fluidsynth/test/test_synth_reset_cc.c

146 lines
5 KiB
C

#include "test.h"
#include "fluidsynth.h"
#include "fluidsynth_priv.h"
#include "fluid_synth.h"
#include "fluid_midi.h"
#include "fluid_chan.h"
#include <string.h>
// render enough samples to go past the release phase of the voice
enum { SAMPLES=100*1024 };
static void test_sustain(fluid_synth_t* synth, int chan)
{
// depress sustain pedal
TEST_SUCCESS(fluid_synth_cc(synth, chan, SUSTAIN_SWITCH, 127));
TEST_SUCCESS(fluid_synth_process(synth, SAMPLES, 0, NULL, 0, NULL));
// hit a note, after some (render-)time has passed
TEST_SUCCESS(fluid_synth_noteon(synth, chan, 60, 127));
// trigger the dsp loop to force rvoice creation
TEST_SUCCESS(fluid_synth_process(synth, SAMPLES, 0, NULL, 0, NULL));
// one voice must be playing by now
TEST_ASSERT(fluid_synth_get_active_voice_count(synth) == 2);
// send noteoff
TEST_SUCCESS(fluid_synth_noteoff(synth, chan, 60));
// voice stays on
TEST_SUCCESS(fluid_synth_process(synth, SAMPLES, 0, NULL, 0, NULL));
TEST_ASSERT(fluid_synth_get_active_voice_count(synth) == 2);
// reset controllers
TEST_SUCCESS(fluid_synth_cc(synth, chan, ALL_CTRL_OFF, 0));
// voice should be off now
TEST_SUCCESS(fluid_synth_process(synth, SAMPLES, 0, NULL, 0, NULL));
TEST_ASSERT(fluid_synth_get_active_voice_count(synth) == 0);
}
static void test_sostenuto(fluid_synth_t *synth, int chan)
{
// play a note
TEST_SUCCESS(fluid_synth_noteon(synth, chan, 60, 127));
TEST_SUCCESS(fluid_synth_process(synth, SAMPLES, 0, NULL, 0, NULL));
// depress sostenuto pedal
TEST_ASSERT(fluid_synth_get_active_voice_count(synth) == 2);
TEST_SUCCESS(fluid_synth_cc(synth, chan, SOSTENUTO_SWITCH, 127));
// send noteoff right afterwards
TEST_SUCCESS(fluid_synth_noteoff(synth, chan, 60));
// voice stays on after rendering
TEST_SUCCESS(fluid_synth_process(synth, SAMPLES, 0, NULL, 0, NULL));
TEST_ASSERT(fluid_synth_get_active_voice_count(synth) == 2);
// reset controllers
TEST_SUCCESS(fluid_synth_cc(synth, chan, ALL_CTRL_OFF, 0));
// voice should be off now
TEST_SUCCESS(fluid_synth_process(synth, SAMPLES, 0, NULL, 0, NULL));
TEST_ASSERT(fluid_synth_get_active_voice_count(synth) == 0);
}
static void test_portamento_fromkey(fluid_synth_t* synth, int chan)
{
int ptc;
// Portamento is disabled
TEST_SUCCESS(fluid_synth_cc(synth, chan, PORTAMENTO_CTRL, 127));
TEST_SUCCESS(fluid_synth_get_cc(synth, chan, PORTAMENTO_CTRL, &ptc));
TEST_ASSERT(ptc == 127);
TEST_SUCCESS(fluid_synth_cc(synth, chan, ALL_CTRL_OFF, 0));
// Because PTC is used for modulating, it should be reset to zero
TEST_SUCCESS(fluid_synth_get_cc(synth, chan, PORTAMENTO_CTRL, &ptc));
TEST_ASSERT(!fluid_channel_is_valid_note(ptc));
// Enable Portamento
TEST_SUCCESS(fluid_synth_cc(synth, chan, PORTAMENTO_SWITCH, 64));
TEST_SUCCESS(fluid_synth_cc(synth, chan, PORTAMENTO_TIME_MSB, 10));
TEST_SUCCESS(fluid_synth_get_cc(synth, chan, PORTAMENTO_SWITCH, &ptc));
TEST_ASSERT(ptc == 64);
TEST_SUCCESS(fluid_synth_get_cc(synth, chan, PORTAMENTO_TIME_MSB, &ptc));
TEST_ASSERT(ptc == 10);
TEST_SUCCESS(fluid_synth_cc(synth, chan, ALL_CTRL_OFF, 0));
TEST_SUCCESS(fluid_synth_get_cc(synth, chan, PORTAMENTO_CTRL, &ptc));
TEST_ASSERT(!fluid_channel_is_valid_note(ptc));
TEST_SUCCESS(fluid_synth_get_cc(synth, chan, PORTAMENTO_SWITCH, &ptc));
TEST_ASSERT(ptc == 0);
TEST_SUCCESS(fluid_synth_get_cc(synth, chan, PORTAMENTO_TIME_MSB, &ptc));
TEST_ASSERT(ptc == 0);
// Portamento is disabled
TEST_SUCCESS(fluid_synth_cc(synth, chan, PORTAMENTO_CTRL, 127));
TEST_SUCCESS(fluid_synth_get_cc(synth, chan, PORTAMENTO_CTRL, &ptc));
TEST_ASSERT(ptc == 127);
TEST_SUCCESS(fluid_synth_cc(synth, chan, ALL_CTRL_OFF, 0));
// Because PTC is used for modulating, it should be reset to zero
TEST_SUCCESS(fluid_synth_get_cc(synth, chan, PORTAMENTO_CTRL, &ptc));
TEST_ASSERT(!fluid_channel_is_valid_note(ptc));
}
// this test should make sure that sample rate changed are handled correctly
int main(void)
{
int chan;
fluid_synth_t *synth;
fluid_settings_t *settings = new_fluid_settings();
TEST_ASSERT(settings != NULL);
synth = new_fluid_synth(settings);
TEST_ASSERT(synth != NULL);
TEST_SUCCESS(fluid_synth_sfload(synth, TEST_SOUNDFONT, 1));
for (chan = 0; chan < fluid_synth_count_midi_channels(synth); chan++)
{
const fluid_channel_t* channel = synth->channel[chan];
if(channel->channel_type == CHANNEL_TYPE_DRUM)
{
// drum channels won't spawn voices
continue;
}
test_portamento_fromkey(synth, chan);
fluid_synth_system_reset(synth);
test_sustain(synth, chan);
fluid_synth_system_reset(synth);
test_sostenuto(synth, chan);
fluid_synth_system_reset(synth);
}
delete_fluid_synth(synth);
delete_fluid_settings(settings);
return EXIT_SUCCESS;
}