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55 lines
1.7 KiB
Text
55 lines
1.7 KiB
Text
/*!
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\page MIDIPlayer Loading and playing a MIDI file
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FluidSynth can be used to play MIDI files, using the MIDI File Player
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interface. It follows a high level implementation, though its implementation
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is currently incomplete. After initializing the synthesizer, create the
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player passing the synth instance to new_fluid_player(). Then, you can add
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some SMF file names to the player using fluid_player_add(), and finally call
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fluid_player_play() to start the playback. You can check if the player has
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finished by calling fluid_player_get_status(), or wait for the player to
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terminate using fluid_player_join().
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\code
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#include <fluidsynth.h>
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int main(int argc, char** argv)
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{
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int i;
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fluid_settings_t* settings;
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fluid_synth_t* synth;
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fluid_player_t* player;
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fluid_audio_driver_t* adriver;
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settings = new_fluid_settings();
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synth = new_fluid_synth(settings);
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player = new_fluid_player(synth);
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/* process command line arguments */
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for (i = 1; i < argc; i++) {
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if (fluid_is_soundfont(argv[i])) {
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fluid_synth_sfload(synth, argv[1], 1);
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}
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if (fluid_is_midifile(argv[i])) {
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fluid_player_add(player, argv[i]);
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}
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}
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/* start the synthesizer thread */
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adriver = new_fluid_audio_driver(settings, synth);
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/* play the midi files, if any */
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fluid_player_play(player);
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/* wait for playback termination */
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fluid_player_join(player);
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/* cleanup */
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delete_fluid_audio_driver(adriver);
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delete_fluid_player(player);
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delete_fluid_synth(synth);
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delete_fluid_settings(settings);
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return 0;
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}
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\endcode
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A list of available <strong>MIDI player settings</strong> can be found in the
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\setting{player} documentation.
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*/
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