gzdoom-gles/src/g_heretic/a_hereticartifacts.cpp

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#include "info.h"
#include "a_pickups.h"
#include "a_artifacts.h"
#include "gstrings.h"
#include "p_local.h"
#include "p_enemy.h"
#include "s_sound.h"
// Tome of power ------------------------------------------------------------
class AArtiTomeOfPower : public APowerupGiver
{
DECLARE_ACTOR (AArtiTomeOfPower, APowerupGiver)
public:
bool Use (bool pickup);
};
FState AArtiTomeOfPower::States[] =
{
S_NORMAL (PWBK, 'A', 350, NULL, &States[0])
};
IMPLEMENT_ACTOR (AArtiTomeOfPower, Heretic, 86, 134)
PROP_Flags (MF_SPECIAL|MF_COUNTITEM)
PROP_Flags2 (MF2_FLOATBOB)
PROP_SpawnState (0)
PROP_Inventory_FlagsSet (IF_PICKUPFLASH)
PROP_Inventory_Icon ("ARTIPWBK")
PROP_PowerupGiver_Powerup ("PowerWeaponLevel2")
PROP_Inventory_PickupMessage("$TXT_ARTITOMEOFPOWER")
END_DEFAULTS
bool AArtiTomeOfPower::Use (bool pickup)
{
if (Owner->player->morphTics)
{ // Attempt to undo chicken
if (P_UndoPlayerMorph (Owner->player) == false)
{ // Failed
P_DamageMobj (Owner, NULL, NULL, 1000000, MOD_TELEFRAG);
}
else
{ // Succeeded
Owner->player->morphTics = 0;
S_Sound (Owner, CHAN_VOICE, "*evillaugh", 1, ATTN_IDLE);
}
return true;
}
else
{
return Super::Use (pickup);
}
}
// Time bomb ----------------------------------------------------------------
class AActivatedTimeBomb : public AActor
{
DECLARE_ACTOR (AActivatedTimeBomb, AActor)
public:
void PreExplode ()
{
z += 32*FRACUNIT;
alpha = OPAQUE;
}
};
FState AActivatedTimeBomb::States[] =
{
S_NORMAL (FBMB, 'A', 10, NULL , &States[1]),
S_NORMAL (FBMB, 'B', 10, NULL , &States[2]),
S_NORMAL (FBMB, 'C', 10, NULL , &States[3]),
S_NORMAL (FBMB, 'D', 10, NULL , &States[4]),
S_NORMAL (FBMB, 'E', 6, A_Scream , &States[5]),
S_BRIGHT (XPL1, 'A', 4, A_Explode, &States[6]),
S_BRIGHT (XPL1, 'B', 4, NULL , &States[7]),
S_BRIGHT (XPL1, 'C', 4, NULL , &States[8]),
S_BRIGHT (XPL1, 'D', 4, NULL , &States[9]),
S_BRIGHT (XPL1, 'E', 4, NULL , &States[10]),
S_BRIGHT (XPL1, 'F', 4, NULL , NULL)
};
IMPLEMENT_ACTOR (AActivatedTimeBomb, Heretic, -1, 72)
PROP_Flags (MF_NOGRAVITY)
PROP_RenderStyle (STYLE_Translucent)
PROP_Alpha (HR_SHADOW)
PROP_SpawnState (0)
PROP_DeathSound ("misc/timebomb")
END_DEFAULTS
class AArtiTimeBomb : public AInventory
{
DECLARE_ACTOR (AArtiTimeBomb, AInventory)
public:
bool Use (bool pickup);
};
FState AArtiTimeBomb::States[] =
{
S_NORMAL (FBMB, 'E', 350, NULL, &States[0]),
};
IMPLEMENT_ACTOR (AArtiTimeBomb, Heretic, 34, 72)
PROP_Flags (MF_SPECIAL|MF_COUNTITEM)
PROP_Flags2 (MF2_FLOATBOB)
PROP_SpawnState (0)
PROP_Inventory_DefMaxAmount
PROP_Inventory_FlagsSet (IF_INVBAR|IF_PICKUPFLASH|IF_FANCYPICKUPSOUND)
PROP_Inventory_Icon ("ARTIFBMB")
PROP_Inventory_PickupSound ("misc/p_pkup")
PROP_Inventory_PickupMessage("$TXT_ARTIFIREBOMB")
END_DEFAULTS
bool AArtiTimeBomb::Use (bool pickup)
{
angle_t angle = Owner->angle >> ANGLETOFINESHIFT;
AActor *mo = Spawn<AActivatedTimeBomb> (
Owner->x + 24*finecosine[angle],
Owner->y + 24*finesine[angle],
Owner->z - Owner->floorclip);
mo->target = Owner;
return true;
}