2015-12-31 14:06:44 +00:00
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/*
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** gl_anaglyph.cpp
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** Color mask based stereoscopic 3D modes for GZDoom
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**
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**---------------------------------------------------------------------------
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** Copyright 2015 Christopher Bruns
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** All rights reserved.
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**
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** Redistribution and use in source and binary forms, with or without
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** modification, are permitted provided that the following conditions
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** are met:
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**
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** 1. Redistributions of source code must retain the above copyright
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** notice, this list of conditions and the following disclaimer.
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** 2. Redistributions in binary form must reproduce the above copyright
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** notice, this list of conditions and the following disclaimer in the
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** documentation and/or other materials provided with the distribution.
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** 3. The name of the author may not be used to endorse or promote products
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** derived from this software without specific prior written permission.
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**
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** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
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** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
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** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
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** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
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** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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**---------------------------------------------------------------------------
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**
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**
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*/
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2015-10-26 13:08:18 +00:00
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#include "gl_anaglyph.h"
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2016-09-08 17:02:13 +00:00
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#include "gl/renderer/gl_renderer.h"
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#include "gl/renderer/gl_renderbuffers.h"
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2015-10-26 13:08:18 +00:00
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namespace s3d {
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MaskAnaglyph::MaskAnaglyph(const ColorMask& leftColorMask, double ipdMeters)
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: leftEye(leftColorMask, ipdMeters), rightEye(leftColorMask.inverse(), ipdMeters)
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{
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2015-12-31 14:36:37 +00:00
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eye_ptrs.Push(&leftEye);
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eye_ptrs.Push(&rightEye);
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2015-10-26 13:08:18 +00:00
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}
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2016-09-08 17:02:13 +00:00
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void MaskAnaglyph::Present() const
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{
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GLRenderer->mBuffers->BindOutputFB();
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GLRenderer->ClearBorders();
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gl_RenderState.SetColorMask(leftEye.GetColorMask().r, leftEye.GetColorMask().g, leftEye.GetColorMask().b, true);
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gl_RenderState.ApplyColorMask();
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GLRenderer->mBuffers->BindEyeTexture(0, 0);
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GLRenderer->DrawPresentTexture(GLRenderer->mOutputLetterbox, true);
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gl_RenderState.SetColorMask(rightEye.GetColorMask().r, rightEye.GetColorMask().g, rightEye.GetColorMask().b, true);
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gl_RenderState.ApplyColorMask();
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GLRenderer->mBuffers->BindEyeTexture(1, 0);
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GLRenderer->DrawPresentTexture(GLRenderer->mOutputLetterbox, true);
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gl_RenderState.ResetColorMask();
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gl_RenderState.ApplyColorMask();
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}
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2015-10-26 13:08:18 +00:00
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/* static */
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2016-04-26 12:03:10 +00:00
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const GreenMagenta& GreenMagenta::getInstance(float ipd)
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2015-10-26 13:08:18 +00:00
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{
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static GreenMagenta instance(ipd);
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return instance;
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}
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/* static */
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2016-04-26 12:03:10 +00:00
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const RedCyan& RedCyan::getInstance(float ipd)
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2015-10-26 13:08:18 +00:00
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{
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static RedCyan instance(ipd);
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return instance;
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}
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2016-04-09 19:40:55 +00:00
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/* static */
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2016-04-26 12:03:10 +00:00
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const AmberBlue& AmberBlue::getInstance(float ipd)
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2016-04-09 19:40:55 +00:00
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{
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static AmberBlue instance(ipd);
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return instance;
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}
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2015-10-26 13:08:18 +00:00
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} /* namespace s3d */
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