Commit graph

74 commits

Author SHA1 Message Date
Marcus Weseloh
7d994ff9be Add intro text to deprecated list 2020-11-14 18:46:17 +01:00
Marcus Weseloh
eebbfb6a62 Smaller cleanup and reformatting of long lines. 2020-11-14 14:59:29 +01:00
Marcus Weseloh
20ec6f3376 Move usage guide pages into separate files in doc/usage 2020-11-14 13:26:05 +01:00
Marcus Weseloh
67cb344a20 Move recent changes into separate file 2020-11-14 13:23:55 +01:00
Marcus Weseloh
48761ea724 Consistent capitalization of usage guide section names 2020-11-12 21:27:00 +01:00
Marcus Weseloh
8617e53a00 Replace all links to fluidsettings.xml with proper \ref's 2020-11-12 21:23:31 +01:00
Marcus Weseloh
d00849b556 Restructure devdocs into separate pages 2020-11-12 21:23:31 +01:00
Marcus Weseloh
109c41c355
Add public API to pin and unpin presets to the sample cache (#698)
Following the discussion about an API to pin and unpin preset samples in the sample cache here:
https://lists.nongnu.org/archive/html/fluid-dev/2020-10/msg00016.html

Short explanation of the change:

Only the default loader currently supports dynamic sample loading, so I thought it might be a good idea to keep the changes for this feature mostly contained in the default loader as well. I've added two new preset notify flags (FLUID_PRESET_PIN and FLUID_PRESET_UNPIN) that are handled by the preset->notify callback and trigger the loading and possibly unloading of the samples.
2020-10-31 13:23:15 +01:00
derselbst
f14cbb8782 Add FluidMixer chart to API docs 2020-10-11 19:40:05 +02:00
Tom M
97615ef2cf
Promote Controller/Pressure/Bend event functions to 32bits (#670) 2020-10-08 16:33:52 +02:00
Tom M
4c1292d8ab
Remove fluid_event_any_control_change() from public API (#674)
Originally, I have only marked it deprecated. But since we have an SOVERSION bump next release and because this function was only meant for internal usage, I think it's safe to remove it right now.
2020-09-12 10:40:57 +02:00
derselbst
23b270c08b Merge branch '2.1.x' into master 2020-09-06 14:54:26 +02:00
derselbst
ff7c72c80f Bump to 2.1.5 2020-09-06 11:52:39 +02:00
derselbst
d73135fc48 Merge branch '2.1.x' into master 2020-07-05 16:32:47 +02:00
derselbst
459949a62b Bump to 2.1.4 2020-07-05 16:19:33 +02:00
derselbst
56f8f9be7c Update API docs 2020-07-05 16:15:11 +02:00
derselbst
0354196e43 Fix typo in API docs 2020-05-27 17:26:14 +02:00
Tom M
0d98c47545
Revise the sequencer's event queue (#604)
Proposing a new event queue for the sequencer, based on prior discussion:
https://lists.nongnu.org/archive/html/fluid-dev/2019-12/msg00001.html

With this change fluidsynth will require a C++98 compliant compiler.

Consider this as RFC, feedback is welcome.

The "pain-points" from the discussion:

#### 1. It is slow.

Done (thanks to heap sort), see runtime of `test_seq_event_queue_sort`.

#### 2. A meaningful ordering for events with the same tick has not been considered.

Done, see comments in `fluid_seq_queue.cpp`.

#### 3. Complicated implementation

Now uses one single event queue, which requires C++98. Implemented similarly to std::priority_queue by using heap sort.

The "queue" I use currently is of type `std::deque`. `deque` does not provide preallocation. `std::vector` does provide it. However, `std::deque` has the huge advantage that appending additional elements is cheap. For `std::vector` appending new elements would require to reallocate all the memory and copy it to the new array. So,

* either use `std::deque` with the risk that memory allocation may occur during `fluid_sequencer_send_at()`, or
* use `std::vector` with a preallocated pool of events and make `fluid_sequencer_send_at()` when the `vector` runs out of capacity.

Comments?

#### 4. Events that have been processed are deleted and gone.

After having thought about this more, this is the correct behavior. After events have been dispatched, they must be released to free underlying memory, see point 3. For the very rare case that a client (e.g. fluid_player) may require those events in the future, the client should be responsible for storing the events somewhere.

#### 5. The sequencer supports the system timer as alternative time source.

The conclusion from the mailing list was that the system timer can be removed. This has been done.

#### 6. Time Scaling

Time scaling can now be used for arbitrary tempo changes. The previous implementation was capable of that as well, however, the time-scale was limited to 1000. The only limitation for the scale is now >0, see `test_seq_scale`.

### Other Points

* `fluid_sequencer_remove_events()` turned out to be broken before, as it did not remove all events from the queue. This has been fixed, see `test_seq_event_queue_remove`.

* Consider the following code executed by `threadA`:

```c
fluid_sequencer_send_at(event0);
fluid_sequencer_set_time_scale(); // new scale
fluid_sequencer_send_at(event1);
```

The new scale will be definitely applied to `event1`. However, if another concurrently running `threadB` executes `fluid_sequencer_process()`, it was previously not clear, whether the new scale was also applied to event0. This depends on whether `event0` was still in the `preQueue`, and this depends on `event0.time` and the tick count that `fluid_sequencer_process()` is being called with. This has been changed. As of now, events are queued with their timestamp AS-IS. And only the latest call to `fluid_sequencer_set_time_scale()` is being considered during `fluid_sequencer_process()`. This makes the implementation very simple, i.e. no events need to be changed and the sequencer doesn't have to be locked down. On the other hand, it means that `fluid_sequencer_set_time_scale()` can only be used for tempo changes when called from the sequencer callback. In other words, if `threadA` executes the code above followed by `fluid_sequencer_process()`, `event0` and `event1` will be executed with the same tempo, which is the latest scale provided to the seq. Is this acceptable? The old implementation had the same limitation. And when looking through the internet, I only find users who call `fluid_sequencer_set_time_scale()` from the sequencer callback. Still, this is a point I'm raising for discussion.
2020-05-26 17:16:22 +02:00
Tom M
9995fd88b2
Support loading SoundFonts >2GiB on Windows (#629)
Since sizeof(long) == 4 even on 64 bit Windose, big files cannot be
loaded natively via the ANSI C file API. This change makes fluidsynth's
file callback API use long long, which is guaranteed to be at least 64
bit wide.
2020-05-26 16:53:59 +02:00
derselbst
5af89f8c92 Bump to 2.1.3 2020-05-23 14:29:17 +02:00
derselbst
304096add7 Update API docs about synthesis context 2020-05-02 20:12:01 +02:00
derselbst
2a6b22e9bb Bump to 2.1.2 2020-04-05 18:44:06 +02:00
derselbst
ab15b32656 Bump to 2.1.1 2020-02-16 15:59:11 +01:00
derselbst
746cbeb1c1 Remove orphaned SF spec link from API docs 2020-02-16 09:44:07 +01:00
Tom M
af2342ac43
Solve the sequencer client unregistering problem (#610)
Responsibility for calling fluid_sequencer_unregister_client() in case of FLUID_SEQ_UNREGISTERING events has been moved to fluid_sequencer_send_now(). In other words, a FLUID_SEQ_UNREGISTERING event now really unregisters the client, no matter how the client's callback function looks like.

Avoids leaking the sequencer clients if implementations do not unregister them explicitly.

Also fixes another memory leak if fluid_sequencer_register_fluidsynth() clients were unregistered with fluid_sequencer_unregister_client() rather than by sending an unregistering event.
2020-02-01 14:32:35 +01:00
Tom M
c85ad53d60
Deprecate usage of the system timer for the sequencer (#599)
Deprecate usage of the system timer for the sequencer and print a warning if the system timer is used.
2020-01-19 15:37:42 +01:00
derselbst
e19652d45a Amend documentation about synth.sample-rate setting 2020-01-11 14:45:20 +01:00
luz.paz
45f8e0a868 Fix various typos
Found via `codespell -q 3 -L uint -S ./ChangeLog -L dur`
2019-12-17 20:11:49 +01:00
derselbst
37c9ae2bf4 Bump to 2.1.0 stable 2019-11-30 15:42:25 +01:00
derselbst
56dd87ebf1 Deprecate fluid_synth_set_sample_rate()
Addresses #585
2019-10-31 09:29:55 +01:00
derselbst
644668a776 Merge branch '2.0.x' into master 2019-10-27 16:52:45 +01:00
derselbst
56a4507513 Mention fluid_sample_set_sound_data() in API docs 2019-10-27 16:49:04 +01:00
derselbst
881eb9b080 Mention new audio drivers in API docs 2019-10-23 21:16:05 +02:00
derselbst
585396d36e Bump version to 2.1.0 RC1 2019-10-23 21:00:38 +02:00
derselbst
79e5807a14 Mention fluid_sample_set_sound_data() in API docs 2019-10-23 20:53:52 +02:00
jjceresa
0288466f40 Chorus enhancement. (#548)
This adds new LFO modulators:
 - these modulators are computed on the fly, instead of using lfo lookup table. Advantages:
      - Avoiding a lost of 608272 memory bytes when lfo speed is low (0.3Hz).
      - Allows to diminish the lfo speed lower limit to 0.1Hz instead of 0.3Hz.
        A speed of 0.1 is interesting for chorus. Using a lookup table for 0.1Hz
        would require too much memory (1824816 bytes).
      - Make use of first-order all-pass interpolator instead of bandlimited interpolation.
      - Although lfo modulator is computed on the fly, cpu load is lower than using
        lfo lookup table with bandlimited interpolator.

Also adds a stereo unit controlled by WIDTH macro. WIDTH [0..10] value define a stereo separation between left and right.
 - When 0, the output is monophonic.
 - When > 0 , the output is stereophonic.

 WIDTH is currently fixed to maximum value to provide maximum stereo effect.
2019-10-23 16:41:13 +02:00
derselbst
9ab3e3ab51 Merge branch '2.0.x' into master 2019-09-28 07:38:54 +02:00
derselbst
62b38b1c66 Minor typo in API docs 2019-09-27 16:53:27 +02:00
derselbst
9793c0def3 bump to 2.0.7 2019-09-24 16:23:55 +02:00
derselbst
c6030874ab Merge branch '2.0.x' into master 2019-08-25 11:00:07 +02:00
derselbst
cac2c6bf84 Fix example code in the API docs
order of object creation: audio driver must be last
2019-08-25 10:59:11 +02:00
derselbst
1e7a5f594d Merge branch '2.0.x' into master 2019-08-19 16:39:36 +02:00
derselbst
f78486a50b Update developer docs 2019-08-17 18:01:01 +02:00
derselbst
dec5e98f23 Bump version to 2.0.6 2019-08-17 18:00:29 +02:00
derselbst
c9a670d26c Merge branch '2.0.x' into master 2019-04-18 20:21:01 +02:00
derselbst
b817232f16 update API docs for 2.0.5 2019-04-17 20:07:40 +02:00
derselbst
e31bbe3504 Merge branch '2.0.x' into master 2019-04-17 19:14:46 +02:00
derselbst
226b411a04 wording docs 2019-04-13 14:52:45 +02:00
derselbst
e5c29cf8b8 bump to 2.0.5 2019-04-13 14:02:01 +02:00
Atsushi Eno
daa037b0d3 Add Android audio drivers based on OpenSLES and Oboe (#464)
This set of changes implements audio drivers for Android, OpenSLES and Oboe. The changes in the original sources are kept minimal so that it should be easily maintained.
2019-03-27 18:02:23 +01:00