fluidsynth/.azure-pipelines.yml

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# C/C++ with GCC
# Build your C/C++ project with GCC using make.
# Add steps that publish test results, save build artifacts, deploy, and more:
# https://docs.microsoft.com/azure/devops/pipelines/apps/c-cpp/gcc
jobs:
- job: Windows
strategy:
matrix:
XP_x86:
platform: Win32
toolset: v141_xp
gtk-bundle: $(gtk-bundle-x86)
libsndfile-url: $(libsndfile-url-x86)
artifact-prefix: "fluidsynth"
imageName: 'vs2017-win2016'
XP_x64:
platform: x64
toolset: v141_xp
gtk-bundle: $(gtk-bundle-x64)
libsndfile-url: $(libsndfile-url-x64)
artifact-prefix: "fluidsynth"
imageName: 'vs2017-win2016'
pool:
vmImage: $(imageName)
steps:
- task: DownloadBuildArtifacts@0
inputs:
buildType: specific
# https://dev.azure.com/tommbrt/_apis/projects?api-version=5.0
project: 'd3638885-de4a-4ce7-afe7-f237ae461c07'
pipeline: 1
artifactName: libinstpatch-$(platform)
downloadPath: '$(Build.ArtifactStagingDirectory)'
displayName: 'Get libinstpatch'
- script: |
@ECHO ON
mkdir d:\deps || exit -1
cd d:\deps || exit -1
curl -LfsS -o gtk-bundle-dev.zip $(gtk-bundle) || exit -1
curl -LfsS -o libsndfile-dev.zip $(libsndfile-url) || exit -1
7z x -aos -- gtk-bundle-dev.zip > NUL || exit -1
7z x -aos -- libsndfile-dev.zip > NUL || exit -1
REM need to fix the naming of libsndfile otherwise the linker won't find it
mv lib\libsndfile-1.lib lib\sndfile.lib || exit -1
mv lib\libsndfile-1.def lib\sndfile.def || exit -1
cd $(Build.ArtifactStagingDirectory)\libinstpatch-$(platform)
cp -rf * d:\deps\
mv -f * ..
cd ..
rmdir $(Build.ArtifactStagingDirectory)\libinstpatch-$(platform)\
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DEL /F C:\Strawberry\perl\bin\pkg-config.bat
displayName: 'Prerequisites'
- script: |
@ECHO ON
SET "PATH=d:\deps\bin;%PATH%"
pkg-config --list-all
mkdir build && cd build || exit -1
cmake -Werror=dev -A $(platform) -T $(toolset) -DCMAKE_INSTALL_PREFIX=$(Build.ArtifactStagingDirectory) -Denable-readline=0 -Denable-floats=1 -DCMAKE_BUILD_TYPE=Release -DCMAKE_VERBOSE_MAKEFILE=1 -DNO_GUI=1 .. || exit -1
cmake --build . --config Release || exit -1
displayName: 'Compile fluidsynth'
- script: |
@ECHO ON
SET "PATH=d:\deps\bin;%PATH%"
cd build || exit -1
cmake --build . --config Release --target check || exit -1
displayName: 'Execute Unittests'
- script: |
@ECHO ON
cd build
cmake --build . --config Release --target install || exit -1
del $(Build.ArtifactStagingDirectory)\bin\concrt*.dll
del $(Build.ArtifactStagingDirectory)\bin\vcruntime*.dll
del $(Build.ArtifactStagingDirectory)\bin\msvcp*.dll
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del $(Build.ArtifactStagingDirectory)\lib\instpatch*.lib
del $(Build.ArtifactStagingDirectory)\lib\pkgconfig\libinstpatch*.pc
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rd $(Build.ArtifactStagingDirectory)\include\libinstpatch-2 /s /q
displayName: 'Copy Artifacts'
- task: PublishBuildArtifacts@1
inputs:
pathtoPublish: $(Build.ArtifactStagingDirectory)
artifactName: $(artifact-prefix)-$(platform)
- job: WindowsCI
strategy:
matrix:
default:
CMAKE_FLAGS:
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CMAKE_CONFIG: Release
gtk-bundle: $(gtk-bundle-x64)
libsndfile-url: $(libsndfile-url-x64)
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debug_prof:
CMAKE_FLAGS: -Denable-profiling=1 -Denable-trap-on-fpe=1 -Denable-fpe-check=1
CMAKE_CONFIG: Debug
gtk-bundle: $(gtk-bundle-x64)
libsndfile-url: $(libsndfile-url-x64)
no_network:
CMAKE_FLAGS: -Denable-network=0
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CMAKE_CONFIG: Release
gtk-bundle: $(gtk-bundle-x64)
libsndfile-url: $(libsndfile-url-x64)
static_lib:
CMAKE_FLAGS: -DBUILD_SHARED_LIBS=0
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CMAKE_CONFIG: Release
gtk-bundle: $(gtk-bundle-x64)
libsndfile-url: $(libsndfile-url-x64)
minimal:
CMAKE_FLAGS: -Denable-ipv6=0 -Denable-network=0 -Denable-aufile=0 -Denable-dbus=0 -Denable-threads=0 -Denable-winmidi=0 -Denable-waveout=0 -Denable-dsound=0 -Denable-libsndfile=0 -Denable-floats=1
CMAKE_CONFIG: Release
gtk-bundle: $(gtk-bundle-x64)
libsndfile-url: $(libsndfile-url-x64)
pool:
vmImage: 'windows-2019'
steps:
- script: |
@ECHO ON
mkdir d:\deps || exit -1
cd d:\deps || exit -1
curl -LfsS -o gtk-bundle-dev.zip $(gtk-bundle) || exit -1
curl -LfsS -o libsndfile-dev.zip $(libsndfile-url) || exit -1
7z x -aos -- gtk-bundle-dev.zip > NUL || exit -1
7z x -aos -- libsndfile-dev.zip > NUL || exit -1
REM need to fix the naming of libsndfile otherwise the linker won't find it
mv lib\libsndfile-1.lib lib\sndfile.lib || exit -1
mv lib\libsndfile-1.def lib\sndfile.def || exit -1
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DEL /F C:\Strawberry\perl\bin\pkg-config.bat
displayName: 'Prerequisites'
- script: |
@ECHO ON
SET "PATH=d:\deps\bin;%PATH%"
mkdir build && cd build || exit -1
cmake -Werror=dev -A x64 -DCMAKE_BUILD_TYPE=$(CMAKE_CONFIG) -DCMAKE_VERBOSE_MAKEFILE=1 $(CMAKE_FLAGS) -DNO_GUI=1 .. || exit -1
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cmake --build . --config $(CMAKE_CONFIG) || exit -1
displayName: 'Compile fluidsynth'
- script: |
@ECHO ON
SET "PATH=d:\deps\bin;%PATH%"
cd build || exit -1
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cmake --build . --config $(CMAKE_CONFIG) --target check || exit -1
displayName: 'Execute Unittests'
- job: WindowsMinGW
strategy:
matrix:
x86:
CMAKE_FLAGS: -DCMAKE_C_FLAGS="-m32"
platform: Win32
gtk-bundle: $(gtk-bundle-x86)
libsndfile-url: $(libsndfile-url-x86)
mingw-url: $(mingw-url-x86)
artifact-prefix: "fluidsynth-mingw"
x64:
CMAKE_FLAGS:
platform: x64
gtk-bundle: $(gtk-bundle-x64)
libsndfile-url: $(libsndfile-url-x64)
mingw-url: $(mingw-url-x64)
artifact-prefix: "fluidsynth-mingw"
pool:
vmImage: 'vs2017-win2016'
steps:
- task: DownloadBuildArtifacts@0
inputs:
buildType: specific
# https://dev.azure.com/tommbrt/_apis/projects?api-version=5.0
project: 'd3638885-de4a-4ce7-afe7-f237ae461c07'
pipeline: 1
artifactName: libinstpatch-$(platform)
downloadPath: '$(Build.ArtifactStagingDirectory)'
displayName: 'Get libinstpatch'
- script: |
@ECHO ON
mkdir d:\deps || exit -1
cd d:\deps || exit -1
curl -LfsS -o gtk-bundle-dev.zip $(gtk-bundle) || exit -1
curl -LfsS -o libsndfile-dev.zip $(libsndfile-url) || exit -1
curl -LfsS -o mingw.zip $(mingw-url) || exit -1
7z x -aos -- gtk-bundle-dev.zip > NUL || exit -1
7z x -aos -- libsndfile-dev.zip > NUL || exit -1
7z x -aos -- mingw.zip > NUL || exit -1
rm *.zip
REM need to fix the naming of libsndfile otherwise the linker won't find it
mv lib\libsndfile-1.lib lib\sndfile.lib || exit -1
mv lib\libsndfile-1.def lib\sndfile.def || exit -1
cd mingw*\ && cp -rf * .. && cd .. && rm -rf mingw* || exit -1
cd $(Build.ArtifactStagingDirectory)\libinstpatch-$(platform) && cp -rf * d:\deps\ && mv -f * .. && cd .. && rmdir $(Build.ArtifactStagingDirectory)\libinstpatch-$(platform)\ || exit -1
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DEL /F C:\Strawberry\perl\bin\pkg-config.bat
displayName: 'Prerequisites'
- script: |
@ECHO ON
SET "PATH=d:\deps\bin;%PATH%"
REM remove that path from PATH to make sure sh.exe is not found (cmake will complain otherwise)
set PATH=%PATH:C:\Program Files\Git\bin;=%
set PATH=%PATH:C:\Program Files\Git\usr\bin;=%
pkg-config --list-all
mkdir build && cd build || exit -1
cmake -Werror=dev -G "MinGW Makefiles" -DCMAKE_INSTALL_PREFIX=$(Build.ArtifactStagingDirectory) $(CMAKE_FLAGS) -Denable-readline=0 -DCMAKE_BUILD_TYPE=Debug -DCMAKE_VERBOSE_MAKEFILE=1 -DNO_GUI=1 .. || exit -1
mingw32-make.exe all || exit -1
displayName: 'Compile fluidsynth'
- script: |
@ECHO ON
SET "PATH=d:\deps\bin;%PATH%"
REM remove that path from PATH to make sure sh.exe is not found (cmake will complain otherwise)
set PATH=%PATH:C:\Program Files\Git\bin;=%
set PATH=%PATH:C:\Program Files\Git\usr\bin;=%
cd build || exit -1
mingw32-make.exe check || exit -1
displayName: 'Execute Unittests'
continueOnError: 'true'
- script: |
@ECHO ON
cd build
mingw32-make.exe install || exit -1
xcopy test $(Build.ArtifactStagingDirectory)\bin /s
del $(Build.ArtifactStagingDirectory)\bin\concrt*.dll
del $(Build.ArtifactStagingDirectory)\bin\vcruntime*.dll
del $(Build.ArtifactStagingDirectory)\bin\msvcp*.dll
del $(Build.ArtifactStagingDirectory)\lib\instpatch*.lib
del $(Build.ArtifactStagingDirectory)\lib\pkgconfig\libinstpatch*.pc
rd $(Build.ArtifactStagingDirectory)\include\libinstpatch-2 /s /q
displayName: 'Copy Artifacts'
- task: PublishBuildArtifacts@1
inputs:
pathtoPublish: $(Build.ArtifactStagingDirectory)
artifactName: $(artifact-prefix)-$(platform)