gzdoom-gles/src/r_poly_triangle.h

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/*
** Triangle drawers
** Copyright (c) 2016 Magnus Norddahl
**
** This software is provided 'as-is', without any express or implied
** warranty. In no event will the authors be held liable for any damages
** arising from the use of this software.
**
** Permission is granted to anyone to use this software for any purpose,
** including commercial applications, and to alter it and redistribute it
** freely, subject to the following restrictions:
**
** 1. The origin of this software must not be misrepresented; you must not
** claim that you wrote the original software. If you use this software
** in a product, an acknowledgment in the product documentation would be
** appreciated but is not required.
** 2. Altered source versions must be plainly marked as such, and must not be
** misrepresented as being the original software.
** 3. This notice may not be removed or altered from any source distribution.
**
*/
#ifndef __R_POLY_TRIANGLE__
#define __R_POLY_TRIANGLE__
#include "r_triangle.h"
struct ScreenPolyTriangleDrawerArgs;
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enum class PolyDrawVariant
{
Draw,
Fill,
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DrawSubsector,
Stencil,
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};
class PolyDrawArgs
{
public:
TriUniforms uniforms;
const TriVertex *vinput = nullptr;
int vcount = 0;
TriangleDrawMode mode = TriangleDrawMode::Normal;
bool ccw = false;
int clipleft = 0;
int clipright = 0;
int cliptop = 0;
int clipbottom = 0;
const uint8_t *texturePixels = nullptr;
int textureWidth = 0;
int textureHeight = 0;
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uint32_t solidcolor = 0;
uint8_t stenciltestvalue = 0;
uint8_t stencilwritevalue = 0;
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void SetTexture(FTexture *texture)
{
textureWidth = texture->GetWidth();
textureHeight = texture->GetHeight();
if (r_swtruecolor)
texturePixels = (const uint8_t *)texture->GetPixelsBgra();
else
texturePixels = texture->GetPixels();
}
};
class PolyTriangleDrawer
{
public:
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static void draw(const PolyDrawArgs &args, PolyDrawVariant variant);
private:
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static TriVertex shade_vertex(const TriUniforms &uniforms, TriVertex v);
static void draw_arrays(const PolyDrawArgs &args, PolyDrawVariant variant, WorkerThreadData *thread);
static void draw_shaded_triangle(const TriVertex *vertices, bool ccw, ScreenPolyTriangleDrawerArgs *args, WorkerThreadData *thread, void(*drawfunc)(const ScreenPolyTriangleDrawerArgs *, WorkerThreadData *));
static bool cullhalfspace(float clipdistance1, float clipdistance2, float &t1, float &t2);
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static void clipedge(const TriVertex *verts, TriVertex *clippedvert, int &numclipvert);
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enum { max_additional_vertices = 16 };
friend class DrawPolyTrianglesCommand;
};
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// 8x8 block of stencil values, plus a mask indicating if values are the same for early out stencil testing
class PolyStencilBlock
{
public:
PolyStencilBlock(int block, uint8_t *values, uint32_t *masks) : Values(values + block * 64), ValueMask(masks[block])
{
}
void Set(int x, int y, uint8_t value)
{
if (ValueMask == 0xffffffff)
{
if (Values[0] == value)
return;
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for (int i = 1; i < 8 * 8; i++)
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Values[i] = Values[0];
}
if (Values[x + y * 8] == value)
return;
Values[x + y * 8] = value;
int leveloffset = 0;
for (int i = 1; i < 4; i++)
{
x >>= 1;
y >>= 1;
bool same =
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Values[(x << i) + (y << i) * 8] != value ||
Values[((x + 1) << i) + (y << i) * 8] != value ||
Values[(x << i) + ((y + 1) << i) * 8] != value ||
Values[((x + 1) << i) + ((y + 1) << i) * 8] != value;
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int levelbit = 1 << (leveloffset + x + y * (8 >> i));
if (same)
ValueMask = ValueMask & ~levelbit;
else
ValueMask = ValueMask | levelbit;
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leveloffset += (8 >> leveloffset) * (8 >> leveloffset);
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}
if (Values[0] != value || Values[4] != value || Values[4 * 8] != value || Values[4 * 8 + 4] != value)
ValueMask = ValueMask & ~(1 << 22);
else
ValueMask = ValueMask | (1 << 22);
}
uint8_t Get(int x, int y) const
{
if (ValueMask == 0xffffffff)
return Values[0];
else
return Values[x + y * 8];
}
void Clear(uint8_t value)
{
Values[0] = value;
ValueMask = 0xffffffff;
}
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bool IsSingleValue() const
{
return ValueMask == 0xffffffff;
}
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private:
uint8_t *Values; // [8 * 8];
uint32_t &ValueMask; // 4 * 4 + 2 * 2 + 1 bits indicating is Values are the same
};
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class PolySubsectorGBuffer
{
public:
static PolySubsectorGBuffer *Instance()
{
static PolySubsectorGBuffer buffer;
return &buffer;
}
void Resize(int newwidth, int newheight)
{
width = newwidth;
height = newheight;
values.resize(width * height);
}
int Width() const { return width; }
int Height() const { return height; }
uint32_t *Values() { return values.data(); }
private:
int width;
int height;
std::vector<uint32_t> values;
};
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class PolyStencilBuffer
{
public:
static PolyStencilBuffer *Instance()
{
static PolyStencilBuffer buffer;
return &buffer;
}
void Clear(int newwidth, int newheight, uint8_t stencil_value = 0)
{
width = newwidth;
height = newheight;
int count = BlockWidth() * BlockHeight();
values.resize(count * 64);
masks.resize(count);
uint8_t *v = Values();
uint32_t *m = Masks();
for (int i = 0; i < count; i++)
{
PolyStencilBlock block(i, v, m);
block.Clear(stencil_value);
}
}
int Width() const { return width; }
int Height() const { return height; }
int BlockWidth() const { return (width + 7) / 8; }
int BlockHeight() const { return (height + 7) / 8; }
uint8_t *Values() { return values.data(); }
uint32_t *Masks() { return masks.data(); }
private:
int width;
int height;
std::vector<uint8_t> values;
std::vector<uint32_t> masks;
};
class ScreenPolyTriangleDrawer
{
public:
static void draw(const ScreenPolyTriangleDrawerArgs *args, WorkerThreadData *thread);
static void fill(const ScreenPolyTriangleDrawerArgs *args, WorkerThreadData *thread);
static void stencil(const ScreenPolyTriangleDrawerArgs *args, WorkerThreadData *thread);
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static void draw32(const ScreenPolyTriangleDrawerArgs *args, WorkerThreadData *thread);
static void drawsubsector32(const ScreenPolyTriangleDrawerArgs *args, WorkerThreadData *thread);
static void fill32(const ScreenPolyTriangleDrawerArgs *args, WorkerThreadData *thread);
private:
static float gradx(float x0, float y0, float x1, float y1, float x2, float y2, float c0, float c1, float c2);
static float grady(float x0, float y0, float x1, float y1, float x2, float y2, float c0, float c1, float c2);
};
class DrawPolyTrianglesCommand : public DrawerCommand
{
public:
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DrawPolyTrianglesCommand(const PolyDrawArgs &args, PolyDrawVariant variant);
void Execute(DrawerThread *thread) override;
FString DebugInfo() override;
private:
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PolyDrawArgs args;
PolyDrawVariant variant;
};
#endif