mirror of
https://github.com/ZDoom/fluidsynth.git
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9ef169cb00
by cleaning up fluidsynth's private includes
42 lines
1.3 KiB
C
42 lines
1.3 KiB
C
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#include "test.h"
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#include "fluidsynth.h" // use local fluidsynth header
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#include "utils/fluid_sys.h"
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// this test aims to make sure that sample data used by multiple synths is not freed
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// once unloaded by its parent synth
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int main(void)
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{
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enum { FRAMES = 1024 };
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float buf[FRAMES * 2];
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fluid_settings_t *settings = new_fluid_settings();
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fluid_synth_t *synth1 = new_fluid_synth(settings),
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*synth2 = new_fluid_synth(settings);
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TEST_ASSERT(settings != NULL);
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TEST_ASSERT(synth1 != NULL);
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TEST_ASSERT(synth2 != NULL);
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// load a sfont to synth1
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TEST_SUCCESS(fluid_synth_sfload(synth1, TEST_SOUNDFONT, 1));
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// load the same font to synth2 and start a note
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TEST_SUCCESS(fluid_synth_sfload(synth2, TEST_SOUNDFONT, 1));
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TEST_SUCCESS(fluid_synth_noteon(synth2, 0, 60, 127));
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// render some audio
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TEST_SUCCESS(fluid_synth_write_float(synth2, FRAMES, buf, 0, 2, buf, 1, 2));
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// delete the synth that owns the soundfont
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delete_fluid_synth(synth1);
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// render again with the unloaded sfont and hope no segfault happens
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TEST_SUCCESS(fluid_synth_write_float(synth2, FRAMES, buf, 0, 2, buf, 1, 2));
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delete_fluid_synth(synth2);
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delete_fluid_settings(settings);
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return EXIT_SUCCESS;
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}
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