Update and rename README.Android.md to README.md

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Fluidsynth supports Android audio outputs by Oboe and OpenSLES audio drivers. Fluidsynth supports Android audio outputs by Oboe and OpenSLES audio drivers.
If you are new to Fluidsynth on Android, check out [Hector Ricardo's Hello World App for Android](https://medium.com/swlh/creating-a-fluidsynth-hello-world-app-for-android-5e112454a8eb).
Android also has Android MIDI API which is exposed only in Android Java API, but it is not exposed as a native API, therefore there is no `mdriver` support for Android. There is an example MidiDeviceService implementation for Fluidsynth at: https://github.com/atsushieno/fluidsynth-midi-service-j Android also has Android MIDI API which is exposed only in Android Java API, but it is not exposed as a native API, therefore there is no `mdriver` support for Android. There is an example MidiDeviceService implementation for Fluidsynth at: https://github.com/atsushieno/fluidsynth-midi-service-j
## Usage ## Usage
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## Building ## Building
In this directory the Cerbero build system is (ab)used for cross-compiling Fluidsynth's dependencies for Android. The entrypoint is `Makefile.android`. If you are looking for a step by step introduction guide for cross-compiling Fluidsynth, [you'll find it in the wiki](https://github.com/FluidSynth/fluidsynth/wiki/BuildingForAndroid).
By default, you are supposed to provide `PKG_CONFIG_PATH` to glib etc. as well as oboe. There is nothing special. By default, you are supposed to provide `PKG_CONFIG_PATH` to glib etc. as well as oboe. There is nothing special.
However, in reality, Oboe does not come up with an official package specification, so you will have to create it manually... unless you use `oboe-1.0.pc` in this directory as well as the build system set up here. However, in reality, Oboe does not come up with an official package specification, so you will have to create it manually... unless you use `oboe-1.0.pc` in this directory as well as the build system set up here.
There are "non-normative" build scripts i.e. `Makefile.android` and a couple of helper files in this directory. In case you don't have any dependencies such as glib for Android, then it would be helpful.