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Refactor Soundfont loader API (#334)
* add fluid_mod_sizeof() and fluid_sample_sizeof() for low latency scenarios * fix return value of default_fclose * enable padding warnings for cmake enable-profiling=1 * make these types private: * struct _fluid_sfloader_t * struct _fluid_sample_t * struct _fluid_sfont_t * struct _fluid_preset_t ...and provide proper getter and setter functions
This commit is contained in:
parent
825216f0b6
commit
4a0a7365ee
17 changed files with 945 additions and 540 deletions
548
src/sfloader/fluid_sfont.c
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548
src/sfloader/fluid_sfont.c
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/* FluidSynth - A Software Synthesizer
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*
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* Copyright (C) 2003 Peter Hanappe and others.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public License
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* as published by the Free Software Foundation; either version 2.1 of
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* the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free
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* Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA
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* 02110-1301, USA
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*/
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#include "fluid_sfont.h"
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#include "fluid_sys.h"
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void * default_fopen(const char * path)
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{
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return FLUID_FOPEN(path, "rb");
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}
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int default_fclose(void * handle)
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{
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return FLUID_FCLOSE((FILE *)handle) == 0 ? FLUID_OK : FLUID_FAILED;
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}
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long default_ftell(void * handle)
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{
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return FLUID_FTELL((FILE *)handle);
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}
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int safe_fread (void *buf, int count, void * fd)
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{
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if (FLUID_FREAD(buf, count, 1, (FILE *)fd) != 1)
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{
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if (feof ((FILE *)fd))
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FLUID_LOG (FLUID_ERR, _("EOF while attemping to read %d bytes"), count);
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else
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FLUID_LOG (FLUID_ERR, _("File read failed"));
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return FLUID_FAILED;
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}
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return FLUID_OK;
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}
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int safe_fseek (void * fd, long ofs, int whence)
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{
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if (FLUID_FSEEK((FILE *)fd, ofs, whence) != 0) {
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FLUID_LOG (FLUID_ERR, _("File seek failed with offset = %ld and whence = %d"), ofs, whence);
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return FLUID_FAILED;
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}
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return FLUID_OK;
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}
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/**
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* Creates a new SoundFont loader.
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*
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* @param load Pointer to a function that provides a #fluid_sfont_t (see #fluid_sfloader_load_t).
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* @param free Pointer to a function that destroys this instance (see #fluid_sfloader_free_t).
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* Unless any private data needs to be freed it is sufficient to set this to delete_fluid_sfloader().
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*
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* @return the SoundFont loader instance on success, NULL otherwise.
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*/
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fluid_sfloader_t* new_fluid_sfloader(fluid_sfloader_load_t load, fluid_sfloader_free_t free)
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{
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fluid_sfloader_t *loader;
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fluid_return_val_if_fail(load != NULL, NULL);
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fluid_return_val_if_fail(free != NULL, NULL);
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loader = FLUID_NEW(fluid_sfloader_t);
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if (loader == NULL)
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{
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FLUID_LOG(FLUID_ERR, "Out of memory");
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return NULL;
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}
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FLUID_MEMSET(loader, 0, sizeof(*loader));
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loader->load = load;
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loader->free = free;
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fluid_sfloader_set_callbacks(loader,
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default_fopen,
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safe_fread,
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safe_fseek,
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default_ftell,
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default_fclose);
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return loader;
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}
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/**
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* Frees a SoundFont loader created with new_fluid_sfloader().
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*
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* @param loader The SoundFont loader instance to free.
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*/
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void delete_fluid_sfloader(fluid_sfloader_t* loader)
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{
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fluid_return_if_fail(loader != NULL);
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FLUID_FREE(loader);
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}
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/**
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* Specify private data to be used by #fluid_sfloader_load_t.
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*
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* @param loader The SoundFont loader instance.
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* @param data The private data to store.
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* @return #FLUID_OK on success, #FLUID_FAILED otherwise.
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*/
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int fluid_sfloader_set_data(fluid_sfloader_t* loader, void* data)
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{
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fluid_return_val_if_fail(loader != NULL, FLUID_FAILED);
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loader->data = data;
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return FLUID_OK;
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}
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/**
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* Obtain private data previously set with fluid_sfloader_set_data().
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*
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* @param loader The SoundFont loader instance.
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* @return The private data or NULL if none explicitly set before.
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*/
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void* fluid_sfloader_get_data(fluid_sfloader_t* loader)
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{
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fluid_return_val_if_fail(loader != NULL, NULL);
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return loader->data;
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}
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/**
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* Set custom callbacks to be used upon soundfont loading.
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*
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* Useful for loading a soundfont from memory, see \a doc/fluidsynth_sfload_mem.c as an example.
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*
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* @param loader The SoundFont loader instance.
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* @param open A function implementing #fluid_sfloader_callback_open_t.
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* @param read A function implementing #fluid_sfloader_callback_read_t.
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* @param seek A function implementing #fluid_sfloader_callback_seek_t.
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* @param tell A function implementing #fluid_sfloader_callback_tell_t.
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* @param close A function implementing #fluid_sfloader_callback_close_t.
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* @return #FLUID_OK if the callbacks have been successfully set, #FLUID_FAILED otherwise.
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*/
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int fluid_sfloader_set_callbacks(fluid_sfloader_t* loader,
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fluid_sfloader_callback_open_t open,
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fluid_sfloader_callback_read_t read,
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fluid_sfloader_callback_seek_t seek,
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fluid_sfloader_callback_tell_t tell,
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fluid_sfloader_callback_close_t close)
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{
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fluid_file_callbacks_t *cb;
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fluid_return_val_if_fail(loader != NULL, FLUID_FAILED);
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fluid_return_val_if_fail(open != NULL, FLUID_FAILED);
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fluid_return_val_if_fail(read != NULL, FLUID_FAILED);
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fluid_return_val_if_fail(seek != NULL, FLUID_FAILED);
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fluid_return_val_if_fail(tell != NULL, FLUID_FAILED);
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fluid_return_val_if_fail(close != NULL, FLUID_FAILED);
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cb = &loader->file_callbacks;
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cb->fopen = open;
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cb->fread = read;
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cb->fseek = seek;
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cb->ftell = tell;
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cb->fclose = close;
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return FLUID_OK;
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}
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/**
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* Creates a new virtual SoundFont instance structure.
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* @param get_name A function implementing #fluid_sfont_get_name_t.
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* @param get_preset A function implementing #fluid_sfont_get_preset_t.
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* @param free A function implementing #fluid_sfont_free_t.
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* @return The soundfont instance on success or NULL otherwise.
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*/
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fluid_sfont_t* new_fluid_sfont(fluid_sfont_get_name_t get_name,
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fluid_sfont_get_preset_t get_preset,
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fluid_sfont_free_t free)
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{
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fluid_sfont_t* sfont;
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fluid_return_val_if_fail(get_name != NULL, NULL);
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fluid_return_val_if_fail(get_preset != NULL, NULL);
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fluid_return_val_if_fail(free != NULL, NULL);
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sfont = FLUID_NEW(fluid_sfont_t);
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if (sfont == NULL)
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{
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FLUID_LOG(FLUID_ERR, "Out of memory");
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return NULL;
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}
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FLUID_MEMSET(sfont, 0, sizeof(*sfont));
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sfont->get_name = get_name;
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sfont->get_preset = get_preset;
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sfont->free = free;
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return sfont;
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}
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/**
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* Set private data to use with a SoundFont instance.
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*
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* @param sfont The SoundFont instance.
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* @param data The private data to store.
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* @return #FLUID_OK on success, #FLUID_FAILED otherwise.
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*/
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int fluid_sfont_set_data(fluid_sfont_t* sfont, void* data)
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{
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fluid_return_val_if_fail(sfont != NULL, FLUID_FAILED);
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sfont->data = data;
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return FLUID_OK;
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}
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/**
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* Retrieve the private data of a SoundFont instance.
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*
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* @param sfont The SoundFont instance.
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* @return The private data or NULL if none explicitly set before.
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*/
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void* fluid_sfont_get_data(fluid_sfont_t* sfont)
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{
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fluid_return_val_if_fail(sfont != NULL, NULL);
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return sfont->data;
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}
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/**
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* @internal KISS! No need to expose this to public API currently.
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*/
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void fluid_sfont_set_iteration_start(fluid_sfont_t* sfont, fluid_sfont_iteration_start_t iter_start)
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{
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sfont->iteration_start = iter_start;
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}
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/**
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* @internal KISS! No need to expose this to public API currently.
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*/
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void fluid_sfont_set_iteration_next(fluid_sfont_t* sfont, fluid_sfont_iteration_next_t iter_next)
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{
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sfont->iteration_next = iter_next;
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}
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/**
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* Destroys a SoundFont instance created with new_fluid_sfont().
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*
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* Implements #fluid_sfont_free_t.
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*
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* @param sfont The SoundFont instance to destroy.
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* @return Always returns 0.
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*/
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int delete_fluid_sfont(fluid_sfont_t* sfont)
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{
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fluid_return_val_if_fail(sfont != NULL, 0);
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FLUID_FREE(sfont);
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return 0;
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}
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/**
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* Create a virtual SoundFont preset instance.
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*
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* @param parent_sfont The SoundFont instance this preset shall belong to
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* @param get_name A function implementing #fluid_preset_get_name_t
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* @param get_bank A function implementing #fluid_preset_get_banknum_t
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* @param get_num A function implementing #fluid_preset_get_num_t
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* @param noteon A function implementing #fluid_preset_noteon_t
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* @param free A function implementing #fluid_preset_free_t
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* @return The preset instance on success, NULL otherwise.
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*/
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fluid_preset_t* new_fluid_preset(fluid_sfont_t* parent_sfont,
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fluid_preset_get_name_t get_name,
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fluid_preset_get_banknum_t get_bank,
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fluid_preset_get_num_t get_num,
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fluid_preset_noteon_t noteon,
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fluid_preset_free_t free)
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{
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fluid_preset_t* preset;
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fluid_return_val_if_fail(parent_sfont != NULL, NULL);
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fluid_return_val_if_fail(get_name != NULL, NULL);
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fluid_return_val_if_fail(get_bank != NULL, NULL);
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fluid_return_val_if_fail(get_num != NULL, NULL);
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fluid_return_val_if_fail(noteon != NULL, NULL);
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fluid_return_val_if_fail(free != NULL, NULL);
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preset = FLUID_NEW(fluid_preset_t);
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if (preset == NULL)
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{
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FLUID_LOG(FLUID_ERR, "Out of memory");
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return NULL;
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}
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FLUID_MEMSET(preset, 0, sizeof(*preset));
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preset->sfont = parent_sfont;
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preset->get_name = get_name;
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preset->get_banknum = get_bank;
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preset->get_num = get_num;
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preset->noteon = noteon;
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preset->free = free;
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return preset;
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}
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/**
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* Set private data to use with a SoundFont preset instance.
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*
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* @param preset The SoundFont preset instance.
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* @param data The private data to store.
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* @return #FLUID_OK on success, #FLUID_FAILED otherwise.
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*/
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int fluid_preset_set_data(fluid_preset_t* preset, void* data)
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{
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fluid_return_val_if_fail(preset != NULL, FLUID_FAILED);
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preset->data = data;
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return FLUID_OK;
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}
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/**
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* Retrieve the private data of a SoundFont preset instance.
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*
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* @param sfont The SoundFont preset instance.
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* @return The private data or NULL if none explicitly set before.
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*/
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void* fluid_preset_get_data(fluid_preset_t* preset)
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{
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fluid_return_val_if_fail(preset != NULL, NULL);
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return preset->data;
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}
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/**
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* Destroys a SoundFont preset instance created with new_fluid_preset().
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*
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* Implements #fluid_preset_free_t.
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*
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* @param preset The SoundFont preset instance to destroy.
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*/
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void delete_fluid_preset(fluid_preset_t* preset)
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{
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fluid_return_if_fail(preset != NULL);
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FLUID_FREE(preset);
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}
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/**
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* Create a new sample instance.
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* @return The sample on success, NULL otherwise.
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*/
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fluid_sample_t*
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new_fluid_sample()
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{
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fluid_sample_t* sample = NULL;
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sample = FLUID_NEW(fluid_sample_t);
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if (sample == NULL)
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{
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FLUID_LOG(FLUID_ERR, "Out of memory");
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return NULL;
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}
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FLUID_MEMSET(sample, 0, sizeof(*sample));
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return sample;
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}
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/**
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* Destroy a sample instance previously created with new_fluid_sample().
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* @param sample The sample to destroy.
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*/
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void
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delete_fluid_sample(fluid_sample_t* sample)
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{
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fluid_return_if_fail(sample != NULL);
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if (sample->auto_free)
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{
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FLUID_FREE(sample->data);
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FLUID_FREE(sample->data24);
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}
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FLUID_FREE(sample);
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}
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/**
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* Returns the size of the fluid_sample_t structure.
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*
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* Useful in low latency scenarios e.g. to allocate a sample on the stack.
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*/
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size_t fluid_sample_sizeof()
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{
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return sizeof(fluid_sample_t);
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}
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/**
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* Set the name of a SoundFont sample.
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* @param sample SoundFont sample
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* @param name Name to assign to sample (20 chars in length + zero terminator)
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* @return #FLUID_OK on success, #FLUID_FAILED otherwise
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*/
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int fluid_sample_set_name(fluid_sample_t* sample, const char *name)
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{
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fluid_return_val_if_fail(sample != NULL, FLUID_FAILED);
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fluid_return_val_if_fail(name != NULL, FLUID_FAILED);
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FLUID_STRNCPY(sample->name, name, sizeof(sample->name));
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return FLUID_OK;
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}
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/**
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* Assign sample data to a SoundFont sample.
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* @param sample SoundFont sample
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* @param data Buffer containing 16 bit (mono-)audio sample data
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* @param data24 If not NULL, pointer to the least significant byte counterparts of each sample data point in order to create 24 bit audio samples
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* @param nbframes Number of samples in \a data
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* @param sample_rate Sampling rate of the sample data
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* @param copy_data TRUE to copy the sample data (and automatically free it upon delete_fluid_sample()), FALSE to use it directly (and not free it)
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* @return #FLUID_OK on success, #FLUID_FAILED otherwise
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*
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* @note If \a copy_data is FALSE, data should have 8 unused frames at start
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* and 8 unused frames at the end and \a nbframes should be >=48
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*/
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int
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fluid_sample_set_sound_data (fluid_sample_t* sample,
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short *data,
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char *data24,
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unsigned int nbframes,
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unsigned int sample_rate,
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short copy_data
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)
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{
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/* the number of samples before the start and after the end */
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#define SAMPLE_LOOP_MARGIN 8U
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fluid_return_val_if_fail(sample != NULL, FLUID_FAILED);
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fluid_return_val_if_fail(data != NULL, FLUID_FAILED);
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fluid_return_val_if_fail(nbframes == 0, FLUID_FAILED);
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/* in case we already have some data */
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if ((sample->data != NULL || sample->data24 != NULL) && sample->auto_free)
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{
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FLUID_FREE(sample->data);
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FLUID_FREE(sample->data24);
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}
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if (copy_data)
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{
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unsigned int storedNbFrames;
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/* nbframes should be >= 48 (SoundFont specs) */
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storedNbFrames = nbframes;
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if (storedNbFrames < 48) storedNbFrames = 48;
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storedNbFrames += 2*SAMPLE_LOOP_MARGIN;
|
||||
|
||||
sample->data = FLUID_ARRAY(short, storedNbFrames);
|
||||
if (sample->data == NULL)
|
||||
{
|
||||
goto error_rec;
|
||||
}
|
||||
FLUID_MEMSET(sample->data, 0, storedNbFrames);
|
||||
FLUID_MEMCPY(sample->data + SAMPLE_LOOP_MARGIN, data, nbframes*sizeof(short));
|
||||
|
||||
if(data24 != NULL)
|
||||
{
|
||||
sample->data24 = FLUID_ARRAY(char, storedNbFrames);
|
||||
if (sample->data24 == NULL)
|
||||
{
|
||||
goto error_rec;
|
||||
}
|
||||
FLUID_MEMSET(sample->data24, 0, storedNbFrames);
|
||||
FLUID_MEMCPY(sample->data24 + SAMPLE_LOOP_MARGIN, data24, nbframes*sizeof(char));
|
||||
}
|
||||
|
||||
/* pointers */
|
||||
/* all from the start of data */
|
||||
sample->start = SAMPLE_LOOP_MARGIN;
|
||||
sample->end = SAMPLE_LOOP_MARGIN + storedNbFrames - 1;
|
||||
}
|
||||
else
|
||||
{
|
||||
/* we cannot assure the SAMPLE_LOOP_MARGIN */
|
||||
sample->data = data;
|
||||
sample->data24 = data24;
|
||||
sample->start = 0;
|
||||
sample->end = nbframes - 1;
|
||||
}
|
||||
|
||||
sample->samplerate = sample_rate;
|
||||
sample->sampletype = FLUID_SAMPLETYPE_MONO;
|
||||
sample->valid = 1;
|
||||
sample->auto_free = copy_data;
|
||||
|
||||
return FLUID_OK;
|
||||
|
||||
error_rec:
|
||||
FLUID_LOG(FLUID_ERR, "Out of memory");
|
||||
FLUID_FREE(sample->data);
|
||||
FLUID_FREE(sample->data24);
|
||||
return FLUID_FAILED;
|
||||
|
||||
#undef SAMPLE_LOOP_MARGIN
|
||||
}
|
||||
|
||||
/**
|
||||
* Set the loop of a sample.
|
||||
*
|
||||
* @param loop_start Start sample index of the loop.
|
||||
* @param loop_end End index of the loop (must be a valid sample as it marks the last sample to be played).
|
||||
* @return #FLUID_OK on success, #FLUID_FAILED otherwise.
|
||||
*/
|
||||
int fluid_sample_set_loop(fluid_sample_t* sample, unsigned int loop_start, unsigned int loop_end)
|
||||
{
|
||||
fluid_return_val_if_fail(sample != NULL, FLUID_FAILED);
|
||||
|
||||
sample->loopstart = loop_start;
|
||||
sample->loopend = loop_end;
|
||||
|
||||
return FLUID_OK;
|
||||
}
|
||||
|
||||
/**
|
||||
* Set the pitch of a sample.
|
||||
*
|
||||
* @param rootkey Root MIDI note of sample (0-127)
|
||||
* @param fine_tune Fine tune in cents
|
||||
* @return #FLUID_OK on success, #FLUID_FAILED otherwise.
|
||||
*/
|
||||
int fluid_sample_set_pitch(fluid_sample_t* sample, int root_key, int fine_tune)
|
||||
{
|
||||
fluid_return_val_if_fail(sample != NULL, FLUID_FAILED);
|
||||
fluid_return_val_if_fail(0<=root_key && root_key<=127, FLUID_FAILED);
|
||||
|
||||
sample->origpitch = root_key;
|
||||
sample->pitchadj = fine_tune;
|
||||
|
||||
return FLUID_OK;
|
||||
}
|
Loading…
Add table
Add a link
Reference in a new issue