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907 lines
29 KiB
Text
907 lines
29 KiB
Text
Xtra iiwu
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Version 2.7
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October 2002
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--- Introduction
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The iiwu Xtra integrates the iiwusynth synthesizer into Director.
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The iiwusynth software synthesizer has been designed by Peter Hanappe,
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and is available under the LGPL licence. It emulates in software the
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SoundFont 2.01 Specifications (http://www.soundfont.com) designed by
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Creative Labs (SoundBlaster maker). It is basically a small, fast and
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robust wavetable synthesizer, with a MIDI-like interface and
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integrated sequencer. For more information on the iiwu synthesizer :
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http://www.iiwu.org/iiwusynth
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The iiwu Xtra has been developped as part of the "infiniteCD Author"
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project managed by Antoine Schmitt and Hyptique, with support from the
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PRIAM funds from the French government.
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For more information on the infiniteCD Author project :
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http://www.infiniteCD.org/
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http://www.hyptique.com/
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http://www.gratin.org/as/
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--- Licencing
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The Version 2.7 of the iiwu Xtra is beta. Do not distribute without
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permission. Eventually, the Xtra will be part of the iiwu project,
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and thus will conform to the LGPL licence.
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--- Release notes
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Version 2.0.1 : first beta version - October 2002
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Version 2.0.1 : first beta version - October 2002
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Version 2.5 : second beta - November 2002
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Version 2.6 : third beta - November 2002
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Version 2.7 : fourth beta - November 2002
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--- Technical Requirements
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OS:
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- Macintosh >= MacOS8.6.1 < MacOSX
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- Windows >= 95
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Director 8.5.1
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Sound Card
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--- Installation
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Drop the folder "iiwuXtraFolder" into the Xtras folder of Director.
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-----------------
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--- Documentation
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-----------------
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- Calls
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All function calls are done using lingo's call syntax:
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object.func(args...)
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or
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func(object, args...)
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Where object is the instance of the Xtra created with the 'new'
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method. All functions return either a value, which can be 0 (zero),
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meaning that the function executed without errors, either a negative
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number, meaning that an error occurred. If an error occured, the
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function 'getError' returns a human-readable string describing the
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error.
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- Instances
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Many instances of the Xtra may coexist at the same time.
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Instances are created with the 'new' function, and deleted by assigning
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the lingo variable to VOID, as usual for Xtra instances.
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- SoundFont file, stack, presets
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A SoundFont bank is typically stored in a file, called a SoundFont
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file, of extension .sf2. In the following documentation, we will refer
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to the SoundFont file or SoundFont bank by the term
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'SoundFont'. Please note that the term 'bank' will always refer to a
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MIDI bank, not a SoundFont bank.
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A SoundFont has a name and contains 'presets'. A preset represents a
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way to play a sound, as a combination of sample data and parameters on
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how to play it. The preset is the fundamental sound object of the
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SoundFont format.
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A preset has a name, and is defined uniquely by a MIDI bank number and
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a preset number in the bank. The MIDI bank number ranges from 0 to
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16383 and the preset number from 0 to 127. Thus a SoundFont file may
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contain up to 128x16384=2097152 presets.
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SoundFont files may be loaded in the synthesizer, using the
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'loadSoundFont' function, thus making its presets available for
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playing. A SoundFont may be unloaded using the 'unloadSoundFont'
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function.
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If more than one SoundFont file is loaded, the SoundFonts are stacked
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in the synthesizer : when a preset is requested by the 'programChange'
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function, it is looked up in all succcessive SoundFonts, from first to
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last, until the preset with the right preset number and bank number is
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found. The SoundFont stack may be examined but not changed : the
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SoundFonts are stacked in inverse loading order: the last loaded
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SoundFont is the first searched.
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A special SoundFont is maintained by the synthesizer, corresponding to
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user-defined presets, built from user-provided samples. These presets
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are defined using the 'loadSample' and 'loadSoundMember'
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functions. This user SoundFont is inserted in the SoundFont stack at
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the first call of one of these functions. All subsequent calls to one
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of these functions will insert the created preset in the same user
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SoundFont.
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- Channels
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According to the MIDI format and protocol, the synthesizer has a fixed
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number of channels. This is the maximum number of presets that may be
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playing at the same time. At all times, one given channel plays at
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most one preset (but can play many notes from this preset). A preset
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is associated to a channel using the 'programChange' function. The
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number of channels of the synthesizer is defined at init time using
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the 'new' function. A given preset may be associated to many
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channels.
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-----------------
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-- Initialization
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-----------------
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new(Xtra"iiwusynth")
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new(Xtra"iiwusynth", plist initParams)
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-----------------
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ex : iiwuObj = new(Xtra "iiwusynth", [#channels: 32])
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Creates a new instance of the iiwu Xtra.
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The optional initParams argument is a propert-list
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of key-value paris defining initialization parameters.
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Only one key is currently defined:
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- #channels : int > 0 : the number of channels allocated by the
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synthesizer. If omitted, the default number of channels is set to 64.
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Version 2.0.1 : This is not implemented yet : the number of channels is always 64.
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To destroy the synthesizer, simply set its variable to VOID.
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Returns an error code (unable to create, hardware error, bad arguments).
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getChannelsCount(object me)
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-----------------
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ex : nbchan = getChannelsCount(iiwuObj)
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Returns the number of channels of the synthesizer. By default, there are 64 channels.
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Returns an error code (no synth).
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getMasterGain(object me)
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-----------------
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ex : gain = getMasterGain(iiwuObj)
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Returns the master gain of the synthesizer. By default the gain is 1.0 (full volume).
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The gain is between 0.0 and 2.0.
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Returns an error code (no synth).
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setMasterGain(object me, float gain)
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-----------------
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ex : setMasterGain(iiwuObj, 0.5)
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Sets the master gain of the synthesizer. By default the gain is 1.0.
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The gain should between 0.0 and 2.0.
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Gains superior to 1.0 (full volume, no attenuation) should be handled
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carefully, as distortion may happen.
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Returns an error code (no synth).
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-----------------
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-- Reverb/Chorus
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-----------------
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setReverb(object me)
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setReverb(object me, int onOrOff)
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-----------------
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ex : setReverb(iiwuObj)
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ex : setReverb(iiwuObj, FALSE)
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Sets the reverb module of the synthesizer on or off.
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Returns an error code (no synth, bad arguments).
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getReverb(object me)
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-----------------
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ex : revOn = getReverb(iiwuObj)
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Return 1 of the reverb module is on (default), 0 if it is off.
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Returns an error code (no synth, bad arguments).
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setReverbProp(object me, symbol prop, float value)
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-----------------
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ex : setReverbProp(iiwuObj, #roomsize, 0.9)
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ex : setReverbProp(iiwuObj, #level, 0.2)
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Sets the value of a property of the reverb module.
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Accepted properties are:
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- #level : the level of the reverb (0.0 = no reverb, 1.0 = full reverb).
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- #roomsize : the size of the room. 0.0 means a very small room, 1.0 means outerspace.
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- #width : the spatial width of the reverb. 0.0 means a very narrow reverb, 1.0 a wide one.
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- #damping : how much power is lost at each reverberation. 1.0 : mostly lost, 0.0 : full reverberation.
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All values are between 0.0 and 1.0.
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Returns an error code (no synth, bad arguments).
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getReverbProp(object me, symbol prop)
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-----------------
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ex : roomsiz = getReverbProp(iiwuObj, #roomsize)
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ex : damping = getReverbProp(iiwuObj, #damping)
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Returns the float value of the given property of the reverb module. Accepted properties are listed above.
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Returns an error code (no synth, bad arguments).
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setChorus(object me)
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setChorus(object me, int onOrOff)
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-----------------
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ex : setChorus(iiwuObj)
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ex : setChorus(iiwuObj, FALSE)
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Sets the chorus module of the synthesizer on or off.
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Returns an error code (no synth, bad arguments).
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getChorus(object me)
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-----------------
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ex : chorusOn = getChorus(iiwuObj)
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Return 1 of the chorus module is on (default), 0 if it is off.
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Returns an error code (no synth, bad arguments).
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setChorusProp(object me, symbol prop, float value)
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-----------------
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ex : setChorusProp(iiwuObj, #number, 3)
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ex : setChorusProp(iiwuObj, #level, 0.2)
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Sets the value of a property of the chorus module.
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Accepted properties are:
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- #level : the level of the chorus. Min is 0.0, maximum accepted is 10.0.
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- #number : the number of secondary voices. Maximum is 99.
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- #modulation : the amplitude of the frequency modulation, in Hz. Min is 0.29, max is 5.0.
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- #delay : the maximum delay between secondary voices, in ms. Min is 0, maximum is 100.0.
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Returns an error code (no synth, bad arguments).
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getChorusProp(object me, symbol prop)
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-----------------
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ex : number = getChorusProp(iiwuObj, #number)
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ex : modulation = getChorusProp(iiwuObj, #modulation)
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Returns the float value of the given property of the chorus module. Accepted properties are listed above.
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Returns an error code (no synth, bad arguments).
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-----------------
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-- Sound Data
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-----------------
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loadSoundFont(object me, string filePath)
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-----------------
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ex : soundFontID = loadSoundFont(iiwuObj, the moviePath & "MySoundFonts.sf2")
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Loads a SoundFonts file in the synthesizer and places it at the top of
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the SoundFont stack : it will be the first searched when looking for a
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preset.
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The path is absolute, and should be expressed with the local file
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system conventions.
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The loaded soundFont will be of type #file.
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Returns an ID, an interger uniquely idenfiying the SoundFont in the stack, or an error
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code (no synth, no file, bad file format, not enough
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memory).
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createSoundFont(object me)
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createSoundFont(object me, string name)
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-----------------
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ex : soundFontID = createSoundFont(iiwuObj)
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ex : soundFontID = createSoundFont(iiwuObj, "mysoundfont in memory")
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Creates an empty SoundFont in memory (type #ram) and places it at the top of
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the SoundFont stack : it will be the first searched when looking for a
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preset.
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The returned soundFontID can be used in the #soundFont property of the loadSampleFile or
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loadSampleMember functions.
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The created soundFont can be removed from memory, using the unloadSoundFont function.
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The 'name' argument is optional and defaults to EMPTY (the empty string).
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Returns an ID, an interger uniquely idenfiying the SoundFont in the stack, or an error
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code (no synth, no file, bad file format, not enough
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memory).
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unloadSoundFont(object me)
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unloadSoundFont(object me, int soundFontID)
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-----------------
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ex : unloadSoundFont(iiwuObj, 1)
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ex : unloadSoundFont(iiwuObj)
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Unloads the SoundFont of the given ID of the SoundFont stack.
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The soundFontID argument is optional, and defaults to the first searched
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SoundFont (the last loaded).
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All types of soundFonts can be unloaded from memory.
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Returns an error code (no synth, bad ID).
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reloadSoundFont(object me)
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reloadSoundFont(object me, int soundFontID)
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-----------------
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ex : reloadSoundFont(iiwuObj, 1)
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ex : reloadSoundFont(iiwuObj)
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Version 2.0.1 : Not Yet Implemented.
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Reloads the SoundFont of the given ID of the SoundFont stack.
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The soundFontID argument is optional, and defaults to the first searched
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SoundFont (the last loaded).
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This is useful when a soundFont is known to have changed outside
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the synthesizer.
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Only SoundFonts of type #file can be reloaded.
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Returns an error code (no synth, bad ID).
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getSoundFontsStack(object me)
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-----------------
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ex : aList = getSoundFontsStack(iiwuObj)
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Returns a lingo list containing all the IDs of the SoundFonts in the stack, sorted from first searched to last searched (last loded to first loaded).
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May return an error code (no synth).
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getSoundFontInfo(object me)
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getSoundFontInfo(object me, int soundFontID)
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-----------------
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ex : nam = getSoundFontInfo(iiwuObj)
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Returns information about the SoundFont of the given soundFontID of the SoundFont stack.
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The soundFontID argument is optional, and defaults to the first searched
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SoundFont (the last loaded).
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The information is returned in the form of a lingo property-list,
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containing key-value pairs describing the SoundFont: its name, and
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info about its presets (name, preset number and bank number):
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[
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#name:"SoundFontName",
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#type:#file or #ram,
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#presets:
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[
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[#name:"preset1Name", #bank:preset1bankNb, #number:preset1Number],
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[#name:"preset2Name", #bank:preset2bankNb, #number:preset2Number],
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...
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]
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]
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(More information may be added in future versions of the Xtra)
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Can return an error code (no synth, bad soundFontID).
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loadSampleFile(object me, string filePath, plist presetInfo)
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loadSampleFile(object me, string filePath, int number)
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-----------------
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Version 2.0.1 : Not Yet Implemented.
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ex : loadSampleFile(iiwuObj, the moviePath&"MidPiano.aiff",
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[#name:"piano", #bank:0, #number:1, #rootKey:60, #keyrange:[50, 70]])
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ex : loadSampleFile(iiwuObj, the moviePath&"Piano.aiff", [#number:2])
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ex : loadSampleFile(iiwuObj, the moviePath&"Piano.aiff", 2)
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Loads a sample file from filePath and creates a preset from it. This
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is a simple way of creating a preset from a specific sample.
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The 'filePath' is absolute, and should be expressed with the local
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file system conventions. Accepted sample formats are : wav, and aiff.
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The preset is added to a ram (memory) SoundFont (type #ram).
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This SoundFont is either specified using the #soundFont property (see below),
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either the highest soundfont in the stack is used if it is a ram soundfont,
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either it is created on the fly in memory, in which case it is placed at the top
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of the SoundFont stack of the synthesizer.
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The preset is created according to the 'presetInfo'
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lingo property-list. This plist is a combination of key-value pairs
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describing the preset. The following keys are taken into account:
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- #number : integer, mandatory. Between 0 and 127 : the preset number in the bank
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If this preset number (and bank if set) was already in use, the sample is added
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to the already preset samples of this preset. This is a handy way to define
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a keyRange for a preset.
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- #bank : integer, optional (default = 0). Between 0 and 16383: the number
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of the MIDI bank that will be assigned to the preset.
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- #soundFont : integer, optional. Specifies the soundFontID of the SoundFont
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in which the preset will be created. If specified, it should be a
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soundFont of type #ram. If not specified, the first soundfont on the stack
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will be used if it is of type #ram. If not, a new SoundFont
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is created on the fly.
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- #name : string : the name of the preset - optional
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- #rootKey : int between 0 and 127 : the key at which the sample will
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be played 'as is' - optional : if omitted, 60 (middle-C) is used.
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- #keyRangeStart : integer, optional (default = 0).
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Defines the first of two keys between which the sample should be
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played (the comparison is inclusive).
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If a noteon asks for a key outside this range, the sample is not
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played. If omitted, the whole range [0, 127] is used.
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- #keyRangeEnd : integer, optional (default = 127). See keyRangeStart.
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- #loop : boolean, optional. Specifies that the sample should be played
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as a loop. Default is FALSE.
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- #attack : float, optional (default = 0.0). Duration, in milliseconds of
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the attack phase of the sound, i.e. the time for the sample to reach peak volume
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after a noteon is issued.
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- #decay : float, optional (default = 0.0). Duration, in milliseconds of
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the decay phase of the sound, i.e. the time for the sample to reach sustain volume
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after the attack.
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- #sustainlevel : float, optional (default = 0.0). Level, in dB relative to the
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peak level, of the sustain level. A sustainlevel of 0 means the same level than
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the peak level. A sustainlevel of 10 mean peak-10dB, which is very low.
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A sustainlevel of 100dB conventionnaly means full attenuation.
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- #release : float, optional (default = 0.0). Duration, in milliseconds of
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the release phase of the sound, i.e. the time for the sample to reach silence
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after a noteoff.
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Note that in one preset, two different samples may be used for two
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different key ranges.
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example :
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loadSampleFile(iiwuObj, the moviePath&"PianoLo.aiff", [#name:"piano",
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#bank:0, #number:1, #rootKey:30, #keyrange:[0, 60]])
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loadSampleFile(iiwuObj, the moviePath&"PianoHi.aiff", [#name:"piano",
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#bank:0, #number:1, #rootKey:90, #keyrange:[61, 127]])
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This example defines two samples for two ranges of the same preset.
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A preset may not be unloaded ; only the whole user SoundFont may be
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unloaded from the SoundFont stack, using the 'unloadSoundFont'
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function.
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Returns the soundFontID of the SoundFont to which the sample has been added,
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or an error code (no synth, no file, bad file format, not enough
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memory, bad bank number, bad preset number, bad key).
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loadSampleMember(object me, obj member, plist presetInfo)
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-----------------
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ex : loadSampleMember(iiwuObj, member(3), [#name:"piano", #bank:0, #number:1])
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Version 2.0.1 : Not Yet Implemented.
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Loads a sample from the given Director sound cast member and creates a
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preset from it.
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The preset is created according to the 'presetInfo' lingo
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property-list. (see above for details on the presetInfo format).
|
|
|
|
Returns the soundFontID of the SoundFont to which the sample has been added,
|
|
or an error code (no synth, no member, bad member format, not enough memory,
|
|
bad bank number, bad preset number, bad key, not a user soundFont).
|
|
|
|
|
|
|
|
-----------------
|
|
-- Event sequencer
|
|
-----------------
|
|
|
|
Introduction
|
|
-----------------
|
|
|
|
- Sequencer
|
|
|
|
The API functions for playing music is derived from the MIDI
|
|
protocol. This protocol defines the use of a number of presets for
|
|
every synthesizer object. Application communicate with a preset in a
|
|
synthesizer over a channel. The communication is event based (MIDI
|
|
events). The API of the music functions (discussed below) can be
|
|
thought of as sending an event over a channel to a preset.
|
|
|
|
The music API functions includes the optional use of a sequencer. A
|
|
sequencer is an object that assures the delivery of an event at a
|
|
future time. To use the sequencer object, the events have to specify a
|
|
time property. Two property key values can be used:
|
|
|
|
- #date: specifies the time on an absolute time axis (the creation
|
|
time of the synthesizer is used as time zero),
|
|
|
|
- #delay: specifies the time relative to the sequencer's current time.
|
|
|
|
The time is measured in 'ticks'. A 'tick' is an arbitrary unit that
|
|
can be set by the application. See the sequencer API below.
|
|
|
|
- Event destinations
|
|
|
|
The API includes the use of several synthesizer objects. The property
|
|
key '#dest' indicates the destination of the event. The destination
|
|
value is the name of the synthesizer object. If no destination is
|
|
specified, the event will be sent to the first known destination which
|
|
is the default synthesizer.
|
|
|
|
- Event sources
|
|
|
|
Events can also specify an event source. This is useful when the
|
|
sender of an event wants to cancel some time the event later. To use
|
|
this feature, the event simply contains the key '#source' with a string
|
|
as value.
|
|
|
|
- Callbacks
|
|
|
|
Lingo objects can ask the sequencer to schedule a callback function at
|
|
a precise time. The callback is the name of a Lingo handler. The movie
|
|
will have to call the poll function of the xtra regularly to receive
|
|
the callbacks.
|
|
|
|
|
|
- Sequencer API
|
|
|
|
The following functions address the sequencer directly.
|
|
|
|
setTimeUnit(object me, float ticksPerSecond)
|
|
-----------------
|
|
ex. setTimeUnit(iiwuObj, 10.0) -- 1 tick equals 100 millisecond
|
|
|
|
Sets the tick unit of the sequencer.
|
|
ticksPerSecond is a float > 0.
|
|
|
|
Returns a error indication (bad initialization).
|
|
|
|
|
|
getTimeUnit(object me)
|
|
-----------------
|
|
ex. getTimeUnit(iiwuObj)
|
|
|
|
Returns the tick unit of the sequencer or an error indication (bad
|
|
initialization).
|
|
By default, the tick value is 1000.0 (1 tick = 1 millisecond).
|
|
|
|
|
|
getTime(object me)
|
|
-----------------
|
|
ex. getTime(iiwuObj)
|
|
|
|
Returns the time in tick from the start of the synthesizer, in tick units
|
|
of the sequencer or an error indication (bad initialization).
|
|
|
|
|
|
getDestinations(object me)
|
|
-----------------
|
|
ex. getDestinations(iiwuObj)
|
|
|
|
Returns a list with all the names of possible event destinations.
|
|
|
|
|
|
removeEvents(object me, plist filter)
|
|
-----------------
|
|
ex. removeEvents(iiwuObj, [#dest: "iiwusynth", #source: "DrumMachine"])
|
|
ex. removeEvents(iiwuObj, [#source: "DrumMachine", #type: #note])
|
|
|
|
Removes events that are queued for sending in the sequencer. The
|
|
function takes property list as argument. The property list defines
|
|
the events that should be filtered. Currently, any of the three
|
|
following keys can be used:
|
|
|
|
- #source: remove the events for the specified source (if not specified,
|
|
removes all source)
|
|
- #dest: remove the events sent by the specified destination (if not
|
|
specified, removes all destination)
|
|
- #type: remove the events according to this event type (if not
|
|
specified, removes all events)
|
|
|
|
Possible event types are:
|
|
|
|
- #note
|
|
- #noteon
|
|
- #noteoff
|
|
- #allsoundsoff
|
|
- #allnotesoff
|
|
- #programchange
|
|
- #controlchange: includes all controlChange events (pitchbend, modulation,
|
|
sustain, pan, volume, reverbsend, chorussend)
|
|
- #pitchbend
|
|
- #modulation
|
|
- #sustain
|
|
- #pan
|
|
- #volume
|
|
- #reverbsend
|
|
- #chorussend
|
|
- #callback
|
|
|
|
Returns an error code (no sequencer, invalid argument).
|
|
|
|
|
|
|
|
scheduleCallback(object me, plist callbackInfo)
|
|
-----------------
|
|
ex. scheduleCallback(iiwuObj, [#delay: 1200, #handler:"updateDrumMachine", #args: [1,2,3]])
|
|
ex. scheduleCallback(iiwuObj, [#delay: 1200, #source:"drumMachine", #handler:"updateDrumMachine"])
|
|
|
|
Schedules a callback event. When the event is reached, the lingo handler defined in
|
|
the 'callbackInfo' propertylist is called back. Note that the callback happens during
|
|
idle time.
|
|
|
|
The 'callbackInfo' propertylist has the following possible properties:
|
|
|
|
- #handler, string, mandatory. It is the lingo handler that will be called.
|
|
- #args, a lingo list, optional. This list contains the arguments of the handler.
|
|
The scheduleCallback function retains a pointer to this list but does not copy it,
|
|
according to the lingo tradition. The lingo eventually executed is equivalent
|
|
to "handler(args[1], args[2], ...)". If the first argument is a child object,
|
|
the corresponding handler will be called on that object.
|
|
- #delay/#date : integer, optional. Specifies the time of the callback. Defaults to #delay:0
|
|
- #source : optional. Specifies the source. Useful for removing callbacks.
|
|
- #dest : optional. Specifies the destination.
|
|
|
|
To remove a scheduled callback, use removeEvents:
|
|
ex : removeEvents(iiwuObj, [#source: "drumMachine", #type: #callback])
|
|
ex : removeEvents(iiwuObj, [#type: #callback])
|
|
|
|
Returns an error code (no sequencer, invalid argument).
|
|
|
|
|
|
|
|
|
|
|
|
-----------------
|
|
-- Playing music
|
|
-----------------
|
|
|
|
Most event functions accept an optional property list that describes
|
|
the sequencing of the event. This is indicated by the 'seq' argument
|
|
in the functions below. The following properties are recognized:
|
|
|
|
- #date: the absolute time of the event
|
|
- #delay: the time of the event relative to current time
|
|
- #source: the event source
|
|
- #dest: the event destination
|
|
|
|
#date and #delay should not be specified together.
|
|
|
|
|
|
programChange(object me, int channel, plist presetInfo, plist seq)
|
|
programChange(object me, int channel, int presetNumber, plist seq)
|
|
-----------------
|
|
|
|
ex : programChange(iiwuObj, 1, [#bank:1, #number:3])
|
|
ex : programChange(iiwuObj, 1, 3)
|
|
|
|
Assigns the given preset of the SoundFont stack to the given channel
|
|
of the synthethizer.
|
|
|
|
The preset may be defined using a property-list defining its MIDI bank
|
|
number and its preset number, using specific keys:
|
|
|
|
- #bank : int between 0 and 16383: the number of the MIDI bank of the
|
|
preset - optional : if #bank is not present, 0 is the default.
|
|
|
|
- #number : int between 0 and 127 : the preset number in the bank -
|
|
mandatory.
|
|
|
|
The preset may also be defined by a unique int, wich is treated as
|
|
the preset number, assuming that the MIDI bank is 0 (zero).
|
|
|
|
In all cases, the preset is looked up in the SoundFont stack, starting
|
|
from the first SoundFont up the stack, until a corresponding preset is
|
|
found. The found preset is assigned to the channel. The maximum
|
|
number of channels are defined using the 'new' method.
|
|
|
|
If a preset was previoulsy assigned to that channel, it is forgotten,
|
|
but all noteon finish normally.
|
|
|
|
Returns an error code (no synth, no SoundFonts, bad
|
|
channel, bad preset definition).
|
|
|
|
|
|
getProgram(object me, int channel)
|
|
-----------------
|
|
|
|
ex : getProgram(iiwuObj, 0)
|
|
|
|
Returns information about the preset assigned to the channel. The
|
|
information is of the form : [#name:"presetName", #bank:presetBankNb,
|
|
#number:presetNumber] The maximum number of channels are defined using
|
|
the 'new' method.
|
|
|
|
May return an error code (no synth, no preset
|
|
assigned, bad channel number)
|
|
|
|
|
|
note(object me, int channel, int key, float vel, int dur, plist seq)
|
|
-----------------
|
|
|
|
ex : note(iiwuObj, 1, 38, 1.0, 1000)
|
|
|
|
Plays a note, using the specified 'channel' and 'key', with the
|
|
specified velocity (strength). The duration 'dur' of the note is
|
|
specified in ticks.
|
|
|
|
0.0 <= vel <= 1.0 (automatically limited if smaller or greater)
|
|
0 <= key <= 127
|
|
|
|
The maximum number of channels are defined using the 'new' method.
|
|
|
|
Returns an error code (no synth, no SoundFonts, bad
|
|
channel, no preset assigned, bad key, bad vel).
|
|
|
|
|
|
noteon(object me, int channel, int key, float vel, plist seq)
|
|
-----------------
|
|
|
|
ex : noteon(iiwuObj, 1, 38, 1.0)
|
|
|
|
Starts a note, using the specified 'channel' and 'key', with the
|
|
specified velocity (strength).
|
|
|
|
0.0 <= vel <= 1.0 (automatically limited if smaller or greater)
|
|
0 <= key <= 127
|
|
|
|
The maximum number of channels are defined using the 'new' method.
|
|
|
|
Returns an error code (no synth, no SoundFonts, bad
|
|
channel, no preset assigned, bad key, bad vel).
|
|
|
|
|
|
noteoff(object me, int channel, int key, plist seq)
|
|
-----------------
|
|
ex : noteoff(iiwuObj, 1)
|
|
|
|
Stops all playing notes on the given 'channel' and the given 'key'.
|
|
|
|
The maximum number of channels are defined using the 'new' method.
|
|
|
|
Returns an error code (no synth, no SoundFonts, bad
|
|
channel, no preset assigned).
|
|
|
|
|
|
controlChange(object me, int channel, plist controlParams, plist seq)
|
|
-----------------
|
|
ex:
|
|
controlChange(obj, 1, [#pitchbend: 1.0, #sustain:1])
|
|
controlChange(obj, 1, [#pan: -0.2, #sustain:1, #volume:0.5, #reverbsend:1.0])
|
|
|
|
This function allow to change some control parameters of the given
|
|
channel. The effect is immediate and allows for continuous
|
|
modification of a sound.
|
|
|
|
The 'controlParams' is a lingo property-list of key-value pairs, with
|
|
the key describing the control parameter to affect, and the value
|
|
specifying the amount of the change. For some keys, the value is not
|
|
taken into account. The list of currently implemented keys is the
|
|
following :
|
|
|
|
- #pitchbend: float between -1.0 an 1.0: sets the pitchbend level
|
|
0.0 means no pitchbend.
|
|
The pitchrange may be configured in the preset (for
|
|
loaded SoundFonts), but the default range corresponds to 4 steps
|
|
(one step = one semi-tone), so a value of -1.0 means two steps down,
|
|
and a value of 1.0 means two steps up.
|
|
|
|
- #pan: float between -1.0 an 1.0: sets the pan level.
|
|
-1.0 is all sound on left channel, 1.0 is all sound on right channel
|
|
0.0 is sound in center.
|
|
|
|
- #volume: float between 0.0 an 1.0: sets the volume level.
|
|
0.0 is silence, 1.0 is full volume.
|
|
|
|
- #reverbsend: float between 0.0 an 1.0. Sets the volume of the auxiliary
|
|
output send to the reverb module. 0.0 is no signal, 1.0 is full
|
|
volume.
|
|
|
|
- #chorussend: float between 0.0 an 1.0. Sets the volume of the auxiliary
|
|
output send to the chorus module. 0.0 is no signal, 1.0 is full
|
|
volume.
|
|
|
|
- #sustain: int = 0 or 1: sets or removes the sustain from the
|
|
channel.
|
|
|
|
- #modulation: float between 0.0 an 1.0. Amplitude modulation.
|
|
Vibrato.
|
|
|
|
Returns an error code (no synth, no SoundFonts, bad
|
|
channel, no preset assigned, unknown controlKey, bad controlValue).
|
|
|
|
|
|
getControl(object me, int channel, symbol ctrl)
|
|
-----------------
|
|
ex. getControl(iiwuObj, 1, #volume)
|
|
|
|
Returns the value of a controller.
|
|
|
|
|
|
getControls(object me, int channel)
|
|
-----------------
|
|
ex. getControls(iiwuObj, 1)
|
|
|
|
Returns a property list with the values of all controllers in the
|
|
form: [#pan: 0.4, #sustain:1, #volume:0.8, #reverbsend:1.0, ...]
|
|
|
|
|
|
allsoundsoff(object me, int channel, plist seq)
|
|
-----------------
|
|
|
|
Instantly stops all sound on the channel. The optional argument is
|
|
the sequencer information. Returns an error code (no sequencer).
|
|
|
|
|
|
allnotesoff(object me, int channel, plist seq)
|
|
-----------------
|
|
|
|
Sends a noteoff to all currently playing notes on the channel. The
|
|
optional argument is the sequencer information. Returns an error code
|
|
(no sequencer).
|
|
|
|
|
|
|
|
---------------------------
|
|
-- Debug and maintenance
|
|
---------------------------
|
|
|
|
debug(object me, string logFile)
|
|
-----------------
|
|
|
|
ex : debug(iiwuObj, the moviePath&"logfile")
|
|
|
|
Sets the debug mode of the Xtra.
|
|
If a logFile is provided, debug is set.
|
|
If VOID is provided, debug is turned off.
|
|
If debug is on, a log of all actions and errors is written in the logFile.
|
|
|
|
Returns an error code (cannot open/create log file).
|
|
|
|
|
|
getError(object me)
|
|
-----------------
|
|
ex : lastError = getError(iiwuObj)
|
|
|
|
returns a human readable string describing the last error that occured
|
|
in the Xtra.
|
|
|
|
|
|
getCPUUsage(object me)
|
|
-----------------
|
|
ex : aPercent = getCPUusage(iiwuObj)
|
|
|
|
returns a float representing the estimation of the percentage of CPU
|
|
used by the synthesizer, or an error code (no synth).
|
|
|
|
-------------------------------
|
|
-------------------------------
|
|
-------------------------------
|