fluidsynth/doc/usage/midi_player_mem.txt

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/*!
\page MIDIPlayerMem Playing a MIDI file from memory
FluidSynth can be also play MIDI files directly from a buffer in memory. If
you need to play a file from a stream (such as stdin, a network, or a
high-level file interface), you can load the entire file into a buffer first,
and then use this approach. Use the same technique as above, but rather than
calling fluid_player_add(), load it into memory and call
fluid_player_add_mem() instead. Once you have passed a buffer to
fluid_player_add_mem(), it is copied, so you may use it again or free it
immediately (it is your responsibility to free it if you allocated it).
\code
#include <stdlib.h>
#include <string.h>
#include <fluidsynth.h>
/* An example midi file */
const char MIDIFILE[] = {
0x4d, 0x54, 0x68, 0x64, 0x00, 0x00, 0x00, 0x06,
0x00, 0x01, 0x00, 0x01, 0x01, 0xe0, 0x4d, 0x54,
0x72, 0x6b, 0x00, 0x00, 0x00, 0x20, 0x00, 0x90,
0x3c, 0x64, 0x87, 0x40, 0x80, 0x3c, 0x7f, 0x00,
0x90, 0x43, 0x64, 0x87, 0x40, 0x80, 0x43, 0x7f,
0x00, 0x90, 0x48, 0x64, 0x87, 0x40, 0x80, 0x48,
0x7f, 0x83, 0x60, 0xff, 0x2f, 0x00
};
int main(int argc, char** argv)
{
int i;
void* buffer;
size_t buffer_len;
fluid_settings_t* settings;
fluid_synth_t* synth;
fluid_player_t* player;
fluid_audio_driver_t* adriver;
settings = new_fluid_settings();
synth = new_fluid_synth(settings);
player = new_fluid_player(synth);
adriver = new_fluid_audio_driver(settings, synth);
/* process command line arguments */
for (i = 1; i < argc; i++) {
if (fluid_is_soundfont(argv[i])) {
fluid_synth_sfload(synth, argv[1], 1);
}
}
/* queue up the in-memory midi file */
fluid_player_add_mem(player, MIDIFILE, sizeof(MIDIFILE));
/* play the midi file */
fluid_player_play(player);
/* wait for playback termination */
fluid_player_join(player);
/* cleanup */
delete_fluid_audio_driver(adriver);
delete_fluid_player(player);
delete_fluid_synth(synth);
delete_fluid_settings(settings);
return 0;
}
\endcode
*/