fluidsynth/doc/android/fluidsynth-assetloader/fluid_androidasset.h

45 lines
1.5 KiB
C

/* FluidSynth - A Software Synthesizer
*
* Copyright (C) 2003 Peter Hanappe and others.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public License
* as published by the Free Software Foundation; either version 2.1 of
* the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free
* Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA
* 02110-1301, USA
*/
#ifndef _PRIV_FLUID_ANDROIDASSET_H
#define _PRIV_FLUID_ANDROIDASSET_H
#ifdef __cplusplus
extern "C" {
#endif
#include <fluidsynth/types.h>
#include <fluidsynth/sfont.h>
fluid_sfloader_t* new_fluid_android_asset_sfloader(fluid_settings_t *settings, void *assetManager);
void Java_fluidsynth_androidextensions_NativeHandler_setAssetManagerContext(JNIEnv *env, jobject _this, jobject assetManager);
void *asset_open(const char *path);
int asset_close(void *handle);
fluid_long_long_t asset_tell(void *handle);
int asset_seek(void *handle, fluid_long_long_t offset, int origin);
int asset_read(void *buf, fluid_long_long_t count, void *handle);
#ifdef __cplusplus
} /* extern "C" */
#endif
#endif /* _PRIV_FLUID_ANDROIDASSET_H */