fluidsynth/include/fluidsynth.cmake

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/* FluidSynth - A Software Synthesizer
*
* Copyright (C) 2003 Peter Hanappe and others.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public License
* as published by the Free Software Foundation; either version 2.1 of
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* the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free
* Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA
* 02110-1301, USA
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*/
#ifndef _FLUIDSYNTH_H
#define _FLUIDSYNTH_H
#include <stdio.h>
#ifdef __cplusplus
extern "C" {
#endif
#cmakedefine01 BUILD_SHARED_LIBS
#if (BUILD_SHARED_LIBS == 0)
#define FLUIDSYNTH_API // building static lib? no visibility control then
#elif defined(WIN32)
#if defined(FLUIDSYNTH_NOT_A_DLL)
#define FLUIDSYNTH_API
#elif defined(FLUIDSYNTH_DLL_EXPORTS)
#define FLUIDSYNTH_API __declspec(dllexport)
#else
#define FLUIDSYNTH_API __declspec(dllimport)
#endif
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#elif defined(MACOS9)
#define FLUIDSYNTH_API __declspec(export)
#elif defined(__GNUC__)
#define FLUIDSYNTH_API __attribute__ ((visibility ("default")))
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#else
#define FLUIDSYNTH_API
#endif
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#if defined(__GNUC__) || defined(__clang__)
# define FLUID_DEPRECATED __attribute__((deprecated))
#elif defined(_MSC_VER) && _MSC_VER > 1200
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# define FLUID_DEPRECATED __declspec(deprecated)
#else
# define FLUID_DEPRECATED
#endif
/**
* @file fluidsynth.h
* @brief FluidSynth is a real-time synthesizer designed for SoundFont(R) files.
*
* This is the header of the fluidsynth library and contains the
* synthesizer's public API.
*
* Depending on how you want to use or extend the synthesizer you
* will need different API functions. You probably do not need all
* of them. Here is what you might want to do:
*
* - Embedded synthesizer: create a new synthesizer and send MIDI
* events to it. The sound goes directly to the audio output of
* your system.
*
* - Plugin synthesizer: create a synthesizer and send MIDI events
* but pull the audio back into your application.
*
* - SoundFont plugin: create a new type of "SoundFont" and allow
* the synthesizer to load your type of SoundFonts.
*
* - MIDI input: Create a MIDI handler to read the MIDI input on your
* machine and send the MIDI events directly to the synthesizer.
*
* - MIDI files: Open MIDI files and send the MIDI events to the
* synthesizer.
*
* - Command lines: You can send textual commands to the synthesizer.
*
* SoundFont(R) is a registered trademark of E-mu Systems, Inc.
*/
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#include "fluidsynth/types.h"
#include "fluidsynth/settings.h"
#include "fluidsynth/synth.h"
#include "fluidsynth/shell.h"
#include "fluidsynth/sfont.h"
#include "fluidsynth/ramsfont.h"
#include "fluidsynth/audio.h"
#include "fluidsynth/event.h"
#include "fluidsynth/midi.h"
#include "fluidsynth/seq.h"
#include "fluidsynth/seqbind.h"
#include "fluidsynth/log.h"
#include "fluidsynth/misc.h"
#include "fluidsynth/mod.h"
#include "fluidsynth/gen.h"
#include "fluidsynth/voice.h"
#include "fluidsynth/version.h"
#include "fluidsynth/ladspa.h"
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#ifdef __cplusplus
}
#endif
#endif /* _FLUIDSYNTH_H */