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70 lines
2.1 KiB
C
70 lines
2.1 KiB
C
#include "test.h"
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#include "fluidsynth.h"
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#include "sfloader/fluid_sfont.h"
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#include "sfloader/fluid_defsfont.h"
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#include "utils/fluid_sys.h"
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#include "utils/fluid_list.h"
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// load our sf2 and sf3 test soundfonts, with and without dynamic sample loading
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int main(void)
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{
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int id[2], sfcount, i;
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fluid_synth_t *synth;
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fluid_settings_t *settings = new_fluid_settings();
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fluid_settings_setint(settings, "synth.dynamic-sample-loading", 1);
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synth = new_fluid_synth(settings);
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id[0] = fluid_synth_sfload(synth, TEST_SOUNDFONT, 0);
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sfcount = fluid_synth_sfcount(synth);
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TEST_ASSERT(id[0] != FLUID_FAILED);
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TEST_ASSERT(sfcount == 1);
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for(i = 0; i < sfcount; i++)
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{
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fluid_preset_t *preset;
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fluid_list_t *list;
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fluid_sfont_t *sfont = fluid_synth_get_sfont_by_id(synth, id[i]);
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fluid_defsfont_t *defsfont = fluid_sfont_get_data(sfont);
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/* Make sure we have the right number of presets */
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fluid_sfont_iteration_start(sfont);
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while((preset = fluid_sfont_iteration_next(sfont)) != NULL)
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{
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// Try to start a voice with a preset that has not been selected on any channel (bug #635)
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// ignore return value check on fluid_synth_start
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fluid_synth_start(synth, 0, preset, 0, 1, 60, 127);
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// fluidsynth < 2.1.3 would crash here
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TEST_SUCCESS(fluid_synth_process(synth, 1024, 0, NULL, 0, NULL));
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fluid_synth_stop(synth, 0);
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}
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for(list = defsfont->sample; list; list = fluid_list_next(list))
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{
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fluid_sample_t *sample = fluid_list_get(list);
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fluid_voice_t *v;
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v = fluid_synth_alloc_voice(synth, sample, 0, 60, 127);
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fluid_synth_start_voice(synth, v);
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// fluidsynth < 2.1.3 would crash here
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TEST_SUCCESS(fluid_synth_process(synth, 1024, 0, NULL, 0, NULL));
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// make sure the voice was NULL, no need for fluid_synth_stop() here
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TEST_ASSERT(v == NULL);
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}
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}
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/* teardown */
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delete_fluid_synth(synth);
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delete_fluid_settings(settings);
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return EXIT_SUCCESS;
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}
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