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https://github.com/ZDoom/fluidsynth.git
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83 lines
1.7 KiB
C
83 lines
1.7 KiB
C
/*
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An example of how to use FluidSynth.
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To compile it on Linux:
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$ gcc -o example example.c `pkg-config fluidsynth --libs`
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To compile it on Windows:
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...
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Author: Peter Hanappe.
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This code is in the public domain. Use it as you like.
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*/
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#include <fluidsynth.h>
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#if defined(WIN32)
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#include <windows.h>
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#define sleep(_t) Sleep(_t * 1000)
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#else
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#include <stdlib.h>
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#include <unistd.h>
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#endif
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int main(int argc, char **argv)
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{
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fluid_settings_t *settings;
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fluid_synth_t *synth;
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fluid_audio_driver_t *adriver;
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int sfont_id;
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int i, key;
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/* Create the settings. */
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settings = new_fluid_settings();
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/* Change the settings if necessary*/
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/* Create the synthesizer. */
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synth = new_fluid_synth(settings);
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/* Create the audio driver. The synthesizer starts playing as soon
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as the driver is created. */
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adriver = new_fluid_audio_driver(settings, synth);
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/* Load a SoundFont and reset presets (so that new instruments
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* get used from the SoundFont) */
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sfont_id = fluid_synth_sfload(synth, "example.sf2", 1);
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if(sfont_id == FLUID_FAILED)
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{
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puts("Loading the SoundFont failed!");
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goto err;
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}
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/* Initialize the random number generator */
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srand(getpid());
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for(i = 0; i < 12; i++)
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{
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/* Generate a random key */
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key = 60 + (int)(12.0f * rand() / (float) RAND_MAX);
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/* Play a note */
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fluid_synth_noteon(synth, 0, key, 80);
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/* Sleep for 1 second */
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sleep(1);
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/* Stop the note */
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fluid_synth_noteoff(synth, 0, key);
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}
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err:
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/* Clean up */
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delete_fluid_audio_driver(adriver);
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delete_fluid_synth(synth);
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delete_fluid_settings(settings);
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return 0;
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}
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