fluidsynth/doc/fluidsynth_fx.c
derselbst aac2354f5c remove fop-level "fluidsynth" directory node
cd fluidsynth && git mv * ../
2017-09-03 13:30:26 +02:00

139 lines
3.4 KiB
C

/* FluidSynth FX - An example of using effects with fluidsynth
*
* This code is in the public domain.
*
* To compile:
* gcc -g -O -o fluidsynth_fx fluidsynth_fx.c -lfluidsynth
*
* To run
* fluidsynth_fx soundfont gain
*
* [Peter Hanappe]
*/
#include <stdio.h>
#include <stdlib.h>
#include <fluidsynth.h>
/* The structure with the effects data. This example simply applies a
* linear gain the to synthesizer output. */
struct fx_data_t {
fluid_synth_t* synth;
float gain;
} fx_data_t;
/* This function implements the callback function of the audio driver
* (see new_fluid_audio_driver2 below). The data argument is a pointer
* to your private data structure. 'len' is the number of samples in
* the buffers. 'nin' and 'nout' are the number of input and output
* audio buffers. 'in' and 'out' are an array of float buffers with
* the samples. The audio driver fills the 'in' buffers the incoming
* audio. The 'out' buffers should be filled by your function. The
* 'out' buffers will be sent to the audio output of the sound card.
*
* IMPORTANT NOTE: The API was designed to be generic but none of the
* audio drivers currently handles audio input. Either 'nin' will be
* zero, or the buffers will be filled with zero samples.
*/
int fx_function(void* data, int len,
int nin, float** in,
int nout, float** out)
{
struct fx_data_t* fx_data = (struct fx_data_t*) data;
int i, k;
float* out_i;
/* Call the synthesizer to fill the output buffers with its
* audio output. */
if (fluid_synth_process(fx_data->synth, len, nin, in, nout, out) != 0) {
/* Some error occured. Very unlikely to happen, though. */
return -1;
}
/* Apply your effects here. In this example, the gain is
* applied to all the output buffers. */
for (i = 0; i < nout; i++) {
out_i = out[i];
for (k = 0; k < len; k++) {
out_i[k] *= fx_data->gain;
}
}
return 0;
}
int main(int argc, char** argv)
{
fluid_settings_t* settings;
fluid_synth_t* synth = NULL;
fluid_audio_driver_t* adriver = NULL;
int err = 0;
struct fx_data_t fx_data;
if (argc != 3) {
fprintf(stderr, "Usage: fluidsynth_simple [soundfont] [gain]\n");
return 1;
}
/* Create the settings object. This example uses the default
* values for the settings. */
settings = new_fluid_settings();
if (settings == NULL) {
fprintf(stderr, "Failed to create the settings\n");
err = 2;
goto cleanup;
}
/* Create the synthesizer */
synth = new_fluid_synth(settings);
if (synth == NULL) {
fprintf(stderr, "Failed to create the synthesizer\n");
err = 3;
goto cleanup;
}
/* Load the soundfont */
if (fluid_synth_sfload(synth, argv[1], 1) == -1) {
fprintf(stderr, "Failed to load the SoundFont\n");
err = 4;
goto cleanup;
}
/* Fill in the data of the effects unit */
fx_data.synth = synth;
fx_data.gain = atof(argv[2]);
/* Create the audio driver. As soon as the audio driver is
* created, the synthesizer can be played. */
adriver = new_fluid_audio_driver2(settings, fx_function, (void*) &fx_data);
if (adriver == NULL) {
fprintf(stderr, "Failed to create the audio driver\n");
err = 5;
goto cleanup;
}
/* Play a note */
fluid_synth_noteon(synth, 0, 60, 100);
printf("Press \"Enter\" to stop: ");
fgetc(stdin);
printf("done\n");
cleanup:
if (adriver) {
delete_fluid_audio_driver(adriver);
}
if (synth) {
delete_fluid_synth(synth);
}
if (settings) {
delete_fluid_settings(settings);
}
return err;
}