mirror of
https://github.com/ZDoom/gzdoom-gles.git
synced 2024-11-20 11:21:25 +00:00
129 lines
2.5 KiB
Text
129 lines
2.5 KiB
Text
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// Crusader -----------------------------------------------------------------
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ACTOR Crusader 3005
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{
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Game Strife
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ConversationID 63,-1,-1
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Speed 8
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Radius 40
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Height 56
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Mass 400
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Health 400
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Painchance 128
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Monster
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+FLOORCLIP
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+DONTMORPH
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+MISSILEMORE
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+INCOMBAT
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+NOICEDEATH
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MinMissileChance 120
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MaxDropoffHeight 32
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DropItem "EnergyPod", 256, 20
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SeeSound "crusader/sight"
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PainSound "crusader/pain"
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DeathSound "crusader/death"
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ActiveSound "crusader/active"
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Obituary "$OB_CRUSADER"
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action native A_CrusaderChoose ();
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action native A_CrusaderSweepLeft ();
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action native A_CrusaderSweepRight ();
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action native A_CrusaderRefire ();
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action native A_CrusaderDeath ();
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States
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{
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Spawn:
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ROB2 Q 10 A_Look
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Loop
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See:
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ROB2 AABBCCDD 3 A_Chase
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Loop
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Missile:
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ROB2 E 3 A_FaceTarget
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ROB2 F 2 Bright A_CrusaderChoose
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ROB2 E 2 Bright A_CrusaderSweepLeft
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ROB2 F 3 Bright A_CrusaderSweepLeft
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ROB2 E 2 Bright A_CrusaderSweepLeft
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ROB2 F 2 Bright A_CrusaderSweepLeft
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ROB2 E 2 Bright A_CrusaderSweepRight
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ROB2 F 2 Bright A_CrusaderSweepRight
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ROB2 E 2 Bright A_CrusaderSweepRight
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ROB2 F 2 A_CrusaderRefire
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Loop
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Pain:
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ROB2 D 1 A_Pain
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Goto See
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Death:
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ROB2 G 3 A_Scream
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ROB2 H 5 A_TossGib
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ROB2 I 4 Bright A_TossGib
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ROB2 J 4 Bright A_Explode(64,64,1,1)
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ROB2 K 4 Bright A_Fall
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ROB2 L 4 A_Explode(64,64,1,1)
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ROB2 MN 4 A_TossGib
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ROB2 O 4 A_Explode(64,64,1,1)
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ROB2 P -1 A_CrusaderDeath
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Stop
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}
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}
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// Fast Flame Projectile (used by Crusader) ---------------------------------
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ACTOR FastFlameMissile : FlameMissile
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{
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Mass 50
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Damage 1
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Speed 35
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}
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// Crusader Missile ---------------------------------------------------------
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// This is just like the mini missile the player shoots, except it doesn't
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// explode when it dies, and it does slightly less damage for a direct hit.
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ACTOR CrusaderMissile
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{
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Speed 20
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Radius 10
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Height 14
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Damage 7
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Projectile
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+STRIFEDAMAGE
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MaxStepHeight 4
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SeeSound "crusader/misl"
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DeathSound "crusader/mislx"
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States
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{
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Spawn:
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MICR A 6 Bright A_RocketInFlight
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Loop
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Death:
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SMIS A 0 Bright A_SetTranslucent(1,1)
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SMIS A 5 Bright A_StopSoundEx("Voice")
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SMIS B 5 Bright
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SMIS C 4 Bright
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SMIS DEFG 2 Bright
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Stop
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}
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}
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// Dead Crusader ------------------------------------------------------------
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ACTOR DeadCrusader 22
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{
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Game Strife
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ConversationID 230
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States
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{
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Spawn:
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ROB2 N 4
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ROB2 O 4
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ROB2 P -1
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Stop
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}
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}
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