mirror of
https://github.com/ZDoom/fluidsynth.git
synced 2024-11-10 15:01:40 +00:00
c0ff5a0af1
* cleanup unneeded compiler variations (now builds in 7 min rather than 13 min) * Windows: * use VS2017 for vcpkg, VS2015 for manual build * Linux: * install alsa, jack, pulse, portaudio, ladspa, libsndfile for all builds * MacOSX: * use AppleClang * reorder macosx build in between linux build, as macosx usually takes longer to build, allowing to make better use of build time (via pipelining) * switch to XCode10, enabling TravisCI to support CoreAudio and CoreMidi
67 lines
1.8 KiB
YAML
67 lines
1.8 KiB
YAML
image:
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- Visual Studio 2017
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build:
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parallel: true
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verbosity: detailed
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configuration:
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- Release
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environment:
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# update the vcpkg cache even if build fails
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APPVEYOR_SAVE_CACHE_ON_ERROR: true
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matrix:
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- platform: x86
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CMAKE_FLAGS:
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- platform: x86
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CMAKE_FLAGS: -Denable-network=0
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- platform: x86
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CMAKE_FLAGS: -DBUILD_SHARED_LIBS=0
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- platform: x64
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CMAKE_FLAGS:
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- platform: x64
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CMAKE_FLAGS: -Denable-network=0
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- platform: x64
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CMAKE_FLAGS: -DBUILD_SHARED_LIBS=0
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# - platform: ARM ## currently fails to build pcre:arm-windows
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cache:
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- c:\Tools\vcpkg\installed
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init:
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- set TARGET_PLATFORM=
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- if "%platform%"=="x64" ( set TARGET_PLATFORM= Win64)
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- if "%platform%"=="ARM" ( set TARGET_PLATFORM= ARM)
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- echo %TARGET_PLATFORM%
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- echo %APPVEYOR_BUILD_WORKER_IMAGE%
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- if "%APPVEYOR_BUILD_WORKER_IMAGE%"=="Visual Studio 2017" ( set "generator=Visual Studio 15 2017%TARGET_PLATFORM%" && set "toolset=v141_xp" )
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- if "%APPVEYOR_BUILD_WORKER_IMAGE%"=="Visual Studio 2015" ( set "generator=Visual Studio 14 2015%TARGET_PLATFORM%" && set "toolset=v140_xp" )
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- echo %generator%
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- echo %toolset%
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install:
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# make sure the latest version of git is installed
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- choco upgrade git -y
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- vcpkg install glib:%platform%-windows
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build_script:
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- mkdir build
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- cd build
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- cmake -G "%generator%" -T "%toolset%" %CMAKE_FLAGS% -Denable-pkgconfig=0 -DCMAKE_TOOLCHAIN_FILE=c:/Tools/vcpkg/scripts/buildsystems/vcpkg.cmake ..
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- cmake --build . --config Release # build libfluidsynth and fluidsynth exec
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- cmake --build . --config Release --target check # build and exec unittests
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after_build:
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- 7z a fluidsynth-vcpkg-%platform%.zip %APPVEYOR_BUILD_FOLDER%\build\src\Release\*
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artifacts:
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- path: build/fluidsynth-vcpkg-%platform%.zip
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name: FluidSynth
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