mirror of
https://github.com/ZDoom/gzdoom-gles.git
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719 lines
16 KiB
C++
719 lines
16 KiB
C++
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/*
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** p_terrain.cpp
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** Terrain maintenance
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**
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**---------------------------------------------------------------------------
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** Copyright 1998-2005 Randy Heit
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** All rights reserved.
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**
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** Redistribution and use in source and binary forms, with or without
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** modification, are permitted provided that the following conditions
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** are met:
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**
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** 1. Redistributions of source code must retain the above copyright
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** notice, this list of conditions and the following disclaimer.
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** 2. Redistributions in binary form must reproduce the above copyright
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** notice, this list of conditions and the following disclaimer in the
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** documentation and/or other materials provided with the distribution.
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** 3. The name of the author may not be used to endorse or promote products
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** derived from this software without specific prior written permission.
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**
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** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
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** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
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** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
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** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
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** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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**---------------------------------------------------------------------------
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**
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*/
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// HEADER FILES ------------------------------------------------------------
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#include <string.h>
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#include "doomtype.h"
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#include "cmdlib.h"
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#include "p_terrain.h"
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#include "gi.h"
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#include "r_state.h"
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#include "w_wad.h"
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#include "sc_man.h"
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#include "s_sound.h"
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#include "p_local.h"
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#include "templates.h"
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// MACROS ------------------------------------------------------------------
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#define SET_FIELD(type,val) *((type*)((byte *)fields + \
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parser[keyword].u.Offset)) = val;
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// TYPES -------------------------------------------------------------------
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enum EOuterKeywords
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{
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OUT_SPLASH,
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OUT_TERRAIN,
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OUT_FLOOR,
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OUT_IFDOOM,
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OUT_IFHERETIC,
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OUT_IFHEXEN,
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OUT_IFSTRIFE,
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OUT_ENDIF
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};
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enum ETerrainKeywords
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{
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TR_CLOSE,
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TR_SPLASH,
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TR_DAMAGEAMOUNT,
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TR_DAMAGETYPE,
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TR_DAMAGETIMEMASK,
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TR_FOOTCLIP,
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TR_STEPVOLUME,
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TR_WALKINGSTEPTIME,
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TR_RUNNINGSTEPTIME,
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TR_LEFTSTEPSOUNDS,
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TR_RIGHTSTEPSOUNDS,
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TR_LIQUID,
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TR_FRICTION
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};
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enum EDamageKeywords
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{
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DAM_Lava,
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DAM_Ice,
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DAM_Slime
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};
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enum EGenericType
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{
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GEN_End,
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GEN_Fixed,
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GEN_Sound,
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GEN_Byte,
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GEN_Class,
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GEN_Splash,
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GEN_Float,
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GEN_Time,
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GEN_Bool,
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GEN_Int,
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GEN_Custom,
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};
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struct FGenericParse
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{
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EGenericType Type;
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union {
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size_t Offset;
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void (*Handler) (int type, void *fields);
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} u;
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};
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// EXTERNAL FUNCTION PROTOTYPES --------------------------------------------
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// PUBLIC FUNCTION PROTOTYPES ----------------------------------------------
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// PRIVATE FUNCTION PROTOTYPES ---------------------------------------------
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static void MakeDefaultTerrain ();
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static void ParseOuter ();
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static void ParseSplash ();
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static void ParseTerrain ();
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static void ParseFloor ();
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static int FindSplash (const char *name);
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static int FindTerrain (const char *name);
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static void GenericParse (FGenericParse *parser, const char **keywords,
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void *fields, const char *type, const char *name);
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static void ParseDamage (int keyword, void *fields);
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static void ParseFriction (int keyword, void *fields);
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// EXTERNAL DATA DECLARATIONS ----------------------------------------------
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// PUBLIC DATA DEFINITIONS -------------------------------------------------
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byte *TerrainTypes;
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TArray<FSplashDef> Splashes;
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TArray<FTerrainDef> Terrains;
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// PRIVATE DATA DEFINITIONS ------------------------------------------------
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static const char *OuterKeywords[] =
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{
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"splash",
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"terrain",
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"floor",
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"ifdoom",
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"ifheretic",
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"ifhexen",
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"ifstrife",
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"endif",
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NULL
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};
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static const char *SplashKeywords[] =
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{
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"}",
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"smallsound",
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"smallclip",
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"sound",
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"smallclass",
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"baseclass",
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"chunkclass",
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"chunkxvelshift",
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"chunkyvelshift",
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"chunkzvelshift",
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"chunkbasezvel",
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"noalert",
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NULL
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};
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static const char *TerrainKeywords[] =
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{
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"}",
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"splash",
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"damageamount",
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"damagetype",
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"damagetimemask",
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"footclip",
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"stepvolume",
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"walkingsteptime",
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"runningsteptime",
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"leftstepsounds",
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"rightstepsounds",
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"liquid",
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"friction",
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NULL
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};
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static const char *DamageKeywords[] =
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{
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"lava",
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"ice",
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"slime",
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NULL
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};
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static FGenericParse SplashParser[] =
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{
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{ GEN_End, {0} },
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{ GEN_Sound, {myoffsetof(FSplashDef, SmallSplashSound)} },
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{ GEN_Fixed, {myoffsetof(FSplashDef, SmallSplashClip)} },
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{ GEN_Sound, {myoffsetof(FSplashDef, NormalSplashSound)} },
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{ GEN_Class, {myoffsetof(FSplashDef, SmallSplash)} },
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{ GEN_Class, {myoffsetof(FSplashDef, SplashBase)} },
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{ GEN_Class, {myoffsetof(FSplashDef, SplashChunk)} },
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{ GEN_Byte, {myoffsetof(FSplashDef, ChunkXVelShift)} },
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{ GEN_Byte, {myoffsetof(FSplashDef, ChunkYVelShift)} },
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{ GEN_Byte, {myoffsetof(FSplashDef, ChunkZVelShift)} },
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{ GEN_Fixed, {myoffsetof(FSplashDef, ChunkBaseZVel)} },
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{ GEN_Bool, {myoffsetof(FSplashDef, NoAlert)} }
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};
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static FGenericParse TerrainParser[] =
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{
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{ GEN_End, {0} },
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{ GEN_Splash, {myoffsetof(FTerrainDef, Splash)} },
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{ GEN_Int, {myoffsetof(FTerrainDef, DamageAmount)} },
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{ GEN_Custom, {(size_t)ParseDamage} },
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{ GEN_Int, {myoffsetof(FTerrainDef, DamageTimeMask)} },
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{ GEN_Fixed, {myoffsetof(FTerrainDef, FootClip)} },
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{ GEN_Float, {myoffsetof(FTerrainDef, StepVolume)} },
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{ GEN_Time, {myoffsetof(FTerrainDef, WalkStepTics)} },
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{ GEN_Time, {myoffsetof(FTerrainDef, RunStepTics)} },
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{ GEN_Sound, {myoffsetof(FTerrainDef, LeftStepSound)} },
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{ GEN_Sound, {myoffsetof(FTerrainDef, RightStepSound)} },
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{ GEN_Bool, {myoffsetof(FTerrainDef, IsLiquid)} },
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{ GEN_Custom, {(size_t)ParseFriction} }
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};
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/*
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struct
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{
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char *name;
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int type;
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bool Heretic;
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}
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TerrainTypeDefs[] =
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{
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{ "FLTWAWA1", FLOOR_WATER, true },
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{ "FLTFLWW1", FLOOR_WATER, true },
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{ "FLTLAVA1", FLOOR_LAVA, true },
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{ "FLATHUH1", FLOOR_LAVA, true },
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{ "FLTSLUD1", FLOOR_SLUDGE, true },
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{ "X_005", FLOOR_WATER, false },
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{ "X_001", FLOOR_LAVA, false },
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{ "X_009", FLOOR_SLUDGE, false },
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{ "F_033", FLOOR_ICE, false },
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{ "END", -1 }
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};
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*/
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// CODE --------------------------------------------------------------------
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//==========================================================================
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//
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// P_InitTerrainTypes
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//
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//==========================================================================
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void P_InitTerrainTypes ()
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{
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int lastlump;
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int lump;
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int size;
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size = (TexMan.NumTextures()+1)*sizeof(byte);
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TerrainTypes = (byte *)Malloc (size);
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memset (TerrainTypes, 0, size);
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MakeDefaultTerrain ();
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lastlump = 0;
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while (-1 != (lump = Wads.FindLump ("TERRAIN", &lastlump)) )
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{
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SC_OpenLumpNum (lump, "TERRAIN");
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ParseOuter ();
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SC_Close ();
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}
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Splashes.ShrinkToFit ();
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Terrains.ShrinkToFit ();
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}
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//==========================================================================
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//
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// MakeDefaultTerrain
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//
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//==========================================================================
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static void MakeDefaultTerrain ()
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{
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FTerrainDef def;
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memset (&def, 0, sizeof(def));
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def.Name = copystring ("Solid");
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def.Splash = -1;
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Terrains.Push (def);
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}
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//==========================================================================
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//
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// ParseOuter
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//
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//==========================================================================
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static void ParseOuter ()
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{
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int bracedepth = 0;
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bool ifskip = false;
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while (SC_GetString ())
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{
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if (ifskip)
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{
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if (bracedepth > 0)
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{
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if (SC_Compare ("}"))
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{
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bracedepth--;
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continue;
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}
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}
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else if (SC_Compare ("endif"))
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{
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ifskip = false;
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continue;
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}
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if (SC_Compare ("{"))
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{
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bracedepth++;
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}
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else if (SC_Compare ("}"))
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{
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SC_ScriptError ("Too many left braces ('}')");
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}
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}
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else
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{
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switch (SC_MustMatchString (OuterKeywords))
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{
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case OUT_SPLASH:
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ParseSplash ();
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break;
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case OUT_TERRAIN:
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ParseTerrain ();
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break;
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case OUT_FLOOR:
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ParseFloor ();
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break;
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case OUT_IFDOOM:
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if (gameinfo.gametype != GAME_Doom)
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{
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ifskip = true;
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}
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break;
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case OUT_IFHERETIC:
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if (gameinfo.gametype != GAME_Heretic)
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{
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ifskip = true;
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}
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break;
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case OUT_IFHEXEN:
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if (gameinfo.gametype != GAME_Hexen)
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{
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ifskip = true;
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}
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break;
|
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|
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case OUT_IFSTRIFE:
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if (gameinfo.gametype != GAME_Strife)
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{
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ifskip = true;
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}
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break;
|
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|
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case OUT_ENDIF:
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break;
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}
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}
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}
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}
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|
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//==========================================================================
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//
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// ParseSplash
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//
|
||
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//==========================================================================
|
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|
|
||
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void ParseSplash ()
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{
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int splashnum;
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|
FSplashDef *splashdef;
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bool isnew = false;
|
||
|
|
||
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SC_MustGetString ();
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splashnum = (int)FindSplash (sc_String);
|
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|
if (splashnum < 0)
|
||
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{
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||
|
FSplashDef def;
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def.Name = copystring (sc_String);
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splashnum = (int)Splashes.Push (def);
|
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isnew = true;
|
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|
}
|
||
|
splashdef = &Splashes[splashnum];
|
||
|
|
||
|
SC_MustGetString ();
|
||
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if (!SC_Compare ("modify") || (SC_MustGetString(), isnew))
|
||
|
{ // Set defaults
|
||
|
splashdef->SmallSplashSound =
|
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splashdef->NormalSplashSound = 0;
|
||
|
splashdef->SmallSplash =
|
||
|
splashdef->SplashBase =
|
||
|
splashdef->SplashChunk = NULL;
|
||
|
splashdef->ChunkXVelShift =
|
||
|
splashdef->ChunkYVelShift =
|
||
|
splashdef->ChunkZVelShift = 8;
|
||
|
splashdef->ChunkBaseZVel = FRACUNIT;
|
||
|
splashdef->SmallSplashClip = 12*FRACUNIT;
|
||
|
splashdef->NoAlert = false;
|
||
|
}
|
||
|
if (!SC_Compare ("{"))
|
||
|
{
|
||
|
SC_ScriptError ("Expected {");
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
GenericParse (SplashParser, SplashKeywords, splashdef, "splash",
|
||
|
splashdef->Name);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
//==========================================================================
|
||
|
//
|
||
|
// ParseTerrain
|
||
|
//
|
||
|
//==========================================================================
|
||
|
|
||
|
void ParseTerrain ()
|
||
|
{
|
||
|
int terrainnum;
|
||
|
const char *name;
|
||
|
|
||
|
SC_MustGetString ();
|
||
|
terrainnum = (int)FindTerrain (sc_String);
|
||
|
if (terrainnum < 0)
|
||
|
{
|
||
|
FTerrainDef def;
|
||
|
memset (&def, 0, sizeof(def));
|
||
|
def.Splash = -1;
|
||
|
def.Name = copystring (sc_String);
|
||
|
terrainnum = (int)Terrains.Push (def);
|
||
|
}
|
||
|
|
||
|
// Set defaults
|
||
|
SC_MustGetString ();
|
||
|
if (!SC_Compare ("modify"))
|
||
|
{
|
||
|
name = Terrains[terrainnum].Name;
|
||
|
memset (&Terrains[terrainnum], 0, sizeof(FTerrainDef));
|
||
|
Terrains[terrainnum].Splash = -1;
|
||
|
Terrains[terrainnum].Name = name;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
SC_MustGetString ();
|
||
|
}
|
||
|
|
||
|
if (SC_Compare ("{"))
|
||
|
{
|
||
|
GenericParse (TerrainParser, TerrainKeywords, &Terrains[terrainnum],
|
||
|
"terrain", Terrains[terrainnum].Name);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
SC_ScriptError ("Expected {");
|
||
|
}
|
||
|
}
|
||
|
|
||
|
//==========================================================================
|
||
|
//
|
||
|
// ParseDamage
|
||
|
//
|
||
|
//==========================================================================
|
||
|
|
||
|
static void ParseDamage (int keyword, void *fields)
|
||
|
{
|
||
|
FTerrainDef *def = (FTerrainDef *)fields;
|
||
|
|
||
|
SC_MustGetString ();
|
||
|
switch (SC_MustMatchString (DamageKeywords))
|
||
|
{
|
||
|
case DAM_Lava:
|
||
|
def->DamageMOD = MOD_FIRE;
|
||
|
break;
|
||
|
|
||
|
case DAM_Ice:
|
||
|
def->DamageMOD = MOD_ICE;
|
||
|
break;
|
||
|
|
||
|
case DAM_Slime:
|
||
|
def->DamageMOD = MOD_SLIME;
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
//==========================================================================
|
||
|
//
|
||
|
// ParseFriction
|
||
|
//
|
||
|
//==========================================================================
|
||
|
|
||
|
static void ParseFriction (int keyword, void *fields)
|
||
|
{
|
||
|
FTerrainDef *def = (FTerrainDef *)fields;
|
||
|
fixed_t friction, movefactor;
|
||
|
|
||
|
SC_MustGetFloat ();
|
||
|
|
||
|
// These calculations should match those in P_SetSectorFriction().
|
||
|
// A friction of 1.0 is equivalent to ORIG_FRICTION.
|
||
|
|
||
|
friction = (fixed_t)(0x1EB8*(sc_Float*100))/0x80 + 0xD001;
|
||
|
friction = clamp<fixed_t> (friction, 0, FRACUNIT);
|
||
|
|
||
|
if (friction > ORIG_FRICTION) // ice
|
||
|
movefactor = ((0x10092 - friction) * 1024) / 4352 + 568;
|
||
|
else
|
||
|
movefactor = ((friction - 0xDB34)*(0xA))/0x80;
|
||
|
|
||
|
if (movefactor < 32)
|
||
|
movefactor = 32;
|
||
|
|
||
|
def->Friction = friction;
|
||
|
def->MoveFactor = movefactor;
|
||
|
}
|
||
|
|
||
|
//==========================================================================
|
||
|
//
|
||
|
// GenericParse
|
||
|
//
|
||
|
//==========================================================================
|
||
|
|
||
|
static void GenericParse (FGenericParse *parser, const char **keywords,
|
||
|
void *fields, const char *type, const char *name)
|
||
|
{
|
||
|
bool notdone = true;
|
||
|
int keyword;
|
||
|
int val;
|
||
|
const TypeInfo *info;
|
||
|
|
||
|
do
|
||
|
{
|
||
|
SC_MustGetString ();
|
||
|
keyword = SC_MustMatchString (keywords);
|
||
|
switch (parser[keyword].Type)
|
||
|
{
|
||
|
case GEN_End:
|
||
|
notdone = false;
|
||
|
break;
|
||
|
|
||
|
case GEN_Fixed:
|
||
|
SC_MustGetFloat ();
|
||
|
SET_FIELD (fixed_t, (fixed_t)(FRACUNIT * sc_Float));
|
||
|
break;
|
||
|
|
||
|
case GEN_Sound:
|
||
|
SC_MustGetString ();
|
||
|
val = S_FindSound (sc_String);
|
||
|
SET_FIELD (int, val);
|
||
|
if (val == 0)
|
||
|
{
|
||
|
Printf ("Unknown sound %s in %s %s\n",
|
||
|
sc_String, type, name);
|
||
|
}
|
||
|
break;
|
||
|
|
||
|
case GEN_Byte:
|
||
|
SC_MustGetNumber ();
|
||
|
SET_FIELD (byte, sc_Number);
|
||
|
break;
|
||
|
|
||
|
case GEN_Class:
|
||
|
SC_MustGetString ();
|
||
|
if (SC_Compare ("None"))
|
||
|
{
|
||
|
info = NULL;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
info = TypeInfo::IFindType (sc_String);
|
||
|
if (!info->IsDescendantOf (RUNTIME_CLASS(AActor)))
|
||
|
{
|
||
|
Printf ("%s is not an Actor (in %s %s)\n",
|
||
|
sc_String, type, name);
|
||
|
info = NULL;
|
||
|
}
|
||
|
else if (info == NULL)
|
||
|
{
|
||
|
Printf ("Unknown actor %s in %s %s\n",
|
||
|
sc_String, type, name);
|
||
|
}
|
||
|
}
|
||
|
SET_FIELD (const TypeInfo *, info);
|
||
|
break;
|
||
|
|
||
|
case GEN_Splash:
|
||
|
SC_MustGetString ();
|
||
|
val = FindSplash (sc_String);
|
||
|
SET_FIELD (int, val);
|
||
|
if (val == -1)
|
||
|
{
|
||
|
Printf ("Splash %s is not defined yet (in %s %s)\n",
|
||
|
sc_String, type, name);
|
||
|
}
|
||
|
break;
|
||
|
|
||
|
case GEN_Float:
|
||
|
SC_MustGetFloat ();
|
||
|
SET_FIELD (float, sc_Float);
|
||
|
break;
|
||
|
|
||
|
case GEN_Time:
|
||
|
SC_MustGetFloat ();
|
||
|
SET_FIELD (int, (int)(sc_Float * TICRATE));
|
||
|
break;
|
||
|
|
||
|
case GEN_Bool:
|
||
|
SET_FIELD (bool, true);
|
||
|
break;
|
||
|
|
||
|
case GEN_Int:
|
||
|
SC_MustGetNumber ();
|
||
|
SET_FIELD (int, sc_Number);
|
||
|
break;
|
||
|
|
||
|
case GEN_Custom:
|
||
|
parser[keyword].u.Handler (keyword, fields);
|
||
|
break;
|
||
|
}
|
||
|
} while (notdone);
|
||
|
}
|
||
|
|
||
|
//==========================================================================
|
||
|
//
|
||
|
// ParseFloor
|
||
|
//
|
||
|
//==========================================================================
|
||
|
|
||
|
static void ParseFloor ()
|
||
|
{
|
||
|
int picnum;
|
||
|
int terrain;
|
||
|
|
||
|
SC_MustGetString ();
|
||
|
picnum = TexMan.CheckForTexture (sc_String, FTexture::TEX_Flat);
|
||
|
if (picnum == -1)
|
||
|
{
|
||
|
Printf ("Unknown flat %s\n", sc_String);
|
||
|
SC_MustGetString ();
|
||
|
return;
|
||
|
}
|
||
|
SC_MustGetString ();
|
||
|
terrain = FindTerrain (sc_String);
|
||
|
if (terrain == -1)
|
||
|
{
|
||
|
Printf ("Unknown terrain %s\n", sc_String);
|
||
|
terrain = 0;
|
||
|
}
|
||
|
TerrainTypes[picnum] = terrain;
|
||
|
}
|
||
|
|
||
|
//==========================================================================
|
||
|
//
|
||
|
// FindSplash
|
||
|
//
|
||
|
//==========================================================================
|
||
|
|
||
|
int FindSplash (const char *name)
|
||
|
{
|
||
|
unsigned int i;
|
||
|
|
||
|
for (i = 0; i < Splashes.Size (); i++)
|
||
|
{
|
||
|
if (stricmp (Splashes[i].Name, name) == 0)
|
||
|
{
|
||
|
return (int)i;
|
||
|
}
|
||
|
}
|
||
|
return -1;
|
||
|
}
|
||
|
|
||
|
//==========================================================================
|
||
|
//
|
||
|
// FindTerrain
|
||
|
//
|
||
|
//==========================================================================
|
||
|
|
||
|
int FindTerrain (const char *name)
|
||
|
{
|
||
|
unsigned int i;
|
||
|
|
||
|
for (i = 0; i < Terrains.Size (); i++)
|
||
|
{
|
||
|
if (stricmp (Terrains[i].Name, name) == 0)
|
||
|
{
|
||
|
return (int)i;
|
||
|
}
|
||
|
}
|
||
|
return -1;
|
||
|
}
|