi, 4)) >> 8) * shade_constants.desaturate; \
|
|
|
|
intensity_hi = _mm_set_epi16(intensity_hi1, intensity_hi1, intensity_hi1, intensity_hi1, intensity_hi0, intensity_hi0, intensity_hi0, intensity_hi0); \
|
|
|
|
\
|
|
|
|
fg_hi = _mm_srli_epi16(_mm_adds_epu16(_mm_mullo_epi16(fg_hi, inv_desaturate), intensity_hi), 8); \
|
|
|
|
fg_hi = _mm_srli_epi16(_mm_adds_epu16(_mm_mullo_epi16(fg_hi, mlight_hi), fade_amount_hi), 8); \
|
|
|
|
fg_hi = _mm_srli_epi16(_mm_mullo_epi16(fg_hi, color), 8); \
|
|
|
|
\
|
|
|
|
__m128i intensity_lo = _mm_mullo_epi16(fg_lo, _mm_set_epi16(0, 77, 143, 37, 0, 77, 143, 37)); \
|
|
|
|
uint16_t intensity_lo0 = ((_mm_extract_epi16(intensity_lo, 2) + _mm_extract_epi16(intensity_lo, 1) + _mm_extract_epi16(intensity_lo, 0)) >> 8) * shade_constants.desaturate; \
|
|
|
|
uint16_t intensity_lo1 = ((_mm_extract_epi16(intensity_lo, 6) + _mm_extract_epi16(intensity_lo, 5) + _mm_extract_epi16(intensity_lo, 4)) >> 8) * shade_constants.desaturate; \
|
|
|
|
intensity_lo = _mm_set_epi16(intensity_lo1, intensity_lo1, intensity_lo1, intensity_lo1, intensity_lo0, intensity_lo0, intensity_lo0, intensity_lo0); \
|
|
|
|
\
|
|
|
|
fg_lo = _mm_srli_epi16(_mm_adds_epu16(_mm_mullo_epi16(fg_lo, inv_desaturate), intensity_lo), 8); \
|
|
|
|
fg_lo = _mm_srli_epi16(_mm_adds_epu16(_mm_mullo_epi16(fg_lo, mlight_lo), fade_amount_lo), 8); \
|
|
|
|
fg_lo = _mm_srli_epi16(_mm_mullo_epi16(fg_lo, color), 8); \
|
|
|
|
\
|
|
|
|
fg = _mm_packus_epi16(fg_lo, fg_hi); \
|
|
|
|
}
|
|
|
|
|
2016-06-13 21:10:54 +00:00
|
|
|
#endif
|