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https://github.com/ZDoom/fluidsynth.git
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146 lines
5 KiB
C
146 lines
5 KiB
C
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#include "test.h"
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#include "fluidsynth.h"
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#include "fluidsynth_priv.h"
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#include "fluid_synth.h"
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#include "fluid_midi.h"
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#include "fluid_chan.h"
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#include <string.h>
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// render enough samples to go past the release phase of the voice
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enum { SAMPLES=100*1024 };
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static void test_sustain(fluid_synth_t* synth, int chan)
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{
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// depress sustain pedal
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TEST_SUCCESS(fluid_synth_cc(synth, chan, SUSTAIN_SWITCH, 127));
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TEST_SUCCESS(fluid_synth_process(synth, SAMPLES, 0, NULL, 0, NULL));
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// hit a note, after some (render-)time has passed
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TEST_SUCCESS(fluid_synth_noteon(synth, chan, 60, 127));
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// trigger the dsp loop to force rvoice creation
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TEST_SUCCESS(fluid_synth_process(synth, SAMPLES, 0, NULL, 0, NULL));
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// one voice must be playing by now
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TEST_ASSERT(fluid_synth_get_active_voice_count(synth) == 2);
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// send noteoff
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TEST_SUCCESS(fluid_synth_noteoff(synth, chan, 60));
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// voice stays on
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TEST_SUCCESS(fluid_synth_process(synth, SAMPLES, 0, NULL, 0, NULL));
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TEST_ASSERT(fluid_synth_get_active_voice_count(synth) == 2);
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// reset controllers
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TEST_SUCCESS(fluid_synth_cc(synth, chan, ALL_CTRL_OFF, 0));
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// voice should be off now
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TEST_SUCCESS(fluid_synth_process(synth, SAMPLES, 0, NULL, 0, NULL));
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TEST_ASSERT(fluid_synth_get_active_voice_count(synth) == 0);
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}
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static void test_sostenuto(fluid_synth_t *synth, int chan)
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{
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// play a note
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TEST_SUCCESS(fluid_synth_noteon(synth, chan, 60, 127));
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TEST_SUCCESS(fluid_synth_process(synth, SAMPLES, 0, NULL, 0, NULL));
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// depress sostenuto pedal
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TEST_ASSERT(fluid_synth_get_active_voice_count(synth) == 2);
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TEST_SUCCESS(fluid_synth_cc(synth, chan, SOSTENUTO_SWITCH, 127));
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// send noteoff right afterwards
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TEST_SUCCESS(fluid_synth_noteoff(synth, chan, 60));
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// voice stays on after rendering
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TEST_SUCCESS(fluid_synth_process(synth, SAMPLES, 0, NULL, 0, NULL));
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TEST_ASSERT(fluid_synth_get_active_voice_count(synth) == 2);
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// reset controllers
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TEST_SUCCESS(fluid_synth_cc(synth, chan, ALL_CTRL_OFF, 0));
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// voice should be off now
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TEST_SUCCESS(fluid_synth_process(synth, SAMPLES, 0, NULL, 0, NULL));
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TEST_ASSERT(fluid_synth_get_active_voice_count(synth) == 0);
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}
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static void test_portamento_fromkey(fluid_synth_t* synth, int chan)
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{
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int ptc;
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// Portamento is disabled
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TEST_SUCCESS(fluid_synth_cc(synth, chan, PORTAMENTO_CTRL, 127));
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TEST_SUCCESS(fluid_synth_get_cc(synth, chan, PORTAMENTO_CTRL, &ptc));
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TEST_ASSERT(ptc == 127);
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TEST_SUCCESS(fluid_synth_cc(synth, chan, ALL_CTRL_OFF, 0));
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// Because PTC is used for modulating, it should be reset to zero
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TEST_SUCCESS(fluid_synth_get_cc(synth, chan, PORTAMENTO_CTRL, &ptc));
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TEST_ASSERT(!fluid_channel_is_valid_note(ptc));
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// Enable Portamento
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TEST_SUCCESS(fluid_synth_cc(synth, chan, PORTAMENTO_SWITCH, 64));
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TEST_SUCCESS(fluid_synth_cc(synth, chan, PORTAMENTO_TIME_MSB, 10));
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TEST_SUCCESS(fluid_synth_get_cc(synth, chan, PORTAMENTO_SWITCH, &ptc));
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TEST_ASSERT(ptc == 64);
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TEST_SUCCESS(fluid_synth_get_cc(synth, chan, PORTAMENTO_TIME_MSB, &ptc));
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TEST_ASSERT(ptc == 10);
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TEST_SUCCESS(fluid_synth_cc(synth, chan, ALL_CTRL_OFF, 0));
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TEST_SUCCESS(fluid_synth_get_cc(synth, chan, PORTAMENTO_CTRL, &ptc));
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TEST_ASSERT(!fluid_channel_is_valid_note(ptc));
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TEST_SUCCESS(fluid_synth_get_cc(synth, chan, PORTAMENTO_SWITCH, &ptc));
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TEST_ASSERT(ptc == 0);
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TEST_SUCCESS(fluid_synth_get_cc(synth, chan, PORTAMENTO_TIME_MSB, &ptc));
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TEST_ASSERT(ptc == 0);
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// Portamento is disabled
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TEST_SUCCESS(fluid_synth_cc(synth, chan, PORTAMENTO_CTRL, 127));
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TEST_SUCCESS(fluid_synth_get_cc(synth, chan, PORTAMENTO_CTRL, &ptc));
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TEST_ASSERT(ptc == 127);
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TEST_SUCCESS(fluid_synth_cc(synth, chan, ALL_CTRL_OFF, 0));
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// Because PTC is used for modulating, it should be reset to zero
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TEST_SUCCESS(fluid_synth_get_cc(synth, chan, PORTAMENTO_CTRL, &ptc));
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TEST_ASSERT(!fluid_channel_is_valid_note(ptc));
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}
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// this test should make sure that sample rate changed are handled correctly
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int main(void)
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{
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int chan;
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fluid_synth_t *synth;
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fluid_settings_t *settings = new_fluid_settings();
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TEST_ASSERT(settings != NULL);
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synth = new_fluid_synth(settings);
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TEST_ASSERT(synth != NULL);
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TEST_SUCCESS(fluid_synth_sfload(synth, TEST_SOUNDFONT, 1));
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for (chan = 0; chan < fluid_synth_count_midi_channels(synth); chan++)
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{
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const fluid_channel_t* channel = synth->channel[chan];
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if(channel->channel_type == CHANNEL_TYPE_DRUM)
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{
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// drum channels won't spawn voices
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continue;
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}
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test_portamento_fromkey(synth, chan);
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fluid_synth_system_reset(synth);
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test_sustain(synth, chan);
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fluid_synth_system_reset(synth);
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test_sostenuto(synth, chan);
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fluid_synth_system_reset(synth);
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}
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delete_fluid_synth(synth);
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delete_fluid_settings(settings);
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return EXIT_SUCCESS;
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}
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