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https://github.com/ZDoom/fluidsynth.git
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87 lines
2.3 KiB
C
87 lines
2.3 KiB
C
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#include "test.h"
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#include "fluidsynth.h"
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#include "fluidsynth_priv.h"
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#include "fluid_synth.h"
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#include <string.h>
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// static const int CHANNELS=16;
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enum { SAMPLES=1024 };
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int render_one_mock(fluid_synth_t *synth, int blocks)
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{
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static int smpl;
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fluid_real_t *left_in, *fx_left_in;
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fluid_real_t *right_in, *fx_right_in;
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int i, j;
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int nfxchan = fluid_synth_count_effects_channels(synth),
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nfxunits = fluid_synth_count_effects_groups(synth),
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naudchan = fluid_synth_count_audio_channels(synth);
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fluid_rvoice_mixer_get_bufs(synth->eventhandler->mixer, &left_in, &right_in);
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fluid_rvoice_mixer_get_fx_bufs(synth->eventhandler->mixer, &fx_left_in, &fx_right_in);
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for(i = 0; i < naudchan; i++)
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{
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for(j = 0; j < blocks * FLUID_BUFSIZE; j++)
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{
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int idx = i * FLUID_MIXER_MAX_BUFFERS_DEFAULT * FLUID_BUFSIZE + j;
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right_in[idx] = left_in[idx] = (float)smpl++;
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}
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}
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return blocks;
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}
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int render_and_check(fluid_synth_t* synth, int number_of_samples, int offset)
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{
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int i;
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float left[SAMPLES], right[SAMPLES];
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float *dry[1 * 2];
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dry[0] = left;
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dry[1] = right;
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memset(left, 0, sizeof(left));
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memset(right, 0, sizeof(right));
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TEST_SUCCESS(fluid_synth_process_LOCAL(synth, number_of_samples, 0, NULL, 2, dry, render_one_mock));
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for(i=0; i<number_of_samples; i++)
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{
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TEST_ASSERT(left[i]==i+offset);
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TEST_ASSERT(right[i]==i+offset);
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}
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return i+offset;
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}
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// this test should make sure that sample rate changed are handled correctly
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int main(void)
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{
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int off=0;
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fluid_synth_t *synth;
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fluid_settings_t *settings = new_fluid_settings();
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TEST_ASSERT(settings != NULL);
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// TEST_SUCCESS(fluid_settings_setint(settings, "synth.audio-channels", CHANNELS));
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// TEST_SUCCESS(fluid_settings_setint(settings, "synth.audio-groups", CHANNELS));
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synth = new_fluid_synth(settings);
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TEST_ASSERT(synth != NULL);
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off = render_and_check(synth, 100, off);
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off = render_and_check(synth, 200, off);
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off = render_and_check(synth, 300, off);
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off = render_and_check(synth, 1000, off);
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off = render_and_check(synth, 900, off);
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off = render_and_check(synth, 800, off);
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delete_fluid_synth(synth);
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delete_fluid_settings(settings);
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return EXIT_SUCCESS;
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}
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