gzdoom-gles/src/win32/i_main.cpp

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// Emacs style mode select -*- C++ -*-
//-----------------------------------------------------------------------------
//
// $Id:$
//
// Copyright (C) 1993-1996 by id Software, Inc.
//
// This source is available for distribution and/or modification
// only under the terms of the DOOM Source Code License as
// published by id Software. All rights reserved.
//
// The source is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License
// for more details.
//
// $Log:$
//
// DESCRIPTION:
// Main program, simply calls D_DoomMain high level loop.
//
//-----------------------------------------------------------------------------
#define WIN32_LEAN_AND_MEAN
#define _WIN32_WINNT 0x0500
#include <windows.h>
#include <mmsystem.h>
#include <objbase.h>
#include <commctrl.h>
//#include <wtsapi32.h>
#define NOTIFY_FOR_THIS_SESSION 0
#include <malloc.h>
#include "m_alloc.h"
#ifdef _MSC_VER
#include <eh.h>
#include <new.h>
#include <crtdbg.h>
#endif
#include "resource.h"
#include <stdio.h>
#include <stdarg.h>
#include <math.h>
#include "doomerrors.h"
#include "hardware.h"
#include "doomtype.h"
#include "m_argv.h"
#include "d_main.h"
#include "i_system.h"
#include "c_console.h"
#include "version.h"
#include "i_video.h"
#include "i_sound.h"
#include "gccseh.h"
#include "autosegs.h"
#include "w_wad.h"
#include "stats.h"
#include <assert.h>
LRESULT CALLBACK WndProc (HWND, UINT, WPARAM, LPARAM);
void CreateCrashLog (HANDLE process, DWORD processID, DWORD threadID, LPEXCEPTION_POINTERS exceptionRecord, char *custominfo, DWORD customsize);
extern void DisplayCrashLog ();
extern EXCEPTION_POINTERS CrashPointers;
extern EXCEPTION_RECORD MyExceptionRecord;
extern CONTEXT MyContextRecord;
// Will this work with something besides VC++?
// Answer: yes it will.
// Which brings up the question, what won't it work with?
//
//extern int __argc;
//extern char **__argv;
DArgs Args;
const char WinClassName[] = "ZDOOM WndClass";
const char ConClassName[] = "ZDOOM Logview";
HINSTANCE g_hInst;
WNDCLASS WndClass;
HWND Window, ConWindow;
DWORD SessionID;
HANDLE MainThread;
DWORD MainThreadID;
HMODULE hwtsapi32; // handle to wtsapi32.dll
BOOL (*pIsDebuggerPresent)(VOID);
extern UINT TimerPeriod;
extern HCURSOR TheArrowCursor, TheInvisibleCursor;
#define MAX_TERMS 16
void (STACK_ARGS *TermFuncs[MAX_TERMS])(void);
static int NumTerms;
void atterm (void (STACK_ARGS *func)(void))
{
if (NumTerms == MAX_TERMS)
I_FatalError ("Too many exit functions registered.\nIncrease MAX_TERMS in i_main.cpp");
TermFuncs[NumTerms++] = func;
}
void popterm ()
{
if (NumTerms)
NumTerms--;
}
static void STACK_ARGS call_terms (void)
{
while (NumTerms > 0)
{
TermFuncs[--NumTerms]();
}
}
#ifdef _MSC_VER
static int STACK_ARGS NewFailure (size_t size)
{
I_FatalError ("Failed to allocate %d bytes from process heap", size);
return 0;
}
#endif
static void STACK_ARGS UnCOM (void)
{
CoUninitialize ();
}
static void STACK_ARGS UnWTS (void)
{
if (hwtsapi32 != 0)
{
typedef BOOL (WINAPI *ursn)(HWND);
ursn unreg = (ursn)GetProcAddress (hwtsapi32, "WTSUnRegisterSessionNotification");
if (unreg != 0)
{
unreg (Window);
}
FreeLibrary (hwtsapi32);
hwtsapi32 = 0;
}
}
LRESULT CALLBACK LConProc (HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam)
{
LPMINMAXINFO minmax;
HWND view;
switch (msg)
{
case WM_SIZE:
if (wParam != SIZE_MAXHIDE && wParam != SIZE_MAXSHOW)
{
MoveWindow ((HWND)(LONG_PTR)GetWindowLongPtr (hWnd, GWLP_USERDATA),
0, 0, LOWORD(lParam), HIWORD(lParam), TRUE);
}
return 0;
case WM_GETMINMAXINFO:
minmax = (LPMINMAXINFO)lParam;
minmax->ptMinTrackSize.x *= 10;
minmax->ptMinTrackSize.y *= 8;
break;
case WM_CREATE:
view = CreateWindow ("EDIT", NULL,
WS_CHILD | WS_VISIBLE | WS_VSCROLL |
ES_LEFT | ES_MULTILINE,
0, 0, 0, 0,
hWnd, NULL, (HINSTANCE)(LONG_PTR)GetWindowLongPtr(hWnd, GWLP_HINSTANCE), NULL);
if (view == NULL)
{
return -1;
}
SetWindowLongPtr (hWnd, GWLP_USERDATA, (LONG_PTR)view);
SendMessage (view, WM_SETFONT, (WPARAM)GetStockObject (DEFAULT_GUI_FONT), FALSE);
SendMessage (view, EM_SETREADONLY, TRUE, 0);
return 0;
}
return DefWindowProc (hWnd, msg, wParam, lParam);
}
void DoMain (HINSTANCE hInstance)
{
LONG WinWidth, WinHeight;
int height, width;
RECT cRect;
TIMECAPS tc;
try
{
#ifdef _MSC_VER
_set_new_handler (NewFailure);
#endif
Args.SetArgs (__argc, __argv);
// Under XP, get our session ID so we can know when the user changes/locks sessions.
// Since we need to remain binary compatible with older versions of Windows, we
// need to extract the ProcessIdToSessionId function from kernel32.dll manually.
HMODULE kernel = GetModuleHandle ("kernel32.dll");
if (kernel != 0)
{
pIsDebuggerPresent = (BOOL(*)())GetProcAddress (kernel, "IsDebuggerPresent");
}
// NASM does not support creating writeable code sections (even though this
// is a perfectly valid configuration for Microsoft's COFF format), so I
// need to make the self-modifying code writeable after it's already loaded.
#ifdef USEASM
{
BYTE *module = (BYTE *)GetModuleHandle (NULL);
IMAGE_DOS_HEADER *dosHeader = (IMAGE_DOS_HEADER *)module;
IMAGE_NT_HEADERS *ntHeaders = (IMAGE_NT_HEADERS *)(module + dosHeader->e_lfanew);
IMAGE_SECTION_HEADER *sections = IMAGE_FIRST_SECTION (ntHeaders);
int i;
LPVOID *start = NULL;
SIZE_T size = 0;
DWORD oldprotect;
for (i = 0; i < ntHeaders->FileHeader.NumberOfSections; ++i)
{
if (memcmp (sections[i].Name, ".rtext\0", 8) == 0)
{
start = (LPVOID *)(sections[i].VirtualAddress + module);
size = sections[i].Misc.VirtualSize;
break;
}
}
// I think these pages need to be mapped PAGE_EXECUTE_WRITECOPY (based on the
// description of PAGE_WRITECOPY), but PAGE_EXECUTE_READWRITE seems to work
// just as well; two instances of the program can be running with different
// resolutions at the same time either way. Perhaps the file mappings for
// executables are created with PAGE_WRITECOPY, so any attempts to give them
// write access are automatically transformed to copy-on-write?
//
// This used to be PAGE_EXECUTE_WRITECOPY until Timmie found out Win9x doesn't
// support it, although the MSDN does not indicate it.
if (!VirtualProtect (start, size, PAGE_EXECUTE_READWRITE, &oldprotect))
{
I_FatalError ("The self-modifying code section code not be made writeable.");
}
}
#endif
// Set the timer to be as accurate as possible
if (timeGetDevCaps (&tc, sizeof(tc)) != TIMERR_NOERROR)
TimerPeriod = 1; // Assume minimum resolution of 1 ms
else
TimerPeriod = tc.wPeriodMin;
timeBeginPeriod (TimerPeriod);
/*
killough 1/98:
This fixes some problems with exit handling
during abnormal situations.
The old code called I_Quit() to end program,
while now I_Quit() is installed as an exit
handler and exit() is called to exit, either
normally or abnormally.
*/
atexit (call_terms);
atterm (I_Quit);
// Figure out what directory the program resides in.
GetModuleFileName (NULL, progdir, 1024);
*(strrchr (progdir, '\\') + 1) = 0;
FixPathSeperator (progdir);
height = GetSystemMetrics (SM_CYFIXEDFRAME) * 2 +
GetSystemMetrics (SM_CYCAPTION) + 12 * 32;
width = GetSystemMetrics (SM_CXFIXEDFRAME) * 2 + 8 * 78;
TheInvisibleCursor = LoadCursor (hInstance, MAKEINTRESOURCE(IDC_INVISIBLECURSOR));
TheArrowCursor = LoadCursor (NULL, IDC_ARROW);
WndClass.style = 0;
WndClass.lpfnWndProc = WndProc;
WndClass.cbClsExtra = 0;
WndClass.cbWndExtra = 0;
WndClass.hInstance = hInstance;
WndClass.hIcon = LoadIcon (hInstance, MAKEINTRESOURCE(IDI_ICON1));
WndClass.hCursor = TheArrowCursor;
WndClass.hbrBackground = NULL;
WndClass.lpszMenuName = NULL;
WndClass.lpszClassName = (LPCTSTR)WinClassName;
/* register this new class with Windows */
if (!RegisterClass((LPWNDCLASS)&WndClass))
I_FatalError ("Could not register window class");
/* create window */
Window = CreateWindow((LPCTSTR)WinClassName,
(LPCTSTR) GAMESIG " " DOTVERSIONSTR " (" __DATE__ ")",
WS_OVERLAPPEDWINDOW,
0/*CW_USEDEFAULT*/, 1/*CW_USEDEFAULT*/, width, height,
(HWND) NULL,
(HMENU) NULL,
hInstance,
NULL);
if (!Window)
I_FatalError ("Could not open window");
WndClass.lpfnWndProc = LConProc;
WndClass.lpszClassName = (LPCTSTR)ConClassName;
if (RegisterClass ((LPWNDCLASS)&WndClass))
{
ConWindow = CreateWindowEx (
WS_EX_PALETTEWINDOW & (~WS_EX_TOPMOST),
(LPCTSTR)ConClassName,
(LPCTSTR) "ZDoom Startup Viewer",
WS_OVERLAPPEDWINDOW/* | WS_VISIBLE*/,
CW_USEDEFAULT, CW_USEDEFAULT,
512, 384,
Window, NULL, hInstance, NULL);
}
if (kernel != 0)
{
typedef BOOL (WINAPI *pts)(DWORD, DWORD *);
pts pidsid = (pts)GetProcAddress (kernel, "ProcessIdToSessionId");
if (pidsid != 0)
{
if (!pidsid (GetCurrentProcessId(), &SessionID))
{
SessionID = 0;
}
hwtsapi32 = LoadLibraryA ("wtsapi32.dll");
if (hwtsapi32 != 0)
{
FARPROC reg = GetProcAddress (hwtsapi32, "WTSRegisterSessionNotification");
if (reg == 0 || !((BOOL(WINAPI *)(HWND, DWORD))reg) (Window, NOTIFY_FOR_THIS_SESSION))
{
FreeLibrary (hwtsapi32);
hwtsapi32 = 0;
}
else
{
atterm (UnWTS);
}
}
}
}
GetClientRect (Window, &cRect);
WinWidth = cRect.right;
WinHeight = cRect.bottom;
CoInitialize (NULL);
atterm (UnCOM);
C_InitConsole (((WinWidth / 8) + 2) * 8, (WinHeight / 12) * 8, false);
I_DetectOS ();
D_DoomMain ();
}
catch (class CDoomError &error)
{
I_ShutdownHardware ();
SetWindowPos (Window, NULL, 0, 0, 0, 0, SWP_HIDEWINDOW);
if (ConWindow != NULL)
{
ShowWindow (ConWindow, SW_SHOW);
}
if (error.GetMessage ())
MessageBox (Window, error.GetMessage(),
"ZDOOM Fatal Error", MB_OK|MB_ICONSTOP|MB_TASKMODAL);
exit (-1);
}
}
void DoomSpecificInfo (char *buffer)
{
const char *arg;
int i;
buffer += wsprintf (buffer, "ZDoom version " DOTVERSIONSTR " (" __DATE__ ")\r\n");
buffer += wsprintf (buffer, "\r\nCommand line: %s\r\n", GetCommandLine());
for (i = 0; (arg = Wads.GetWadName (i)) != NULL; ++i)
{
buffer += wsprintf (buffer, "\r\nWad %d: %s", i, arg);
}
if (gamestate != GS_LEVEL && gamestate != GS_TITLELEVEL)
{
buffer += wsprintf (buffer, "\r\n\r\nNot in a level.");
}
else
{
char name[9];
strncpy (name, level.mapname, 8);
name[8] = 0;
buffer += wsprintf (buffer, "\r\n\r\nCurrent map: %s", name);
if (!viewactive)
{
buffer += wsprintf (buffer, "\r\n\r\nView not active.");
}
else
{
buffer += wsprintf (buffer, "\r\n\r\nviewx = %d", viewx);
buffer += wsprintf (buffer, "\r\nviewy = %d", viewy);
buffer += wsprintf (buffer, "\r\nviewz = %d", viewz);
buffer += wsprintf (buffer, "\r\nviewangle = %x", viewangle);
}
}
*buffer++ = '\r';
*buffer++ = '\n';
*buffer++ = '\0';
}
extern FILE *Logfile;
// Here is how the error logging system works.
//
// To catch exceptions that occur in secondary threads, CatchAllExceptions is
// set as the UnhandledExceptionFilter for this process. It records the state
// of the thread at the time of the crash using CreateCrashLog and then queues
// an APC on the primary thread. When the APC executes, it raises a software
// exception that gets caught by the __try/__except block in WinMain.
// I_GetEvent calls SleepEx to put the primary thread in a waitable state
// periodically so that the APC has a chance to execute.
//
// Exceptions on the primary thread are caught by the __try/__except block in
// WinMain. Not only does it record the crash information, it also shuts
// everything down and displays a dialog with the information present. If a
// console log is being produced, the information will also be appended to it.
//
// If a debugger is running, CatchAllExceptions never executes, so secondary
// thread exceptions will always be caught by the debugger. For the primary
// thread, IsDebuggerPresent is called to determine if a debugger is present.
// Note that this function is not present on Windows 95, so we cannot
// statically link to it.
//
// To make this work with MinGW, you will need to use inline assembly
// because GCC offers no native support for Windows' SEH.
void SleepForever ()
{
Sleep (INFINITE);
}
LONG WINAPI ExitMessedUp (LPEXCEPTION_POINTERS foo)
{
// An exception occurred while exiting, so don't do any
// standard processing. Just die.
ExitProcess (1000);
}
void CALLBACK TimeToDie (ULONG_PTR dummy)
{
SetUnhandledExceptionFilter (ExitMessedUp);
I_ShutdownHardware ();
SetWindowPos (Window, NULL, 0, 0, 0, 0, SWP_HIDEWINDOW);
exit (-1);
}
void CALLBACK SpawnFailed (ULONG_PTR dummy)
{
SetUnhandledExceptionFilter (ExitMessedUp);
I_ShutdownHardware ();
SetWindowPos (Window, NULL, 0, 0, 0, 0, SWP_HIDEWINDOW);
DisplayCrashLog ();
exit (-1);
}
void GetInfo (PEXCEPTION_POINTERS dst, PEXCEPTION_POINTERS src)
{
dst->ExceptionRecord = &MyExceptionRecord;
dst->ContextRecord = &MyContextRecord;
MyExceptionRecord = *src->ExceptionRecord;
MyContextRecord = *src->ContextRecord;
}
LONG WINAPI CatchAllExceptions (LPEXCEPTION_POINTERS info)
{
static bool caughtsomething = false;
if (caughtsomething) return EXCEPTION_EXECUTE_HANDLER;
caughtsomething = true;
char *custominfo = (char *)HeapAlloc (GetProcessHeap(), 0, 16384);
PAPCFUNC apcfunc;
char cmdline[128];
char modname[_MAX_PATH];
STARTUPINFO startup = { sizeof(startup) };
PROCESS_INFORMATION newproc;
GetInfo (&CrashPointers, info);
#ifdef _DEBUG
if (info->ExceptionRecord->ExceptionCode == EXCEPTION_BREAKPOINT)
{
return EXCEPTION_CONTINUE_SEARCH;
}
#endif
CrashPointers = *info;
DoomSpecificInfo (custominfo);
// Spawn off a new copy of ourself to handle the information gathering and reporting.
wsprintf (cmdline, "IDidCrash:OuchieBooboo %x %x %p %p %lx", GetCurrentProcessId(),
GetCurrentThreadId(), &CrashPointers, custominfo, strlen(custominfo));
GetModuleFileName (NULL, modname, _MAX_PATH);
modname[_MAX_PATH-1] = 0;
if (!CreateProcess (modname, cmdline, NULL, NULL, FALSE, 0, NULL, NULL, &startup, &newproc))
{
// CreateProcess failed. We'll have to do everything ourself!
CreateCrashLog (GetCurrentProcess(), GetCurrentProcessId(), GetCurrentThreadId(), &CrashPointers, custominfo, (DWORD)strlen(custominfo));
apcfunc = SpawnFailed;
QueueUserAPC (SpawnFailed, MainThread, 0);
}
else
{
// Give our new debugger process a chance to get up and running and attach
// itself to us. Calling SuspendThread (so that we wait only as long as actually
// needed) does not work, because it interferes with the receipt of the
// exception information. I'm not sure why.
Sleep (1000);
apcfunc = TimeToDie;
}
// If the main thread crashed, then make it clean up after itself.
// Otherwise, put the crashing thread to sleep and signal the main thread to clean up.
if (GetCurrentThreadId() == MainThreadID)
{
info->ContextRecord->Eip = (DWORD_PTR)apcfunc;
}
else
{
info->ContextRecord->Eip = (DWORD_PTR)SleepForever;
QueueUserAPC (apcfunc, MainThread, 0);
}
return EXCEPTION_CONTINUE_EXECUTION;
}
int WINAPI WinMain (HINSTANCE hInstance, HINSTANCE nothing, LPSTR cmdline, int nCmdShow)
{
g_hInst = hInstance;
InitCommonControls (); // Be pretty under XP
if (strncmp (GetCommandLine(), "IDidCrash:OuchieBooboo ", 23) == 0 && __argc == 6)
{ // We are being run to handle a crash in another instance of ourself.
// argv[1] is the process ID of the instance that crashed.
// argv[2] is the thread ID of the crasher.
// argv[3] is a pointer to the exception information in that process's address space.
// argv[4] is a pointer to a text buffer for ZDoom-specific info.
// argv[5] is the length of argv[4]'s buffer
DWORD pid, tid;
LPEXCEPTION_POINTERS info;
char *info2;
DWORD info2len;
BOOL debugging;
HANDLE debuggee;
DEBUG_EVENT debugev;
pid = strtoul (__argv[1], NULL, 16);
tid = strtoul (__argv[2], NULL, 16);
sscanf (__argv[3], "%p", &info);
sscanf (__argv[4], "%p", &info2);
info2len = strtoul (__argv[5], NULL, 16);
// DebugActiveProcess will suspend all threads in the other process,
// so that's why we call it. When it resumes, it will shut down
// as cleanly as it can.
debugging = DebugActiveProcess (pid);
// if (MessageBox (NULL, GetCommandLine(), "foo", MB_OKCANCEL) == IDCANCEL) exit (0);
debuggee = OpenProcess (PROCESS_ALL_ACCESS, FALSE, pid);
CreateCrashLog (debuggee, pid, tid, info, info2, info2len);
if (debugging)
{ // Now let the crashing process resume. Process debug events until the process
// has exited. We don't care about the events, we just wanted the debugger status
// so that the process would be suspended while we gathered info on it.
while (WaitForDebugEvent (&debugev, INFINITE))
{
ContinueDebugEvent(debugev.dwProcessId, debugev.dwThreadId, DBG_CONTINUE);
if (debugev.dwDebugEventCode == EXIT_PROCESS_DEBUG_EVENT)
{
// In this case, ContinueDebugEvent closes the process handle for us,
// so we don't need to (and we must be sure not to reference it again).
break;
}
}
}
DisplayCrashLog ();
exit (0);
}
#if !defined(__GNUC__) && defined(_DEBUG)
if (__argc == 2 && strcmp (__argv[1], "TestCrash") == 0)
{
EXCEPTION_POINTERS info;
__try
{
*(int *)0 = 0;
}
__except(GetInfo (&info, GetExceptionInformation()),
CreateCrashLog (GetCurrentProcess(), GetCurrentProcessId(), GetCurrentThreadId(), &info, __argv[1], 9),
EXCEPTION_EXECUTE_HANDLER)
{
}
DisplayCrashLog ();
exit (0);
}
#endif
#ifdef REGEXEPEEK
InitAutoSegMarkers ();
#endif
MainThread = INVALID_HANDLE_VALUE;
DuplicateHandle (GetCurrentProcess(), GetCurrentThread(), GetCurrentProcess(), &MainThread,
0, FALSE, DUPLICATE_SAME_ACCESS);
MainThreadID = GetCurrentThreadId();
if (MainThread != INVALID_HANDLE_VALUE)
{
// SetUnhandledExceptionFilter is not supposed to do anything if a debugger
// is attached to the process, but one time I did see my exception filter
// used instead of breaking into the debugger. (Or maybe I just forgot to
// run it in the debugger. Whatever. It doesn't hurt to check for one.)
#ifdef _DEBUG
if (!IsDebuggerPresent ())
#endif
SetUnhandledExceptionFilter (CatchAllExceptions);
}
#if defined(_DEBUG) && defined(_MSC_VER)
// Uncomment this line to make the Visual C++ CRT check the heap before
// every allocation and deallocation. This will be slow, but it can be a
// great help in finding problem areas.
//_CrtSetDbgFlag (_CRTDBG_ALLOC_MEM_DF | _CRTDBG_CHECK_ALWAYS_DF);
_CrtSetDbgFlag (_CrtSetDbgFlag(0) | _CRTDBG_LEAK_CHECK_DF);
#endif
DoMain (hInstance);
CloseHandle (MainThread);
MainThread = INVALID_HANDLE_VALUE;
return 0;
}
#include "c_dispatch.h"
CCMD (crashout)
{
*(int *)0 = 0;
}