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Update API docs on fluid_synth_sfunload()
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1 changed files with 16 additions and 2 deletions
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@ -4813,11 +4813,25 @@ fluid_synth_sfload(fluid_synth_t *synth, const char *filename, int reset_presets
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}
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}
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/**
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/**
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* Unload a SoundFont.
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* Schedule a SoundFont for unloading.
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*
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* If the SoundFont isn't used anymore by any playing voices, it will be unloaded immediately.
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*
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* If any samples of the given SoundFont are still required by active voices,
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* the SoundFont will be unloaded in a lazy manner, once those voices have finished synthesizing.
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* If you call delete_fluid_synth(), all voices will be destroyed and the SoundFont
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* will be unloaded in any case.
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* Once this function returned, fluid_synth_sfcount() and similar functions will behave as if
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* the SoundFont has already been unloaded, even though the lazy-unloading is still pending.
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*
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* @note This lazy-unloading mechanism was broken between FluidSynth 1.1.4 and 2.1.5 . As a
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* consequence, SoundFonts scheduled for lazy-unloading may be never freed under certain
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* conditions. Calling delete_fluid_synth() does not recover this situation either.
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*
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* @param synth FluidSynth instance
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* @param synth FluidSynth instance
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* @param id ID of SoundFont to unload
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* @param id ID of SoundFont to unload
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* @param reset_presets TRUE to re-assign presets for all MIDI channels
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* @param reset_presets TRUE to re-assign presets for all MIDI channels
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* @return #FLUID_OK on success, #FLUID_FAILED on error
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* @return #FLUID_OK if the given @p id was found, #FLUID_FAILED otherwise.
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*/
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*/
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int
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int
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fluid_synth_sfunload(fluid_synth_t *synth, int id, int reset_presets)
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fluid_synth_sfunload(fluid_synth_t *synth, int id, int reset_presets)
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