mirror of
https://github.com/ZDoom/gzdoom-gles.git
synced 2024-12-21 09:51:18 +00:00
114 lines
5.4 KiB
Text
114 lines
5.4 KiB
Text
|
/* _______ ____ __ ___ ___
|
||
|
* \ _ \ \ / \ / \ \ / / ' ' '
|
||
|
* | | \ \ | | || | \/ | . .
|
||
|
* | | | | | | || ||\ /| |
|
||
|
* | | | | | | || || \/ | | ' ' '
|
||
|
* | | | | | | || || | | . .
|
||
|
* | |_/ / \ \__// || | |
|
||
|
* /_______/ynamic \____/niversal /__\ /____\usic /| . . ibliotheque
|
||
|
* / \
|
||
|
* / . \
|
||
|
* fnptr.txt - Function pointer explanation. / / \ \
|
||
|
* | < / \_
|
||
|
* | \/ /\ /
|
||
|
* \_ / > /
|
||
|
* | \ / /
|
||
|
* | ' /
|
||
|
* \__/
|
||
|
*/
|
||
|
|
||
|
|
||
|
C allows you to create and use function pointers. A function pointer is a
|
||
|
variable that points to a function, and you can use it to call that function.
|
||
|
Why is this useful?
|
||
|
|
||
|
Function pointers can be passed as parameters. As an example, here's a
|
||
|
function from Allegro:
|
||
|
|
||
|
void create_light_table(COLOR_MAP *table, const PALETTE pal, int r, g, b,
|
||
|
void (*callback)(int pos));
|
||
|
|
||
|
Don't worry about the syntax just yet, but the last parameter, 'callback', is
|
||
|
a pointer to a function that takes an int parameter. create_light_table() can
|
||
|
take some time to complete its work, and you may want to display a progress
|
||
|
indicator. So you write a function to draw the progress indicator, and then,
|
||
|
for 'callback', you specify a pointer to your function. This will enable
|
||
|
create_light_table() to call your function at intervals during its
|
||
|
processing. (If you don't want to use the callback, you can pass NULL, but
|
||
|
this only works because create_light_table() checks actively for NULL. You
|
||
|
can't always specify NULL when you want nothing to happen.)
|
||
|
|
||
|
There are many other uses. In addition to using function pointers as
|
||
|
parameters, Allegro has some global function pointers you can set to point to
|
||
|
your functions. Function pointers can also be used in structs, and this is
|
||
|
where DUMB makes the most use of them.
|
||
|
|
||
|
So how are they used?
|
||
|
|
||
|
void bar(void) { ... } /* Here's a function */
|
||
|
void (*foo)(void) = &bar; /* Take a pointer */
|
||
|
(*foo)(); /* Call the function */
|
||
|
|
||
|
char *baz(float a) { ... } /* Here's another function */
|
||
|
char *(*foobarbaz)(float a) = &baz; /* Take a pointer */
|
||
|
char *rv = (*foobarbaz)(0.1); /* Call the function */
|
||
|
|
||
|
In both these cases, note how the statement for calling the pointed-to
|
||
|
function (third line) resembles the definition of the function pointer
|
||
|
(second line). This is true of any variable in C, and can lead to some truly
|
||
|
obfuscated definitions if you are that way inclined. Such definitions can be
|
||
|
clarified with typedefs, but before you use those, it is important you
|
||
|
understand how the above statements work. I speak from experience: function
|
||
|
pointer notation looks random and scary, until you understand why it's the
|
||
|
way it is; then it makes perfect sense.
|
||
|
|
||
|
(It is actually permissible to omit the & when taking a pointer and to write
|
||
|
e.g. foobarbaz(0.1) instead of (*foobarbaz)(0.1). However, I recommend not
|
||
|
doing this, since the syntax for using the pointer no longer resembles the
|
||
|
definition. Writing e.g. (*foobarbaz)(0.1) also makes a clear distinction
|
||
|
between function pointer calls and ordinary function calls, which makes code
|
||
|
more readable.)
|
||
|
|
||
|
Note that function pointers have the return value and parameter list
|
||
|
specified. A function pointer can only point to a function with a matching
|
||
|
return value and matching parameters. (You can break this rule by casting the
|
||
|
pointer explicitly, but there is no situation where doing so is portable to
|
||
|
all computers, and I strongly advise against it unless you're writing system
|
||
|
code. If you're not sure whether you're writing system code or not, then
|
||
|
you're not.)
|
||
|
|
||
|
The parameter names need not match (although the types must). If you wish to
|
||
|
rename a parameter in your function, you do not have to change the function
|
||
|
pointer accordingly. In fact, when you define a function pointer, you don't
|
||
|
even have to specify the names of parameters if you don't want to. I normally
|
||
|
do so for clarity.
|
||
|
|
||
|
It is possible to typedef a function pointer. In order to typedef a function
|
||
|
pointer, you start by declaring the pointer as a variable:
|
||
|
|
||
|
void (*myfunc)(void);
|
||
|
|
||
|
Then you write 'typedef' before it and replace the variable name, which is
|
||
|
myfunc, with the type name (this rule can be applied to any variable when you
|
||
|
want to use typedef):
|
||
|
|
||
|
typedef void (*MYTYPE)(void);
|
||
|
|
||
|
Now 'MYTYPE' represents a pointer to a function with no parameters and no
|
||
|
return value. The following two lines are completely equivalent:
|
||
|
|
||
|
MYTYPE myfunc;
|
||
|
void (*myfunc)(void);
|
||
|
|
||
|
Note that we use MYTYPE without an asterisk (*), since it is already a
|
||
|
pointer.
|
||
|
|
||
|
That's it. If you feel anything should be explained better here, or if you
|
||
|
feel something should be added, please don't hesitate to let me know!
|
||
|
|
||
|
|
||
|
Ben Davis
|
||
|
entheh@users.sf.net
|
||
|
IRC EFnet #dumb
|
||
|
See readme.txt for details on using IRC.
|