If we move UNKN_ID to the bottom of the enum, in the for() cycle inside chunkid() if the value is not found then the "i" variable will be already UNKN_ID.
I tried to check the generated ASM code when WITH_FLOAT macro is defined and when it is undefined. In both cases I noticed that there are some points where the math number are converted from float to double and viceversa. Actually this happens whether the FPU is present or not, perhaps for granting the right precision in digits. I also noticed few points that could be simplified a bit by using integer math, so I also included them.
* Since fluid_voice_get_actual_key() returns an integer value, the value 60 could be subtracted directly as integer, the code generated looks a bit better.
* FLUID_NOISE_FLOOR needs to be cast to fluid_real_t to generate a bit more efficient code.
* DC_OFFSET needs a cast to fluid_real_t to generate a bit more efficient code.
* "last_fres" and "output_rate" are already fluid_real_t, so they do not need type cast.
* "chan_add", "par1_add" and "par2_add" are integer types, so they can be added without FPU. "chan_mul", "par1_mul" and "par2_mul" are already fluid_real_t, so they do not need type cast. Instead, the constant 0.5 needs cast to fluid_real_t to be more efficient.
Libreadline is already used into fluid_istream_readline().
In my opinion, there is no need to have this duplicated code, so I would suggest to move the call to add_history() into fluid_sys.h
Closes#460.
Since 'data' is an integer value clipped between +/-8192 and 'nrpn_scale' is a char value, this calculation could be done with integers and then return the fluid_real_t value.
Addresses #455.
* cleanup unneeded compiler variations (now builds in 7 min rather than 13 min)
* Windows:
* use VS2017 for vcpkg, VS2015 for manual build
* Linux:
* install alsa, jack, pulse, portaudio, ladspa, libsndfile for all builds
* MacOSX:
* use AppleClang
* reorder macosx build in between linux build, as macosx usually takes longer to build, allowing to make better use of build time (via pipelining)
* switch to XCode10, enabling TravisCI to support CoreAudio and CoreMidi
Instead of saving the name of the driver, it would be worth to save to pointer to the selected definition instead.
In this way, the function for deleting the driver does not need to search its name by parsing all the list, but it just needs to call the pointer into the saved definition (less code). This fix can be applied to MIDI drivers too.
I also moved the FLUID_FREE(allnames) inside the "if(allnames != NULL)" block, nothing bad should happen even by keeping that instruction outside, but actually there is no need to call the free if allnames is NULL.