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gzdoom-gles
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0c101102dc
gzdoom-gles
/
wadsrc
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static
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shaders
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glsl
/
stencil.fp
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- added missing shader files.
2014-05-12 20:24:26 +00:00
in vec4 pixelpos;
- all shaders now compile in core profile.
2014-07-14 23:05:53 +00:00
out vec4 FragColor;
- added missing shader files.
2014-05-12 20:24:26 +00:00
void main()
{
Mark portals in scene alpha channel for the SSAO pass
2016-09-04 06:15:29 +00:00
FragColor = vec4(1.0, 1.0, 1.0, 0.0);
- added missing shader files.
2014-05-12 20:24:26 +00:00
}
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