fluidsynth/doc/fluidsynth_sfload_mem.c

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/*
* This is a C99 program that demonstrates how to load a soundfont from memory.
*
* It only gives a brief overview on how to achieve this with fluidsynth's API.
* Although it should compile, it's highly incomplete, as the details of it's
* implementation depend on the users needs.
*/
#include <stdio.h>
#include <string.h>
#include <fluidsynth.h>
void * my_open(const char * filename)
{
void* p;
if(filename[0] != '&')
{
return NULL;
}
scanf("&%p", &p);
return p;
}
int my_read(void *buf, int count, void * handle)
{
// not yet implemented
memset(buf, 0, count);
return FLUID_OK;
}
int my_seek(void * handle, long offset, int origin)
{
// NYI
return FLUID_OK;
}
int my_close(void * handle)
{
// NYI
return FLUID_OK;
}
long my_tell(void * handle)
{
// NYI
return 0;
}
int main()
{
int err = 0;
fluid_settings_t* settings = new_fluid_settings();
fluid_synth_t* synth = new_fluid_synth(settings);
fluid_sfloader_t* my_sfloader = new_fluid_defsfloader(settings);
fluid_sfloader_set_callbacks(my_sfloader,
my_open,
my_read,
my_seek,
my_tell,
my_close);
fluid_synth_add_sfloader(synth, my_sfloader);
char abused_filename[64];
const void* pointer_to_sf2_in_mem = 0x1234Beef; // some pointer to where the soundfont shall be loaded from
sprintf(abused_filename, "&%p", pointer_to_sf2_in_mem);
int id = fluid_synth_sfload(synth, abused_filename, 0);
/* now my_open() will be called with abused_filename and should have opened the memory region */
if(id == FLUID_FAILED)
{
puts("oops");
err = -1;
goto cleanup;
}
/*
* ~~~ Do your daily business here ~~~
*/
cleanup:
/* deleting the synth also deletes my_sfloader */
delete_fluid_synth(synth);
delete_fluid_settings(settings);
return err;
}