gzdoom-gles/src/swrenderer/scene/r_playersprite.h

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#pragma once
#include "r_visible_sprite.h"
namespace swrenderer
{
void R_DrawPlayerSprites();
void R_DrawPSprite(DPSprite *pspr, AActor *owner, float bobx, float boby, double wx, double wy, double ticfrac);
void R_DrawRemainingPlayerSprites();
}