gzdoom-gles/src/sound/i_musicinterns.h

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#ifdef _WIN32
#define WIN32_LEAN_AND_MEAN
#define USE_WINDOWS_DWORD
#if defined(_WIN32_WINNT) && _WIN32_WINNT < 0x0400
#undef _WIN32_WINNT
#endif
#ifndef _WIN32_WINNT
#define _WIN32_WINNT 0x0400
#endif
#include <windows.h>
#include <mmsystem.h>
#else
#include <SDL.h>
#define FALSE 0
#define TRUE 1
#endif
#include <fmod.h>
#include "tempfiles.h"
#include "oplsynth/opl_mus_player.h"
#include "c_cvars.h"
#include "mus2midi.h"
#include "i_sound.h"
void I_InitMusicWin32 ();
void I_ShutdownMusicWin32 ();
extern float relative_volume;
// The base music class. Everything is derived from this --------------------
class MusInfo
{
public:
MusInfo ();
virtual ~MusInfo ();
VERY IMPORTANT NOTE FOR ANYBODY BUILDING FROM THE TRUNK: This commit adds support for FMOD Ex while at the same time removing support for FMOD 3. Be sure to update your SDKs. GCC users, be sure to do a "make cleandep && make clean" before building, or you will likely get inexplicable errors. - Fixed: If you wanted to make cleandep with MinGW, you had to specifically specify Makefile.mingw as the makefile to use. - Added a normalizer to the OPL synth. It helped bring up the volume a little, but not nearly as much as I would have liked. - Removed MIDI Mapper references. It doesn't work with the stream API, and it doesn't really exist on NT kernels, either. - Reworked music volume: Except for MIDI, all music volume is controlled through GSnd and not at the individual song level. - Removed the mididevice global variable. - Removed snd_midivolume. Now that all music uses a linear volume scale, there's no need for two separate music volume controls. - Increased snd_samplerate default up to 48000. - Added snd_format, defaulting to "PCM-16". - Added snd_speakermode, defaulting to "Auto". - Replaced snd_fpu with snd_resampler, defaulting to "Linear". - Bumped the snd_channels default up from a pitiful 12 to 32. - Changed snd_3d default to true. The new cvar snd_hw3d determines if hardware 3D support is used and default to false. - Removed the libFLAC source, since FMOD Ex has native FLAC support. - Removed the altsound code, since it was terribly gimped in comparison to the FMOD code. It's original purpose was to have been as a springboard for writing a non-FMOD sound system for Unix-y systems, but that never happened. - Finished preliminary FMOD Ex support. SVN r789 (trunk)
2008-03-09 03:13:49 +00:00
virtual void MusicVolumeChanged(); // snd_musicvolume changed
virtual void TimidityVolumeChanged(); // timidity_mastervolume changed
virtual void Play (bool looping) = 0;
virtual void Pause () = 0;
virtual void Resume () = 0;
virtual void Stop () = 0;
virtual bool IsPlaying () = 0;
virtual bool IsMIDI () const = 0;
virtual bool IsValid () const = 0;
virtual bool SetPosition (int order);
virtual void Update();
- The garbage collector is now run one last time just before exiting the game. - Removed movie volume from the sound menu and renamed some of the other options to give the MIDI device name more room to display itself. - Moved the midi device selection into the main sound menu. - Added FMOD as MIDI device -1, to replace the MIDI mapper. This is still the default device. By default, it uses exactly the same DLS instruments as the Microsoft GS Wavetable Synth. If you have another set DLS level 1 patch set you want to use, set the snd_midipatchfile cvar to specify where it should load the instruments from. - Changed the ProduceMIDI function to store its output into a TArray<BYTE>. An overloaded version wraps around it to continue to supply file-writing support for external Timidity++ usage. - Added an FMOD credits banner to comply with their non-commercial license. - Reimplemented the snd_buffersize cvar for the FMOD Ex sound system. Rather than a time in ms, this is now the length in samples of the DSP buffer. Also added the snd_buffercount cvar to offer complete control over the call to FMOD::System::setDSPBufferSize(). Note that with any snd_samplerate below about 44kHz, you will need to set snd_buffersize to avoid long latencies. - Reimplemented the snd_output cvar for the FMOD Ex sound system. - Changed snd_samplerate default to 0. This now means to use the default sample rate. - Made snd_output, snd_output_format, snd_speakermode, snd_resampler, and snd_hrtf available through the menu. - Split the HRTF effect selection into its own cvar: snd_hrtf. - Removed 96000 Hz option from the menu. It's still available through the cvar, if desired. - Fixed: If Windows sound init failed, retry with DirectSound. (Apparently, WASAPI doesn't work with more than two speakers and PCM-Float output at the same time.) - Fixed: Area sounds only played from the front speakers once you got within the 2D panning area. SVN r854 (trunk)
2008-03-26 04:27:07 +00:00
virtual FString GetStats();
virtual MusInfo *GetOPLDumper(const char *filename);
enum EState
{
STATE_Stopped,
STATE_Playing,
STATE_Paused
} m_Status;
bool m_Looping;
bool m_NotStartedYet; // Song has been created but not yet played
};
// A device that provides a WinMM-like MIDI streaming interface -------------
#ifndef _WIN32
struct MIDIHDR
{
BYTE *lpData;
DWORD dwBufferLength;
DWORD dwBytesRecorded;
MIDIHDR *lpNext;
};
enum
{
MOD_MIDIPORT = 1,
MOD_SYNTH,
MOD_SQSYNTH,
MOD_FMSYNTH,
MOD_MAPPER,
MOD_WAVETABLE,
MOD_SWSYNTH
};
typedef BYTE *LPSTR;
#define MEVT_TEMPO ((BYTE)1)
#define MEVT_NOP ((BYTE)2)
#define MEVT_LONGMSG ((BYTE)128)
#define MEVT_EVENTTYPE(x) ((BYTE)((x) >> 24))
#define MEVT_EVENTPARM(x) ((x) & 0xffffff)
#define MOM_DONE 969
#endif
class MIDIDevice
{
public:
MIDIDevice();
virtual ~MIDIDevice();
virtual int Open(void (*callback)(unsigned int, void *, DWORD, DWORD), void *userdata) = 0;
virtual void Close() = 0;
virtual bool IsOpen() const = 0;
virtual int GetTechnology() const = 0;
virtual int SetTempo(int tempo) = 0;
virtual int SetTimeDiv(int timediv) = 0;
virtual int StreamOut(MIDIHDR *data) = 0;
virtual int StreamOutSync(MIDIHDR *data) = 0;
virtual int Resume() = 0;
virtual void Stop() = 0;
virtual int PrepareHeader(MIDIHDR *data) = 0;
virtual int UnprepareHeader(MIDIHDR *data) = 0;
virtual bool FakeVolume() = 0;
virtual bool Pause(bool paused) = 0;
virtual bool NeedThreadedCallback() = 0;
virtual void PrecacheInstruments(const WORD *instruments, int count);
};
// WinMM implementation of a MIDI output device -----------------------------
#ifdef _WIN32
class WinMIDIDevice : public MIDIDevice
{
public:
WinMIDIDevice(int dev_id);
~WinMIDIDevice();
int Open(void (*callback)(unsigned int, void *, DWORD, DWORD), void *userdata);
void Close();
bool IsOpen() const;
int GetTechnology() const;
int SetTempo(int tempo);
int SetTimeDiv(int timediv);
int StreamOut(MIDIHDR *data);
int StreamOutSync(MIDIHDR *data);
int Resume();
void Stop();
int PrepareHeader(MIDIHDR *data);
int UnprepareHeader(MIDIHDR *data);
bool FakeVolume();
bool NeedThreadedCallback();
bool Pause(bool paused);
void PrecacheInstruments(const WORD *instruments, int count);
protected:
static void CALLBACK CallbackFunc(HMIDIOUT, UINT, DWORD_PTR, DWORD, DWORD);
HMIDISTRM MidiOut;
UINT DeviceID;
DWORD SavedVolume;
bool VolumeWorks;
void (*Callback)(unsigned int, void *, DWORD, DWORD);
void *CallbackData;
};
#endif
// OPL implementation of a MIDI output device -------------------------------
class OPLMIDIDevice : public MIDIDevice, protected OPLmusicBlock
{
public:
OPLMIDIDevice();
~OPLMIDIDevice();
int Open(void (*callback)(unsigned int, void *, DWORD, DWORD), void *userdata);
void Close();
bool IsOpen() const;
int GetTechnology() const;
int SetTempo(int tempo);
int SetTimeDiv(int timediv);
int StreamOut(MIDIHDR *data);
int StreamOutSync(MIDIHDR *data);
int Resume();
void Stop();
int PrepareHeader(MIDIHDR *data);
int UnprepareHeader(MIDIHDR *data);
bool FakeVolume();
bool NeedThreadedCallback();
bool Pause(bool paused);
protected:
static bool FillStream(SoundStream *stream, void *buff, int len, void *userdata);
void (*Callback)(unsigned int, void *, DWORD, DWORD);
void *CallbackData;
void CalcTickRate();
void HandleEvent(int status, int parm1, int parm2);
int PlayTick();
SoundStream *Stream;
double Tempo;
double Division;
MIDIHDR *Events;
bool Started;
DWORD Position;
};
// OPL dumper implementation of a MIDI output device ------------------------
class OPLDumperMIDIDevice : public OPLMIDIDevice
{
public:
OPLDumperMIDIDevice(const char *filename);
~OPLDumperMIDIDevice();
int Resume();
void Stop();
};
// Internal TiMidity MIDI device --------------------------------------------
namespace Timidity { struct Renderer; }
class TimidityMIDIDevice : public MIDIDevice
{
public:
TimidityMIDIDevice();
~TimidityMIDIDevice();
int Open(void (*callback)(unsigned int, void *, DWORD, DWORD), void *userdata);
void Close();
bool IsOpen() const;
int GetTechnology() const;
int SetTempo(int tempo);
int SetTimeDiv(int timediv);
int StreamOut(MIDIHDR *data);
int StreamOutSync(MIDIHDR *data);
int Resume();
void Stop();
int PrepareHeader(MIDIHDR *data);
int UnprepareHeader(MIDIHDR *data);
bool FakeVolume();
bool Pause(bool paused);
bool NeedThreadedCallback();
void PrecacheInstruments(const WORD *instruments, int count);
protected:
static bool FillStream(SoundStream *stream, void *buff, int len, void *userdata);
bool ServiceStream (void *buff, int numbytes);
void (*Callback)(unsigned int, void *, DWORD, DWORD);
void *CallbackData;
void CalcTickRate();
int PlayTick();
FCriticalSection CritSec;
SoundStream *Stream;
Timidity::Renderer *Renderer;
double Tempo;
double Division;
double SamplesPerTick;
double NextTickIn;
MIDIHDR *Events;
bool Started;
DWORD Position;
};
// Base class for streaming MUS and MIDI files ------------------------------
// MIDI device selection.
enum EMIDIDevice
{
MIDI_Win,
MIDI_OPL,
MIDI_Timidity
};
class MIDIStreamer : public MusInfo
{
public:
MIDIStreamer(EMIDIDevice type);
~MIDIStreamer();
VERY IMPORTANT NOTE FOR ANYBODY BUILDING FROM THE TRUNK: This commit adds support for FMOD Ex while at the same time removing support for FMOD 3. Be sure to update your SDKs. GCC users, be sure to do a "make cleandep && make clean" before building, or you will likely get inexplicable errors. - Fixed: If you wanted to make cleandep with MinGW, you had to specifically specify Makefile.mingw as the makefile to use. - Added a normalizer to the OPL synth. It helped bring up the volume a little, but not nearly as much as I would have liked. - Removed MIDI Mapper references. It doesn't work with the stream API, and it doesn't really exist on NT kernels, either. - Reworked music volume: Except for MIDI, all music volume is controlled through GSnd and not at the individual song level. - Removed the mididevice global variable. - Removed snd_midivolume. Now that all music uses a linear volume scale, there's no need for two separate music volume controls. - Increased snd_samplerate default up to 48000. - Added snd_format, defaulting to "PCM-16". - Added snd_speakermode, defaulting to "Auto". - Replaced snd_fpu with snd_resampler, defaulting to "Linear". - Bumped the snd_channels default up from a pitiful 12 to 32. - Changed snd_3d default to true. The new cvar snd_hw3d determines if hardware 3D support is used and default to false. - Removed the libFLAC source, since FMOD Ex has native FLAC support. - Removed the altsound code, since it was terribly gimped in comparison to the FMOD code. It's original purpose was to have been as a springboard for writing a non-FMOD sound system for Unix-y systems, but that never happened. - Finished preliminary FMOD Ex support. SVN r789 (trunk)
2008-03-09 03:13:49 +00:00
void MusicVolumeChanged();
void Play(bool looping);
void Pause();
void Resume();
void Stop();
bool IsPlaying();
bool IsMIDI() const;
bool IsValid() const;
void Update();
protected:
MIDIStreamer(const char *dumpname);
void OutputVolume (DWORD volume);
int FillBuffer(int buffer_num, int max_events, DWORD max_time);
bool ServiceEvent();
int VolumeControllerChange(int channel, int volume);
static void Callback(unsigned int uMsg, void *userdata, DWORD dwParam1, DWORD dwParam2);
// Virtuals for subclasses to override
virtual void CheckCaps();
virtual void DoInitialSetup() = 0;
virtual void DoRestart() = 0;
virtual bool CheckDone() = 0;
virtual void Precache() = 0;
virtual DWORD *MakeEvents(DWORD *events, DWORD *max_event_p, DWORD max_time) = 0;
enum
{
MAX_EVENTS = 128
};
enum
{
SONG_MORE,
SONG_DONE,
SONG_ERROR
};
#ifdef _WIN32
static DWORD WINAPI PlayerProc (LPVOID lpParameter);
DWORD PlayerLoop();
HANDLE PlayerThread;
HANDLE ExitEvent;
HANDLE BufferDoneEvent;
#endif
MIDIDevice *MIDI;
DWORD Events[2][MAX_EVENTS*3];
MIDIHDR Buffer[2];
int BufferNum;
int EndQueued;
bool VolumeChanged;
bool Restarting;
bool InitialPlayback;
DWORD NewVolume;
int Division;
int Tempo;
int InitialTempo;
BYTE ChannelVolumes[16];
VERY IMPORTANT NOTE FOR ANYBODY BUILDING FROM THE TRUNK: This commit adds support for FMOD Ex while at the same time removing support for FMOD 3. Be sure to update your SDKs. GCC users, be sure to do a "make cleandep && make clean" before building, or you will likely get inexplicable errors. - Fixed: If you wanted to make cleandep with MinGW, you had to specifically specify Makefile.mingw as the makefile to use. - Added a normalizer to the OPL synth. It helped bring up the volume a little, but not nearly as much as I would have liked. - Removed MIDI Mapper references. It doesn't work with the stream API, and it doesn't really exist on NT kernels, either. - Reworked music volume: Except for MIDI, all music volume is controlled through GSnd and not at the individual song level. - Removed the mididevice global variable. - Removed snd_midivolume. Now that all music uses a linear volume scale, there's no need for two separate music volume controls. - Increased snd_samplerate default up to 48000. - Added snd_format, defaulting to "PCM-16". - Added snd_speakermode, defaulting to "Auto". - Replaced snd_fpu with snd_resampler, defaulting to "Linear". - Bumped the snd_channels default up from a pitiful 12 to 32. - Changed snd_3d default to true. The new cvar snd_hw3d determines if hardware 3D support is used and default to false. - Removed the libFLAC source, since FMOD Ex has native FLAC support. - Removed the altsound code, since it was terribly gimped in comparison to the FMOD code. It's original purpose was to have been as a springboard for writing a non-FMOD sound system for Unix-y systems, but that never happened. - Finished preliminary FMOD Ex support. SVN r789 (trunk)
2008-03-09 03:13:49 +00:00
DWORD Volume;
EMIDIDevice DeviceType;
bool CallbackIsThreaded;
FString DumpFilename;
};
// MUS file played with a MIDI stream ---------------------------------------
class MUSSong2 : public MIDIStreamer
{
public:
MUSSong2(FILE *file, char *musiccache, int length, EMIDIDevice type);
~MUSSong2();
MusInfo *GetOPLDumper(const char *filename);
protected:
MUSSong2(const MUSSong2 *original, const char *filename); //OPL dump constructor
void DoInitialSetup();
void DoRestart();
bool CheckDone();
void Precache();
DWORD *MakeEvents(DWORD *events, DWORD *max_events_p, DWORD max_time);
MUSHeader *MusHeader;
BYTE *MusBuffer;
BYTE LastVelocity[16];
size_t MusP, MaxMusP;
};
// MIDI file played with a MIDI stream --------------------------------------
class MIDISong2 : public MIDIStreamer
{
public:
MIDISong2(FILE *file, char *musiccache, int length, EMIDIDevice type);
~MIDISong2();
MusInfo *GetOPLDumper(const char *filename);
protected:
MIDISong2(const MIDISong2 *original, const char *filename); // OPL dump constructor
void CheckCaps();
void DoInitialSetup();
void DoRestart();
bool CheckDone();
void Precache();
DWORD *MakeEvents(DWORD *events, DWORD *max_events_p, DWORD max_time);
void AdvanceTracks(DWORD time);
struct TrackInfo;
void ProcessInitialMetaEvents ();
DWORD *SendCommand (DWORD *event, TrackInfo *track, DWORD delay);
TrackInfo *FindNextDue ();
void SetTempo(int new_tempo);
BYTE *MusHeader;
int SongLen;
TrackInfo *Tracks;
TrackInfo *TrackDue;
int NumTracks;
int Format;
WORD DesignationMask;
};
VERY IMPORTANT NOTE FOR ANYBODY BUILDING FROM THE TRUNK: This commit adds support for FMOD Ex while at the same time removing support for FMOD 3. Be sure to update your SDKs. GCC users, be sure to do a "make cleandep && make clean" before building, or you will likely get inexplicable errors. - Fixed: If you wanted to make cleandep with MinGW, you had to specifically specify Makefile.mingw as the makefile to use. - Added a normalizer to the OPL synth. It helped bring up the volume a little, but not nearly as much as I would have liked. - Removed MIDI Mapper references. It doesn't work with the stream API, and it doesn't really exist on NT kernels, either. - Reworked music volume: Except for MIDI, all music volume is controlled through GSnd and not at the individual song level. - Removed the mididevice global variable. - Removed snd_midivolume. Now that all music uses a linear volume scale, there's no need for two separate music volume controls. - Increased snd_samplerate default up to 48000. - Added snd_format, defaulting to "PCM-16". - Added snd_speakermode, defaulting to "Auto". - Replaced snd_fpu with snd_resampler, defaulting to "Linear". - Bumped the snd_channels default up from a pitiful 12 to 32. - Changed snd_3d default to true. The new cvar snd_hw3d determines if hardware 3D support is used and default to false. - Removed the libFLAC source, since FMOD Ex has native FLAC support. - Removed the altsound code, since it was terribly gimped in comparison to the FMOD code. It's original purpose was to have been as a springboard for writing a non-FMOD sound system for Unix-y systems, but that never happened. - Finished preliminary FMOD Ex support. SVN r789 (trunk)
2008-03-09 03:13:49 +00:00
// Anything supported by FMOD out of the box --------------------------------
class StreamSong : public MusInfo
{
public:
StreamSong (const char *file, int offset, int length);
~StreamSong ();
void Play (bool looping);
void Pause ();
void Resume ();
void Stop ();
bool IsPlaying ();
bool IsMIDI () const { return false; }
bool IsValid () const { return m_Stream != NULL; }
VERY IMPORTANT NOTE FOR ANYBODY BUILDING FROM THE TRUNK: This commit adds support for FMOD Ex while at the same time removing support for FMOD 3. Be sure to update your SDKs. GCC users, be sure to do a "make cleandep && make clean" before building, or you will likely get inexplicable errors. - Fixed: If you wanted to make cleandep with MinGW, you had to specifically specify Makefile.mingw as the makefile to use. - Added a normalizer to the OPL synth. It helped bring up the volume a little, but not nearly as much as I would have liked. - Removed MIDI Mapper references. It doesn't work with the stream API, and it doesn't really exist on NT kernels, either. - Reworked music volume: Except for MIDI, all music volume is controlled through GSnd and not at the individual song level. - Removed the mididevice global variable. - Removed snd_midivolume. Now that all music uses a linear volume scale, there's no need for two separate music volume controls. - Increased snd_samplerate default up to 48000. - Added snd_format, defaulting to "PCM-16". - Added snd_speakermode, defaulting to "Auto". - Replaced snd_fpu with snd_resampler, defaulting to "Linear". - Bumped the snd_channels default up from a pitiful 12 to 32. - Changed snd_3d default to true. The new cvar snd_hw3d determines if hardware 3D support is used and default to false. - Removed the libFLAC source, since FMOD Ex has native FLAC support. - Removed the altsound code, since it was terribly gimped in comparison to the FMOD code. It's original purpose was to have been as a springboard for writing a non-FMOD sound system for Unix-y systems, but that never happened. - Finished preliminary FMOD Ex support. SVN r789 (trunk)
2008-03-09 03:13:49 +00:00
bool SetPosition (int order);
- The garbage collector is now run one last time just before exiting the game. - Removed movie volume from the sound menu and renamed some of the other options to give the MIDI device name more room to display itself. - Moved the midi device selection into the main sound menu. - Added FMOD as MIDI device -1, to replace the MIDI mapper. This is still the default device. By default, it uses exactly the same DLS instruments as the Microsoft GS Wavetable Synth. If you have another set DLS level 1 patch set you want to use, set the snd_midipatchfile cvar to specify where it should load the instruments from. - Changed the ProduceMIDI function to store its output into a TArray<BYTE>. An overloaded version wraps around it to continue to supply file-writing support for external Timidity++ usage. - Added an FMOD credits banner to comply with their non-commercial license. - Reimplemented the snd_buffersize cvar for the FMOD Ex sound system. Rather than a time in ms, this is now the length in samples of the DSP buffer. Also added the snd_buffercount cvar to offer complete control over the call to FMOD::System::setDSPBufferSize(). Note that with any snd_samplerate below about 44kHz, you will need to set snd_buffersize to avoid long latencies. - Reimplemented the snd_output cvar for the FMOD Ex sound system. - Changed snd_samplerate default to 0. This now means to use the default sample rate. - Made snd_output, snd_output_format, snd_speakermode, snd_resampler, and snd_hrtf available through the menu. - Split the HRTF effect selection into its own cvar: snd_hrtf. - Removed 96000 Hz option from the menu. It's still available through the cvar, if desired. - Fixed: If Windows sound init failed, retry with DirectSound. (Apparently, WASAPI doesn't work with more than two speakers and PCM-Float output at the same time.) - Fixed: Area sounds only played from the front speakers once you got within the 2D panning area. SVN r854 (trunk)
2008-03-26 04:27:07 +00:00
FString GetStats();
protected:
StreamSong () : m_Stream(NULL), m_LastPos(0) {}
SoundStream *m_Stream;
int m_LastPos;
};
// MIDI file played with Timidity and possibly streamed through FMOD --------
class TimiditySong : public StreamSong
{
public:
2006-04-14 12:58:52 +00:00
TimiditySong (FILE *file, char * musiccache, int length);
~TimiditySong ();
void Play (bool looping);
void Stop ();
bool IsPlaying ();
bool IsValid () const { return CommandLine.Len() > 0; }
VERY IMPORTANT NOTE FOR ANYBODY BUILDING FROM THE TRUNK: This commit adds support for FMOD Ex while at the same time removing support for FMOD 3. Be sure to update your SDKs. GCC users, be sure to do a "make cleandep && make clean" before building, or you will likely get inexplicable errors. - Fixed: If you wanted to make cleandep with MinGW, you had to specifically specify Makefile.mingw as the makefile to use. - Added a normalizer to the OPL synth. It helped bring up the volume a little, but not nearly as much as I would have liked. - Removed MIDI Mapper references. It doesn't work with the stream API, and it doesn't really exist on NT kernels, either. - Reworked music volume: Except for MIDI, all music volume is controlled through GSnd and not at the individual song level. - Removed the mididevice global variable. - Removed snd_midivolume. Now that all music uses a linear volume scale, there's no need for two separate music volume controls. - Increased snd_samplerate default up to 48000. - Added snd_format, defaulting to "PCM-16". - Added snd_speakermode, defaulting to "Auto". - Replaced snd_fpu with snd_resampler, defaulting to "Linear". - Bumped the snd_channels default up from a pitiful 12 to 32. - Changed snd_3d default to true. The new cvar snd_hw3d determines if hardware 3D support is used and default to false. - Removed the libFLAC source, since FMOD Ex has native FLAC support. - Removed the altsound code, since it was terribly gimped in comparison to the FMOD code. It's original purpose was to have been as a springboard for writing a non-FMOD sound system for Unix-y systems, but that never happened. - Finished preliminary FMOD Ex support. SVN r789 (trunk)
2008-03-09 03:13:49 +00:00
void TimidityVolumeChanged();
protected:
void PrepTimidity ();
bool LaunchTimidity ();
FTempFileName DiskName;
#ifdef _WIN32
HANDLE ReadWavePipe;
HANDLE WriteWavePipe;
HANDLE KillerEvent;
HANDLE ChildProcess;
bool Validated;
bool ValidateTimidity ();
#else // _WIN32
int WavePipe[2];
pid_t ChildProcess;
#endif
FString CommandLine;
size_t LoopPos;
static bool FillStream (SoundStream *stream, void *buff, int len, void *userdata);
#ifdef _WIN32
static const char EventName[];
#endif
};
// MUS file played by a software OPL2 synth and streamed through FMOD -------
class OPLMUSSong : public StreamSong
{
public:
OPLMUSSong (FILE *file, char *musiccache, int length);
~OPLMUSSong ();
void Play (bool looping);
bool IsPlaying ();
bool IsValid () const;
void ResetChips ();
MusInfo *GetOPLDumper(const char *filename);
protected:
OPLMUSSong(const OPLMUSSong *original, const char *filename); // OPL dump constructor
static bool FillStream (SoundStream *stream, void *buff, int len, void *userdata);
OPLmusicFile *Music;
};
class OPLMUSDumper : public OPLMUSSong
{
public:
OPLMUSDumper(const OPLMUSSong *original, const char *filename);
void Play(bool looping);
};
// CD track/disk played through the multimedia system -----------------------
class CDSong : public MusInfo
{
public:
CDSong (int track, int id);
~CDSong ();
void Play (bool looping);
void Pause ();
void Resume ();
void Stop ();
bool IsPlaying ();
bool IsMIDI () const { return false; }
bool IsValid () const { return m_Inited; }
protected:
CDSong () : m_Inited(false) {}
int m_Track;
bool m_Inited;
};
// CD track on a specific disk played through the multimedia system ---------
class CDDAFile : public CDSong
{
public:
CDDAFile (FILE *file, int length);
};
// --------------------------------------------------------------------------
extern MusInfo *currSong;
extern int nomusic;
EXTERN_CVAR (Float, snd_musicvolume)