mirror of
https://github.com/ZDoom/gzdoom-gles.git
synced 2024-12-21 01:41:01 +00:00
82 lines
1.3 KiB
Text
82 lines
1.3 KiB
Text
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// Fighter Boss (Zedek) -----------------------------------------------------
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ACTOR FighterBoss 10100
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{
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Game Hexen
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health 800
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PainChance 50
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Speed 25
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Radius 16
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Height 64
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Monster
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+FLOORCLIP
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+TELESTOMP
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+DONTMORPH
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PainSound "PlayerFighterPain"
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DeathSound "PlayerFighterCrazyDeath"
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Obituary "$OB_FBOSS"
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action native A_FighterAttack();
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States
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{
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Spawn:
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PLAY A 2
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PLAY A 3 A_ClassBossHealth
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PLAY A 5 A_Look
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Wait
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See:
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PLAY ABCD 4 A_FastChase
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Loop
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Pain:
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PLAY G 4
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PLAY G 4 A_Pain
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Goto See
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Melee:
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Missile:
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PLAY E 8 A_FaceTarget
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PLAY F 8 A_FighterAttack
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Goto See
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Death:
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PLAY H 6
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PLAY I 6 A_Scream
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PLAY JK 6
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PLAY L 6 A_NoBlocking
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PLAY M 6
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PLAY N -1
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Stop
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XDeath:
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PLAY O 5 A_Scream
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PLAY P 5 A_SkullPop
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PLAY R 5 A_NoBlocking
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PLAY STUV 5
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PLAY W -1
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Stop
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Ice:
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PLAY X 5 A_FreezeDeath
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PLAY X 1 A_FreezeDeathChunks
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Wait
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Burn:
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FDTH A 5 Bright A_PlaySound("PlayerFighterBurnDeath")
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FDTH B 4 Bright
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FDTH G 5 Bright
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FDTH H 4 Bright A_Scream
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FDTH I 5 Bright
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FDTH J 4 Bright
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FDTH K 5 Bright
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FDTH L 4 Bright
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FDTH M 5 Bright
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FDTH N 4 Bright
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FDTH O 5 Bright
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FDTH P 4 Bright
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FDTH Q 5 Bright
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FDTH R 4 Bright
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FDTH S 5 Bright A_NoBlocking
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FDTH T 4 Bright
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FDTH U 5 Bright
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FDTH V 4 Bright
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Stop
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}
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}
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