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https://github.com/ZDoom/fluidsynth.git
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5919be2ceb
The readme has been revised. Most of the SoundFont related information was moved to the wiki. Obsolete documentation files have been removed.
70 lines
1.8 KiB
Text
70 lines
1.8 KiB
Text
New features
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------------
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- Audio level metering
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- Active voice count monitoring
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Synthesis
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---------
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- Improve voice stealing algorithm
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- Dynamic voice killing (based on CPU usage)
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- Batch voice activation (stereo synch. as per SoundFont spec)
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- Pitch control on stereo samples not managed as should
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Drivers
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-------
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- libao audio output driver
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- Windows DirectMusic component
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- ASIO driver
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- DirectSound 3D and EAX
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Bugs to mash
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------------
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- Investigate why MIDI rendering causes burst of notes at start
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Validation
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----------
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- Validation tests: create soundfont with basic wave forms [sine,
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square, triangle]; make test midi file; compare with SBLive output;
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"regression" test
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- Validate chorus (often sounds rather crappy)
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- Analyse performance
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Documentation
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-------------
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- Write documention on tuning
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- Add usage scenarios in the documentation
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- User and system configuration file
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Misc
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----
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- Remove dependency of settings on audio driver and other (see
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fluid_settings_init())
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- When specifying -i -s (no console and TCP server) log to TCP clients
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with easier parsable messages ("warning:", "error:", etc)
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- Pause and resume the synthesizer/audio thread (run synthesizer as a daemon)
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- set loop on/off on a sample (set_gen GEN_SAMPLEMODE?)
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FluidSynth Next Generation
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--------------------------------------------
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Top of the list
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- 3D audio output
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MIDI player
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- Add API to manipulate and query MIDI file list
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- generalize use of fluid_event_t, remove fluid_midi_event_t
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Shell & command handler
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- Add "note" command that plays a note with a duration (sequencer)
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- MIDI file player commands (load/play/stop)
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- Allow settings to be loaded before the synthesizer is created
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MIDI Specs
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- sample dump
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- MIDI thru
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- Scalable Polyphony MIDI (SP-MIDI)
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Unsorted
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- rewrite midi file using new sequencer
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