mirror of
https://github.com/ZDoom/fluidsynth.git
synced 2024-11-14 16:40:43 +00:00
aac2354f5c
cd fluidsynth && git mv * ../
188 lines
6.4 KiB
CMake
188 lines
6.4 KiB
CMake
What is CMake?
|
|
==============
|
|
|
|
CMake is a cross platform build system, that can be used to replace the old
|
|
auto-tools, providing a nice building environment and advanced features.
|
|
|
|
Some of these features are:
|
|
* Out of sources build: CMake allows you to build your software into a directory
|
|
different to the source tree. You can safely delete the build directory and
|
|
all its contents once you are done.
|
|
* Multiple generators: classic makefiles can be generated for Unix and MinGW,
|
|
but also Visual Studio, XCode and Eclipse CDT projects among other types.
|
|
* Graphic front-ends for configuration and build options.
|
|
|
|
More information and documentation is available at the CMake project site:
|
|
http://www.cmake.org
|
|
|
|
CMake is free software. You can get the sources and pre-compiled packages for
|
|
Linux and other systems at:
|
|
http://www.cmake.org/cmake/resources/software.html
|
|
|
|
How to use it?
|
|
==============
|
|
|
|
1. You need CMake 2.6.3 or later to build FluidSynth
|
|
|
|
2. Unpack the FluidSynth sources somewhere, or checkout the repository,
|
|
and create a build directory. For instance, using a command line shell:
|
|
|
|
$ tar -xvzf Downloads/fluidsynth-x.y.z.tar.gz
|
|
$ cd fluidsynth-x.y.z
|
|
$ mkdir build
|
|
|
|
2. Execute CMake from the build directory, providing the source directory
|
|
location and optionally, the build options. There are several ways.
|
|
|
|
* From a command line shell:
|
|
|
|
$ pwd
|
|
fluidsynth-x.y.z
|
|
$ cd build
|
|
$ cmake .. -DCMAKE_INSTALL_PREFIX=/usr -Denable-ladspa=1
|
|
|
|
Valid values for boolean (enable-xxxx) options: 1, 0, yes, no, on, off.
|
|
|
|
* There are also several alternative CMake front-ends, if you don't want to use
|
|
the command line interface:
|
|
* ncurses based program, for Linux and Unix: ccmake
|
|
* GUI, Qt4 based program, multiplatform: cmake-gui
|
|
* GUI, Windows native program: CMakeSetup.exe
|
|
|
|
3. Execute the build command. If you used the Makefiles generator (the default
|
|
in Linux and other Unix systems) then execute make, gmake or mingw32-make.
|
|
If you generated a project file, use your IDE to build it.
|
|
|
|
You may find more information in the project Wiki:
|
|
http://sourceforge.net/apps/trac/fluidsynth/wiki/BuildingWithCMake
|
|
|
|
Compiling with make
|
|
===================
|
|
|
|
There are many targets available. To see a complete list of them, type:
|
|
|
|
$ make help
|
|
|
|
The build process usually hides the compiler command lines, to show them:
|
|
|
|
$ make VERBOSE=1
|
|
|
|
There is a "clean" target, but not a "distclean" one. You should use a build
|
|
directory different to the source tree. In this case, the "distclean" target
|
|
would be equivalent to simply removing the build directory.
|
|
|
|
To compile the developer documentation, install Doxygen (http://www.doxygen.org)
|
|
and use this command from the root build directory:
|
|
|
|
$ make doxygen
|
|
|
|
If something fails
|
|
==================
|
|
|
|
If there is an error message while executing CMake, this probably means that a
|
|
required package is missing in your system. You should install the missing
|
|
component and run CMake again.
|
|
|
|
If there is an error executing the build process, after running a flawless CMake
|
|
configuration process, this means that there may be an error in the source code,
|
|
or in the build system, or something incompatible in 3rd party libraries.
|
|
|
|
The CMake build system for FluidSynth is experimental. It will take a while
|
|
until it becomes stable and fully tested. You can help providing feedback,
|
|
please send a report containing your problems to the FluidSynth development
|
|
mailing list: http://lists.nongnu.org/mailman/listinfo/fluid-dev
|
|
|
|
|
|
For developers - how to add a new feature to the CMake build system
|
|
===================================================================
|
|
|
|
Let's explain this issue with an example. We are adding D-Bus support to
|
|
FluidSynth as an optional feature, conditionally adding source files that
|
|
require this feature. The first step is to add a macro "option()" to the main
|
|
CMakeLists.txt file, the one that is located at the fluidsynth root directory.
|
|
|
|
file CMakeLists.txt, line 64:
|
|
|
|
option ( enable-dbus "compile DBUS support (if it is available)" on )
|
|
|
|
Now, let's check if the dbus-1 library and headers are installed, using
|
|
pkg-config:
|
|
|
|
file CMakeLists.txt, lines 371-377:
|
|
|
|
unset ( DBUS_SUPPORT CACHE )
|
|
if ( enable-dbus )
|
|
pkg_check_modules ( DBUS dbus-1>=1.0.0 )
|
|
set ( DBUS_SUPPORT ${DBUS_FOUND} )
|
|
else ( enable-dbus )
|
|
unset_pkg_config ( DBUS )
|
|
endif ( enable-dbus )
|
|
|
|
The first line clears the value of the CMake variable DBUS_SUPPORT. If the
|
|
value of the option "enable-dbus" is true, then the macro pkg_check_modules()
|
|
is used to test a package named "dbus-1" with version 1.0.0 or later. This macro
|
|
automatically defines the variables DBUS_LIBRARIES, DBUS_INCLUDEDIR, DBUS_FOUND
|
|
and others. The value of the last one is assigned to our variable DBUS_SUPPORT
|
|
for later use.
|
|
|
|
There is a report to summarize the performed checks and the enabled features
|
|
after the configuration steps, so let's add a line in this report regarding
|
|
the D-Bus support.
|
|
|
|
file cmake_admin/report.cmake, lines 14-18:
|
|
|
|
if ( DBUS_SUPPORT )
|
|
message ( "D-Bus: yes" )
|
|
else ( DBUS_SUPPORT )
|
|
message ( "D-Bus: no" )
|
|
endif ( DBUS_SUPPORT )
|
|
|
|
The variable DBUS_SUPPORT is available for the CMake files, but we want to make
|
|
it available to the compilers as well, to conditionally build code using
|
|
"#ifdef DBUS_SUPPORT". This can be done adding a line to the config.cmake file:
|
|
|
|
file src/config.cmake, lines 22-23:
|
|
|
|
/* Define if D-Bus support is enabled */
|
|
#cmakedefine DBUS_SUPPORT @DBUS_SUPPORT@
|
|
|
|
The file config.cmake will be processed at configure time, producing a header
|
|
file "config.h" in the build directory with this content, if the dbus support
|
|
has been enabled and found:
|
|
|
|
/* Define if D-Bus support is enabled */
|
|
#define DBUS_SUPPORT 1
|
|
|
|
Finally, we can add the new source files to the build system for the compiler
|
|
target with the macro add_library(), and the libraries for the linker target
|
|
with the macros link_directories() and target_link_libraries().
|
|
|
|
file src/CMakeLists.txt, lines 57-60
|
|
|
|
if ( DBUS_SUPPORT )
|
|
set ( fluid_dbus_SOURCES fluid_rtkit.c fluid_rtkit.h )
|
|
include_directories ( ${DBUS_INCLUDEDIR} ${DBUS_INCLUDE_DIRS} )
|
|
endif ( DBUS_SUPPORT )
|
|
|
|
file src/CMakeLists.txt, lines 163-197
|
|
|
|
link_directories (
|
|
...
|
|
${DBUS_LIBDIR}
|
|
${DBUS_LIBRARY_DIRS}
|
|
)
|
|
|
|
add_library ( libfluidsynth
|
|
...
|
|
${fluid_dbus_SOURCES}
|
|
...
|
|
)
|
|
|
|
file src/CMakeLists.txt, lines 163-197
|
|
|
|
target_link_libraries ( libfluidsynth
|
|
...
|
|
${DBUS_LIBRARIES}
|
|
...
|
|
)
|
|
|