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https://github.com/ZDoom/fluidsynth.git
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133 lines
3.6 KiB
C
133 lines
3.6 KiB
C
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#include "test.h"
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#include "fluidsynth.h"
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#include "fluidsynth_priv.h"
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#include "fluid_synth.h"
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#include <string.h>
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// static const int CHANNELS=16;
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enum { SAMPLES=1024 };
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static int smpl;
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int render_one_mock(fluid_synth_t *synth, int blocks)
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{
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fluid_real_t *left_in, *fx_left_in;
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fluid_real_t *right_in, *fx_right_in;
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int i, j;
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int naudchan = fluid_synth_count_audio_channels(synth);
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fluid_rvoice_mixer_get_bufs(synth->eventhandler->mixer, &left_in, &right_in);
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fluid_rvoice_mixer_get_fx_bufs(synth->eventhandler->mixer, &fx_left_in, &fx_right_in);
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for(i = 0; i < naudchan; i++)
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{
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for(j = 0; j < blocks * FLUID_BUFSIZE; j++)
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{
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int idx = i * FLUID_MIXER_MAX_BUFFERS_DEFAULT * FLUID_BUFSIZE + j;
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right_in[idx] = left_in[idx] = (float)smpl++;
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}
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}
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return blocks;
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}
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int process_and_check(fluid_synth_t* synth, int number_of_samples, int offset)
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{
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int i;
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float left[SAMPLES], right[SAMPLES];
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float *dry[1 * 2];
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dry[0] = left;
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dry[1] = right;
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FLUID_MEMSET(left, 0, sizeof(left));
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FLUID_MEMSET(right, 0, sizeof(right));
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TEST_SUCCESS(fluid_synth_process_LOCAL(synth, number_of_samples, 0, NULL, 2, dry, render_one_mock));
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for(i=0; i<number_of_samples; i++)
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{
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TEST_ASSERT(left[i]==offset);
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TEST_ASSERT(right[i]==offset);
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offset++;
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}
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return offset;
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}
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int write_and_check(fluid_synth_t* synth, int number_of_samples, int offset)
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{
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int i;
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float buf[2*SAMPLES];
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FLUID_MEMSET(buf, 0, sizeof(buf));
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// one buffer, interleaved writing
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TEST_SUCCESS(fluid_synth_write_float_LOCAL(synth, number_of_samples, buf, 0, 2, buf, 1, 2, render_one_mock));
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for(i=0; i< 2*number_of_samples; i+=2)
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{
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TEST_ASSERT(buf[i+0] == offset);
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TEST_ASSERT(buf[i+1] == offset);
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offset++;
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}
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FLUID_MEMSET(buf, 0, sizeof(buf));
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// "two" buffers, planar writing
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TEST_SUCCESS(fluid_synth_write_float_LOCAL(synth, number_of_samples, buf, 0, 1, buf, SAMPLES, 1, render_one_mock));
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for(i=0; i< number_of_samples; i++)
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{
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TEST_ASSERT(buf[i+0] == offset);
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TEST_ASSERT(buf[i+SAMPLES] == offset);
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offset++;
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}
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return offset;
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}
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// this test should make sure that sample rate changed are handled correctly
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int main(void)
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{
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int off=0;
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fluid_synth_t *synth;
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fluid_settings_t *settings = new_fluid_settings();
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TEST_ASSERT(settings != NULL);
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synth = new_fluid_synth(settings);
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TEST_ASSERT(synth != NULL);
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off = process_and_check(synth, 100, off);
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off = process_and_check(synth, 200, off);
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off = process_and_check(synth, 300, off);
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// next statement should not result in a call to render_one_mock() and therefore not increase the static "smpl" var
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off = process_and_check(synth, 0, off);
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off = process_and_check(synth, 1000, off);
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off = process_and_check(synth, SAMPLES, off);
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off = process_and_check(synth, 900, off);
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off = process_and_check(synth, 800, off);
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off = process_and_check(synth, FLUID_BUFSIZE, off);
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// currently it is not possible to call different rendering functions subsequently
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off = smpl;
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off = write_and_check(synth, 100, off);
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off = write_and_check(synth, 200, off);
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off = write_and_check(synth, 300, off);
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off = write_and_check(synth, 0, off);
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off = write_and_check(synth, 1000, off);
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off = write_and_check(synth, SAMPLES, off);
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off = write_and_check(synth, 900, off);
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off = write_and_check(synth, 800, off);
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off = write_and_check(synth, FLUID_BUFSIZE, off);
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delete_fluid_synth(synth);
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delete_fluid_settings(settings);
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return EXIT_SUCCESS;
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}
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