fluidsynth/test/test_sfont_loading.c
derselbst 9ef169cb00 fix building CoreAudio on OSX 10.4
by cleaning up fluidsynth's private includes
2019-02-15 17:55:02 +01:00

67 lines
2 KiB
C

#include "test.h"
#include "fluidsynth.h"
#include "sfloader/fluid_sfont.h"
#include "utils/fluid_sys.h"
// this tests the soundfont loading API of the synth.
// might be expanded to test the soundfont loader as well...
int main(void)
{
int id;
fluid_sfont_t *sfont;
fluid_settings_t *settings = new_fluid_settings();
fluid_synth_t *synth = new_fluid_synth(settings);
TEST_ASSERT(settings != NULL);
TEST_ASSERT(synth != NULL);
// no sfont loaded
TEST_ASSERT(fluid_synth_sfcount(synth) == 0);
TEST_ASSERT(fluid_is_soundfont(TEST_SOUNDFONT) == TRUE);
// load a sfont to synth
TEST_SUCCESS(id = fluid_synth_sfload(synth, TEST_SOUNDFONT, 1));
// one sfont loaded
TEST_ASSERT(fluid_synth_sfcount(synth) == 1);
TEST_ASSERT((sfont = fluid_synth_get_sfont_by_id(synth, id)) != NULL);
// this is still the same filename as we've put in
TEST_ASSERT(FLUID_STRCMP(TEST_SOUNDFONT, fluid_sfont_get_name(sfont)) == 0);
TEST_ASSERT(fluid_sfont_get_id(sfont) == id);
// still the same id?
TEST_ASSERT(fluid_synth_sfreload(synth, id) == id);
// one sfont loaded
TEST_ASSERT(fluid_synth_sfcount(synth) == 1);
TEST_ASSERT((sfont = fluid_synth_get_sfont_by_id(synth, id)) != NULL);
// still the same filename?
TEST_ASSERT(FLUID_STRCMP(TEST_SOUNDFONT, fluid_sfont_get_name(sfont)) == 0);
// correct id stored?
TEST_ASSERT(fluid_sfont_get_id(sfont) == id);
// remove the sfont without deleting
TEST_SUCCESS(fluid_synth_remove_sfont(synth, sfont));
// no sfont loaded
TEST_ASSERT(fluid_synth_sfcount(synth) == 0);
// re-add the sfont without deleting
TEST_SUCCESS(id = fluid_synth_add_sfont(synth, sfont));
// one sfont loaded
TEST_ASSERT(fluid_synth_sfcount(synth) == 1);
// destroy the sfont
TEST_SUCCESS(fluid_synth_sfunload(synth, id, 0));
// no sfont loaded
TEST_ASSERT(fluid_synth_sfcount(synth) == 0);
delete_fluid_synth(synth);
delete_fluid_settings(settings);
return EXIT_SUCCESS;
}