Commit graph

1563 commits

Author SHA1 Message Date
derselbst
ab255b7178 avoid polling variables from global mem
that never change
2018-04-27 20:54:30 +02:00
derselbst
1d9dfd2a2a optimize fluid_mixer_buffers_zero()
only zero needed parts of sample buffers
2018-04-27 18:25:07 +02:00
derselbst
b7cf79bc15 vectorize mixdown loop of fluid_mixer_buffers_mix() 2018-04-27 17:49:22 +02:00
derselbst
58008aae18 convert rvoice_mixer mixdown buffer to 1D arrays 2018-04-27 17:34:29 +02:00
derselbst
ed312b7acc refactor fluid_rvoice_mixer_process_fx() 2018-04-26 22:01:50 +02:00
derselbst
89015494cb vectorize mixing loop of fluid_rvoice_buffers_mix() 2018-04-26 22:01:49 +02:00
derselbst
f332f32a7c remove optimization for centered stereo samples
in favour of vectorized mixing loop. Was incredibly unlikely to happen anyway.
2018-04-26 16:47:06 +02:00
derselbst
ba9da3b790 enable FLUID_ASSERT macro 2018-04-26 16:38:12 +02:00
derselbst
7ebdabae0c allocate mono voice mix buffer on the heap 2018-04-26 16:25:26 +02:00
derselbst
e229f62020 cmake: detect openMP 2018-04-26 16:25:18 +02:00
derselbst
cdbd508007 add fluid_align_ptr() for aligning pointers 2018-04-26 16:07:19 +02:00
Marcus Weseloh
9ad07430ea
Merge pull request #370 from FluidSynth/unique-sfont-insts
Only import Soundfont instruments once
2018-04-25 22:58:01 +02:00
derselbst
354bea9cfc fix build if ENABLE_MIXER_THREADS == 0 2018-04-25 21:08:48 +02:00
derselbst
2ad96d020e avoid leaking rvoice_mixer threads
introduced in 7ae9099293
2018-04-25 21:05:02 +02:00
derselbst
384f05e77c disable padding warnings 2018-04-25 17:28:37 +02:00
derselbst
f8e4890a63 refactor data types of fluid_channel_t members
Use char if possible + reorder fields to avoid padding. Overall saved 408 bytes per fluid_channel_t instance
2018-04-25 17:21:38 +02:00
derselbst
f34567fb61 reorder fields of struct _fluid_voice_t
to minimize padding
2018-04-25 16:21:37 +02:00
derselbst
f867e3b15a fix rvoice_buffers initialization loop 2018-04-25 15:59:00 +02:00
derselbst
8aa073b4a4 remove redundant fluid_rvoice_mixer_t::remove_voice_callback
call rvoice_eventhandler directly to handle finished voices
2018-04-25 15:59:00 +02:00
derselbst
5d28ecc5cc remove redundant fluid_rvoice_mixer_t::buf_blocks
as it's always equal to FLUID_MIXER_MAX_BUFFERS_DEFAULT
2018-04-25 15:59:00 +02:00
derselbst
0b64c8d887 remove fluid_rvoice_dsp_t::is_looping flag
and pass it to interpolate functions directly and reorder flags
2018-04-25 15:58:59 +02:00
derselbst
b95266cf6c remove fluid_rvoice_dsp_t::dsp_buf
pass dsp_buf to interpolation functions directly
2018-04-25 15:58:59 +02:00
derselbst
9178eebf39 add FLUID_RESTRICT
for restrict pointers
2018-04-25 15:58:59 +02:00
derselbst
f2cf1f82c7 move fluid_rvoice_buffers_mix() to rvoice_mixer 2018-04-25 14:57:40 +02:00
derselbst
907ec27a9e optimize away memset/mix if voice is quiet 2018-04-25 14:56:20 +02:00
derselbst
291075c31f fix build for gcc 2018-04-25 12:33:47 +02:00
derselbst
044c5e3238 fuse preset iteration tests to preset+sample loading tests 2018-04-24 21:32:49 +02:00
Marcus Weseloh
df3bab0b40 Only import instruments once from Soundfont
This changes the way instruments and their related information is imported
from a Soundfont. Previously, each preset zone got a complete copy of the
instrument and related information, wasting a lot of precious memory.

After this change, an instrument and related information is only
imported once and then linked into all preset zones that use this
instrument.
2018-04-22 19:09:23 +02:00
Marcus Weseloh
c4003bef39 Store mutable information about inst zones in new fluid_voice_zone_t struct
This change separates the static instrument zone information read from
the Soundfont from the information that gets modified on import and
later via the legato handling. It opens opens up the possibility of
having unique instruments that only get imported once and then linked
into the individual preset zones.
2018-04-22 19:08:09 +02:00
Marcus Weseloh
a95a4864fd
Merge pull request #366 from FluidSynth/dynamic-sample-loading
Dynamic sample loading
2018-04-22 19:06:53 +02:00
Marcus Weseloh
3603a34a77 Also load 46 zero words area after sample for uncompressed samples 2018-04-22 12:20:37 +02:00
Marcus Weseloh
3ce3575269 Ensure that loops are sanitized and sample is optimized for dynamically loaded samples 2018-04-22 10:37:14 +02:00
Marcus Weseloh
4cfdacd905 Fix typo in dynamic-sample-loading settings documentation 2018-04-21 23:38:12 +02:00
Marcus Weseloh
7240461e5b Merge branch 'master' into dynamic-sample-loading 2018-04-21 23:34:20 +02:00
Marcus Weseloh
9dcb4148cb Only open the Soundfont for sample reading if necessary 2018-04-21 23:22:45 +02:00
derselbst
c433fc887c simplify dependency handling of unit tests 2018-04-21 23:22:45 +02:00
derselbst
02de830043 fix dangling pointer on inst_zone sample lookup
fixes #369
2018-04-21 23:17:19 +02:00
derselbst
323b9b8cbf avoid assigning incompatible pointers 2018-04-21 22:31:18 +02:00
derselbst
17dded3700 avoid NULL deref in fluid_rampreset_preset_delete() 2018-04-21 16:55:08 +02:00
derselbst
71592ec679 fix memory leaks during sfont loading 2018-04-21 16:48:56 +02:00
derselbst
08147cc3d6 avoid double free in fluid_sample_set_sound_data() 2018-04-21 16:33:27 +02:00
derselbst
a051d57ab3 avoid preprocessor stringification to expand to special '%' character
in fprintf() call
2018-04-21 10:37:04 +02:00
Marcus Weseloh
7987446fdf Fix tests without libsndfile. Not pretty, welcome a better solution! 2018-04-18 09:14:55 +02:00
Marcus Weseloh
073da2141c Implement dynamic sample loading
This change adds a new feature that enables loading and unloading of
sample data on demand. As soon as a preset is selected for a channel, all
of it's samples are loaded into memory. When a preset is unselected, all
of it's samples are unloaded from memory (unless they are being used by
another selected preset).

This feature is disabled by default and can be switched on with the
"synth.dynamic-sample-loading" setting.
2018-04-18 09:14:55 +02:00
Marcus Weseloh
a985c68a13 Enable decompressed Ogg Vorbis samples to be stored in sample cache
This change moves the Ogg Vorbis decompression to fluid_sffile, so that
this is the only place where we have to deal with compressed audio.

It also changes the way the samples are loaded for SF3 files: previously,
the compressed data was copied into memory, then the individual samples
were decompressed (resulting in both compressed and decompressed data to
stay in memory). Also, decompressed data wasn't cached, so previous loads
of the same file ran the decompressed again for each sample.

After this change, the vorbis decompression is changed so that it reads the
compressed data directly from the Soundfont file. And the resulting WAV
data is stored in the sample cache.
2018-04-18 09:14:55 +02:00
Marcus Weseloh
f52bbf53a4 Add VintageDreamsWaves-v2 in SF3 format and some tests for sf3 loading 2018-04-18 09:14:55 +02:00
Marcus Weseloh
3d05360f33 Split preset parsing from Soundfont file open 2018-04-18 09:14:55 +02:00
derselbst
8051b43c02 fix result checking for fwrite()
Potentially fixes infinite loop in file renderer, when fwrite() returns zero. Addressing #367.
2018-04-17 16:43:52 +02:00
Tom M
d3e6781abd
Merge pull request #364 from FluidSynth/197
Unify calling conventions for rvoice update functions
2018-04-11 19:42:19 +02:00
derselbst
ff19788fda avoid memory leak in new_fluid_voice() 2018-04-11 19:33:40 +02:00