mirror of
https://github.com/ZDoom/fluidsynth.git
synced 2024-11-10 15:01:40 +00:00
109c41c355
Following the discussion about an API to pin and unpin preset samples in the sample cache here: https://lists.nongnu.org/archive/html/fluid-dev/2020-10/msg00016.html Short explanation of the change: Only the default loader currently supports dynamic sample loading, so I thought it might be a good idea to keep the changes for this feature mostly contained in the default loader as well. I've added two new preset notify flags (FLUID_PRESET_PIN and FLUID_PRESET_UNPIN) that are handled by the preset->notify callback and trigger the loading and possibly unloading of the samples.
194 lines
7.1 KiB
C
194 lines
7.1 KiB
C
#include "test.h"
|
|
#include "fluidsynth.h"
|
|
#include "sfloader/fluid_sfont.h"
|
|
#include "sfloader/fluid_defsfont.h"
|
|
#include "sfloader/fluid_samplecache.h"
|
|
#include "utils/fluid_sys.h"
|
|
#include "utils/fluid_list.h"
|
|
|
|
static int count_loaded_samples(fluid_synth_t *synth, int sfont_id);
|
|
|
|
|
|
/* Test the preset pinning and unpinning feature */
|
|
int main(void)
|
|
{
|
|
int id;
|
|
fluid_synth_t *synth;
|
|
fluid_sfont_t *sfont;
|
|
fluid_defsfont_t *defsfont;
|
|
|
|
/* Setup */
|
|
fluid_settings_t *settings = new_fluid_settings();
|
|
|
|
|
|
/* Test that pinning and unpinning has no effect and throws no errors
|
|
* when dynamic-sample-loading is disabled */
|
|
fluid_settings_setint(settings, "synth.dynamic-sample-loading", 0);
|
|
synth = new_fluid_synth(settings);
|
|
id = fluid_synth_sfload(synth, TEST_SOUNDFONT, 0);
|
|
TEST_ASSERT(count_loaded_samples(synth, id) == 123);
|
|
TEST_ASSERT(fluid_samplecache_count_entries() == 1);
|
|
|
|
/* Attempt to pin and unpin an exising preset should succeed (but have no effect) */
|
|
TEST_ASSERT(fluid_synth_pin_preset(synth, id, 0, 42) == FLUID_OK);
|
|
TEST_ASSERT(count_loaded_samples(synth, id) == 123);
|
|
|
|
TEST_ASSERT(fluid_synth_unpin_preset(synth, id, 0, 42) == FLUID_OK);
|
|
TEST_ASSERT(count_loaded_samples(synth, id) == 123);
|
|
|
|
/* Attempt to pin and unpin a non-existant preset should fail */
|
|
TEST_ASSERT(fluid_synth_pin_preset(synth, id, 42, 42) == FLUID_FAILED);
|
|
TEST_ASSERT(count_loaded_samples(synth, id) == 123);
|
|
|
|
TEST_ASSERT(fluid_synth_unpin_preset(synth, id, 42, 42) == FLUID_FAILED);
|
|
TEST_ASSERT(count_loaded_samples(synth, id) == 123);
|
|
|
|
delete_fluid_synth(synth);
|
|
|
|
|
|
/* Test pinning and unpinning with dyamic-sample loading enabled */
|
|
fluid_settings_setint(settings, "synth.dynamic-sample-loading", 1);
|
|
synth = new_fluid_synth(settings);
|
|
id = fluid_synth_sfload(synth, TEST_SOUNDFONT, 0);
|
|
|
|
TEST_ASSERT(count_loaded_samples(synth, id) == 0);
|
|
TEST_ASSERT(fluid_samplecache_count_entries() == 0);
|
|
|
|
|
|
/* For the following tests, preset 42 (Lead Synth 2) consists of 4 samples,
|
|
* preset 40 (Aluminum Plate) consists of 1 sample */
|
|
|
|
/* Simple pin and unpin */
|
|
TEST_ASSERT(fluid_synth_pin_preset(synth, id, 0, 42) == FLUID_OK);
|
|
TEST_ASSERT(count_loaded_samples(synth, id) == 4);
|
|
TEST_ASSERT(fluid_samplecache_count_entries() == 4);
|
|
|
|
TEST_ASSERT(fluid_synth_unpin_preset(synth, id, 0, 42) == FLUID_OK);
|
|
TEST_ASSERT(count_loaded_samples(synth, id) == 0);
|
|
TEST_ASSERT(fluid_samplecache_count_entries() == 0);
|
|
|
|
|
|
/* Pinning and unpinning twice should have exactly the same effect */
|
|
TEST_ASSERT(fluid_synth_pin_preset(synth, id, 0, 42) == FLUID_OK);
|
|
TEST_ASSERT(count_loaded_samples(synth, id) == 4);
|
|
TEST_ASSERT(fluid_samplecache_count_entries() == 4);
|
|
|
|
TEST_ASSERT(fluid_synth_pin_preset(synth, id, 0, 42) == FLUID_OK);
|
|
TEST_ASSERT(count_loaded_samples(synth, id) == 4);
|
|
TEST_ASSERT(fluid_samplecache_count_entries() == 4);
|
|
|
|
TEST_ASSERT(fluid_synth_unpin_preset(synth, id, 0, 42) == FLUID_OK);
|
|
TEST_ASSERT(count_loaded_samples(synth, id) == 0);
|
|
TEST_ASSERT(fluid_samplecache_count_entries() == 0);
|
|
|
|
TEST_ASSERT(fluid_synth_unpin_preset(synth, id, 0, 42) == FLUID_OK);
|
|
TEST_ASSERT(count_loaded_samples(synth, id) == 0);
|
|
TEST_ASSERT(fluid_samplecache_count_entries() == 0);
|
|
|
|
|
|
/* Pin a single preset, select both presets, unselect both, ensure the pinned
|
|
* is still in memory and gone after unpinning */
|
|
TEST_ASSERT(fluid_synth_pin_preset(synth, id, 0, 42) == FLUID_OK);
|
|
TEST_ASSERT(count_loaded_samples(synth, id) == 4);
|
|
TEST_ASSERT(fluid_samplecache_count_entries() == 4);
|
|
|
|
TEST_ASSERT(fluid_synth_program_select(synth, 0, id, 0, 42) == FLUID_OK);
|
|
TEST_ASSERT(count_loaded_samples(synth, id) == 4);
|
|
TEST_ASSERT(fluid_samplecache_count_entries() == 4);
|
|
|
|
TEST_ASSERT(fluid_synth_program_select(synth, 1, id, 0, 40) == FLUID_OK);
|
|
TEST_ASSERT(count_loaded_samples(synth, id) == 5);
|
|
TEST_ASSERT(fluid_samplecache_count_entries() == 5);
|
|
|
|
TEST_ASSERT(fluid_synth_unset_program(synth, 0) == FLUID_OK);
|
|
TEST_ASSERT(count_loaded_samples(synth, id) == 5);
|
|
TEST_ASSERT(fluid_samplecache_count_entries() == 5);
|
|
|
|
TEST_ASSERT(fluid_synth_unset_program(synth, 1) == FLUID_OK);
|
|
TEST_ASSERT(count_loaded_samples(synth, id) == 4);
|
|
TEST_ASSERT(fluid_samplecache_count_entries() == 4);
|
|
|
|
TEST_ASSERT(fluid_synth_unpin_preset(synth, id, 0, 42) == FLUID_OK);
|
|
TEST_ASSERT(count_loaded_samples(synth, id) == 0);
|
|
TEST_ASSERT(fluid_samplecache_count_entries() == 0);
|
|
|
|
|
|
/* Unpinning an unpinned and selected preset should not remove it from memory */
|
|
TEST_ASSERT(fluid_synth_program_select(synth, 0, id, 0, 42) == FLUID_OK);
|
|
TEST_ASSERT(count_loaded_samples(synth, id) == 4);
|
|
TEST_ASSERT(fluid_samplecache_count_entries() == 4);
|
|
|
|
TEST_ASSERT(fluid_synth_unpin_preset(synth, id, 0, 42) == FLUID_OK);
|
|
TEST_ASSERT(count_loaded_samples(synth, id) == 4);
|
|
TEST_ASSERT(fluid_samplecache_count_entries() == 4);
|
|
|
|
TEST_ASSERT(fluid_synth_unset_program(synth, 0) == FLUID_OK);
|
|
TEST_ASSERT(count_loaded_samples(synth, id) == 0);
|
|
TEST_ASSERT(fluid_samplecache_count_entries() == 0);
|
|
|
|
|
|
/* Test unload of soundfont with pinned sample automatically unpins
|
|
* the sample and removes all samples from cache */
|
|
TEST_ASSERT(fluid_synth_pin_preset(synth, id, 0, 42) == FLUID_OK);
|
|
TEST_ASSERT(count_loaded_samples(synth, id) == 4);
|
|
TEST_ASSERT(fluid_samplecache_count_entries() == 4);
|
|
|
|
TEST_ASSERT(fluid_synth_sfunload(synth, id, 0) == FLUID_OK);
|
|
TEST_ASSERT(fluid_samplecache_count_entries() == 0);
|
|
|
|
|
|
/* Ensure that failures during load of preset results in an
|
|
* error returned by pinning function */
|
|
id = fluid_synth_sfload(synth, TEST_SOUNDFONT, 0);
|
|
// hack the soundfont filename so the next load won't find the file anymore
|
|
sfont = fluid_synth_get_sfont_by_id(synth, id);
|
|
defsfont = fluid_sfont_get_data(sfont);
|
|
defsfont->filename[0]++;
|
|
|
|
TEST_ASSERT(fluid_synth_pin_preset(synth, id, 0, 42) == FLUID_FAILED);
|
|
|
|
defsfont->filename[0]--;
|
|
TEST_ASSERT(fluid_synth_sfunload(synth, id, 0) == FLUID_OK);
|
|
|
|
|
|
/* Test that deleting the synth with a pinned preset also leaves no
|
|
* samples in cache */
|
|
id = fluid_synth_sfload(synth, TEST_SOUNDFONT, 0);
|
|
|
|
TEST_ASSERT(fluid_synth_pin_preset(synth, id, 0, 42) == FLUID_OK);
|
|
TEST_ASSERT(count_loaded_samples(synth, id) == 4);
|
|
TEST_ASSERT(fluid_samplecache_count_entries() == 4);
|
|
|
|
delete_fluid_synth(synth);
|
|
|
|
TEST_ASSERT(fluid_samplecache_count_entries() == 0);
|
|
|
|
|
|
/* Tear down */
|
|
delete_fluid_settings(settings);
|
|
|
|
return EXIT_SUCCESS;
|
|
}
|
|
|
|
|
|
static int count_loaded_samples(fluid_synth_t *synth, int sfont_id)
|
|
{
|
|
fluid_list_t *list;
|
|
int count = 0;
|
|
|
|
fluid_sfont_t *sfont = fluid_synth_get_sfont_by_id(synth, sfont_id);
|
|
fluid_defsfont_t *defsfont = fluid_sfont_get_data(sfont);
|
|
|
|
for(list = defsfont->sample; list; list = fluid_list_next(list))
|
|
{
|
|
fluid_sample_t *sample = fluid_list_get(list);
|
|
|
|
if(sample->data != NULL)
|
|
{
|
|
count++;
|
|
}
|
|
}
|
|
|
|
FLUID_LOG(FLUID_INFO, "Loaded samples on sfont %d: %d\n", sfont_id, count);
|
|
return count;
|
|
}
|